@name Distance HP ammut
@inputs 
@outputs 
@persist PLY:entity HP2:number HP:number
@trigger 
interval(1)
if(first()){

holoCreate(1)
holoModel(1,"hq_icosphere")
T = 0
G = 0
NAME = "bro"

}
    O = owner()
PLY = findPlayerByName(NAME)
holoPos(1,owner():pos() + vec(0,0,100))
HP2 = O:health()
HP = PLY:health()


if(HP>HP2){
    holoColor(1,vec(255,0,0))
}
if(HP2>HP){
    holoColor(1,vec(0,255,0))
}
