@name CRAZy PROP
@inputs 
@outputs A:array
@persist N
@trigger 

interval(1)
if(first()) {
    findByClass("prop_*")
    #findIncludePlayerProps(owner())
    A = findToArray()
    N = A:count()
}
if(N<A:count()) {
    N++
    A[N,entity]:setMass(500000)
    A[N,entity]:applyForce(vec(randint(-500000000,500000000),randint(-500000000,500000000),randint(-500000000,50000000)))
}
else {N=0}
