@name False Night on Flatgrass
@inputs 
@outputs 
@persist 
@trigger all
#Captain Maim: the sky is 7166
#Captain Maim: ground is 0
#Captain Maim: Y is 12096
#Captain Maim: -15359
#Captain Maim: x is -15455
#Captain Maim: x 12287
Model="models/hunter/plates/plate32x32.mdl"
Material="models/prop_lab/warp_sheet"
Off=10
Top=vec(0,0,7166)-vec(0,0,Off)
North=vec(0,12096,0)-vec(0,Off,0)
South=vec(0,-15359,0)-vec(0,-Off,0)
East=vec(12287,0,0)-vec(Off,0,0)
West=vec(-15455,0,0)-vec(-Off,0,0)
Bottom=vec(0,0,0)+vec(1,0,0)
Scale=vec(50,50,1)
Color=vec(0,0,0)
C=1
holoCreate(C,Top,Scale,ang(0,0,0))
holoColor(C,Color)
#holoMaterial(C,Material)
holoCustomModel(C,Model,1)
C++

holoCreate(C,North,Scale,ang(0,0,90))
holoColor(C,Color)
#holoMaterial(C,Material)
holoCustomModel(C,Model,1)
C++

holoCreate(C,South,Scale,ang(0,0,90))
holoColor(C,Color)
#holoMaterial(C,Material)
holoCustomModel(C,Model,1)
C++

holoCreate(C,East,Scale,ang(90,0,0))
holoColor(C,Color)
#holoMaterial(C,Material)
holoCustomModel(C,Model,1)
C++

holoCreate(C,West,Scale,ang(90,0,0))
holoColor(C,Color)
#holoMaterial(C,Material)
holoCustomModel(C,Model,1)
C++
