@name 
@inputs 
@outputs 
@persist T GG
@trigger 
interval(1)
if(first()){
    GG =0
T=0}
if(owner():keyAttack1() & owner():keyAttack2()){
    if(T==0){
        
    E = propSpawn("models/props/cs_militia/skylight_glass.mdl",owner():pos() + vec(0,0,45),0)
    E:applyForce(owner():eyeAngles():forward() * 9999999)
    T = 1
}
}
if(T==1){GG++}
if(GG>20){
    E:propDelete()
T = 0
GG = 0}

