--------------
_deathrec : cmd :: 
_resetgamestats : cmd :: Erases current game stats and writes out a blank stats file
_restart : cmd :: Shutdown and restart the engine.
_ttt_radio_send : cmd :: 
_ttt_request_serverlang: cmd :: 
_u : cmd :: 
_xgui: cmd :: 
achievement_debug : 0 : , "sv", "cheat", "rep" : Turn on achievement debug msgs.
act : cmd :: 
addip: cmd :: Add an IP address to the ban list.
advisor_use_impact_table : 1 : , "sv" : If true, advisor will use her custom impact damage table.
ai_actbusy_search_time : 10 : , "sv" : 
ai_ally_manager_debug : 0 : , "sv" : 
ai_auto_contact_solver : 1 : , "sv" : 
ai_block_damage : 0 : , "sv" : 
ai_citizen_debug_commander : 1 : , "sv" : 
ai_clear_bad_links : cmd :: Clears bits set on nav links indicating link is unusable 
ai_debug_actbusy : 0 : , "sv", "cheat" : Used to debug actbusy behavior. Usage: 1: Constantly draw lines from NPCs to the actbusy nodes they've chosen to actbusy at. 2:
ai_debug_assault : 0 : , "sv" : 
ai_debug_avoidancebounds : 0 : , "sv" : 
ai_debug_directnavprobe: 0 : , "sv" : 
ai_debug_doors: 0 : , "sv" : 
ai_debug_dyninteractions : 0 : , "sv" : Debug the NPC dynamic interaction system.
ai_debug_efficiency : 0 : , "sv" : 
ai_debug_enemies : 0 : , "sv" : 
ai_debug_enemyfinders : 0 : , "sv" : 
ai_debug_eventresponses: 0 : , "sv" : Set to 1 to see all NPC response events trigger, and which NPCs choose to respond to them.
ai_debug_expressions : 0 : , "sv" : Show random expression decisions for NPCs.
ai_debug_follow : 0 : , "sv" : 
ai_debug_loners : 0 : , "sv" : 
ai_debug_looktargets : 0 : , "sv" : 
ai_debug_los : 0 : , "sv", "cheat" : NPC Line-Of-Sight debug mode. If 1, solid entities that block NPC LOC will be highlighted with white bounding boxes. If 2, it'l
ai_debug_nav : 0 : , "sv" : 
ai_debug_node_connect : cmd :: Debug the attempted connection between two nodes
ai_debug_ragdoll_magnets : 0 : , "sv" : 
ai_debug_readiness : 0 : , "sv" : 
ai_debug_shoot_positions : 0 : , "sv", "cheat", "rep" : 
ai_debug_speech : 0 : , "sv" : 
ai_debug_squads : 0 : , "sv" : 
ai_debug_think_ticks : 0 : , "sv" : 
ai_debugscriptconditions : 0 : , "sv" : 
ai_default_efficient : 0 : , "sv" : 
ai_disable : cmd :: Bi-passes all AI logic routines and puts all NPCs into their idle animations. Can be used to get NPCs out of your way and to t
ai_disabled : 0 : , "sv", "nf" : 
ai_drawbattlelines : 0 : , "sv", "cheat" : 
ai_drop_hint : cmd :: Drop an ai_hint at the player's current eye position.
ai_dump_hints : cmd :: 
ai_ef_hate_npc_duration: 1 : , "sv" : 
ai_ef_hate_npc_frequency : 5 : , "sv" : 
ai_efficiency_override : 0 : , "sv" : 
ai_enable_fear_behavior: 1 : , "sv" : 
ai_expression_frametime: 0 : , "sv" : Maximum frametime to still play background expressions.
ai_expression_optimization : 0 : , "sv" : Disable npc background expressions when you can't see them.
ai_fear_player_dist : 720 : , "sv" : 
ai_find_lateral_cover : 1 : , "sv" : 
ai_find_lateral_los : 1 : , "sv" : 
ai_follow_move_commands: 1 : , "sv" : 
ai_follow_use_points : 1 : , "sv" : 
ai_follow_use_points_when_moving: 1 : , "sv" : 
ai_force_serverside_ragdoll : 0 : , "sv" : 
ai_frametime_limit : 50 : , "sv" : frametime limit for min efficiency AIE_NORMAL (in sec's).
ai_hull : cmd :: Controls which connections are shown when ai_show_hull or ai_show_connect commands are used Arguments: NPC name or classname, 
ai_ignoreplayers : 0 : , "sv", "nf" : 
ai_inhibit_spawners : 0 : , "sv", "cheat" : 
ai_keepragdolls : 0 : , "sv", "rep", "demo", "clientcmd_can_execute" : 
ai_lead_time : 0 : , "sv" : 
ai_LOS_mode : 0 : , "sv", "rep" : 
ai_moveprobe_debug : 0 : , "sv" : 
ai_moveprobe_jump_debug: 0 : , "sv" : 
ai_moveprobe_usetracelist : 0 : , "sv" : 
ai_navigator_generate_spikes : 0 : , "sv" : 
ai_navigator_generate_spikes_strength : 8 : , "sv" : 
ai_new_aiming : 1 : , "sv" : 
ai_newgroundturret : 0 : , "sv" : 
ai_next_hull : cmd :: Cycles through the various hull sizes. Currently selected hull size is written to the screen. Controls which connections are 
ai_no_local_paths : 0 : , "sv" : 
ai_no_node_cache : 0 : , "sv" : 
ai_no_select_box : 0 : , "sv" : 
ai_no_steer : 0 : , "sv" : 
ai_no_talk_delay : 0 : , "sv" : 
ai_nodes : cmd :: Toggles node display. First call displays the nodes for the given network as green objects. Second call displays the nodes a
ai_norebuildgraph : 0 : , "sv" : 
ai_path_adjust_speed_on_immediate_turns : 1 : , "sv" : 
ai_path_insert_pause_at_est_end : 1 : , "sv" : 
ai_path_insert_pause_at_obstruction : 1 : , "sv" : 
ai_post_frame_navigation : 0 : , "sv" : 
ai_radial_max_link_dist: 512 : , "sv" : 
ai_reaction_delay_alert: 0 : , "sv" : 
ai_reaction_delay_idle : 0 : , "sv" : 
ai_readiness_decay : 120 : , "sv" : 
ai_rebalance_thinks : 1 : , "sv" : 
ai_report_task_timings_on_limit : 0 : , "a", "sv" : 
ai_resume : cmd :: If NPC is stepping through tasks (see ai_step ) will resume normal processing.
ai_sequence_debug : 0 : , "sv" : 
ai_serverragdolls : 0 : , "a", "sv" : If set to 1 then ragdolls will be solid by default
ai_set_move_height_epsilon : cmd :: Set how high AI bumps up ground walkers when checking steps
ai_setupbones_debug : 0 : , "sv" : Shows that bones that are setup every think
ai_shot_bias : 1 : , "sv" : 
ai_shot_bias_max : 1 : , "sv", "rep" : 
ai_shot_bias_min : -1 : , "sv", "rep" : 
ai_shot_stats : 0 : , "sv" : 
ai_shot_stats_term : 1000 : , "sv" : 
ai_show_connect : cmd :: Displays the allowed connections between each node for the currently selected hull type. Hulls are color code as follows: Gre
ai_show_connect_fly : cmd :: Displays the allowed connections between each node for the currently selected hull type. Hulls are color code as follows: Gre
ai_show_connect_jump : cmd :: Displays the allowed connections between each node for the currently selected hull type. Hulls are color code as follows: Gre
ai_show_graph_connect : cmd :: Toggles graph connection display for the node that the player is looking at. Nodes that are connected to the selected node by 
ai_show_grid : cmd :: Draw a grid on the floor where looking.
ai_show_hints : cmd :: Displays all hints as small boxes Blue - hint is available for use Red - hint is currently being used by an NPC Orange - 
ai_show_hull : cmd :: Displays the allowed hulls between each node for the currently selected hull type. Hulls are color code as follows: Green - 
ai_show_hull_attacks : 0 : , "sv" : 
ai_show_node : cmd :: Highlight the specified node
ai_show_think_tolerance: 0 : , "sv" : 
ai_show_visibility : cmd :: Toggles visibility display for the node that the player is looking at. Nodes that are visible from the selected node will be d
ai_simulate_task_overtime : 0 : , "sv" : 
ai_spread_cone_focus_time : 0 : , "sv" : 
ai_spread_defocused_cone_multiplier : 3 : , "sv" : 
ai_spread_pattern_focus_time : 0 : , "sv" : 
ai_step : cmd :: NPCs will freeze after completing their current task. To complete the next task, use 'ai_step' again. To resume processing no
ai_strong_optimizations: 0 : , "sv" : 
ai_strong_optimizations_no_checkstand : 0 : , "sv" : 
ai_task_pre_script : 0 : , "sv" : 
ai_test_los : cmd :: Test AI LOS from the player's POV
ai_test_moveprobe_ignoresmall : 0 : , "sv" : 
ai_think_limit_label : 0 : , "a", "sv" : 
ai_use_clipped_paths : 1 : , "sv" : 
ai_use_efficiency : 1 : , "sv" : 
ai_use_frame_think_limits : 1 : , "sv" : 
ai_use_readiness : 1 : , "sv" : 
ai_use_think_optimizations : 1 : , "sv" : 
ai_use_visibility_cache: 1 : , "sv" : 
ai_vehicle_avoidance : 1 : , "sv", "cheat" : 
ainet_generate_report : cmd :: Generate a report to the console.
ainet_generate_report_only : cmd :: Generate a report to the console.
air_density : cmd :: Changes the density of air for drag computations.
airboat_fatal_stress : 5000 : , "sv" : Amount of stress in kg that would kill the airboat driver.
alias: cmd :: Alias a command.
anim_3wayblend: 1 : , "sv", "rep" : Toggle the 3-way animation blending code.
anim_showstate: -1 : , "sv", "cheat", "rep" : Show the (client) animation state for the specified entity (-1 for none).
anim_showstatelog : 0 : , "sv", "cheat", "rep" : 1 to output anim_showstate to Msg(). 2 to store in AnimState.log. 3 for both.
antlion_easycrush : 1 : , "sv" : 
async_allow_held_files : 1 :: Allow AsyncBegin/EndRead()
async_mode : 0 :: Set the async filesystem mode (0 = async, 1 = synchronous)
async_resume : cmd :: 
async_serialize : 0 :: Force async reads to serialize for profiling
async_simulate_delay : 0 :: Simulate a delay of up to a set msec per file operation
async_suspend : cmd :: 
autoaim_max_deflect : 0 : , "sv" : 
autoaim_max_dist : 2160 : , "sv" : 
autoaim_unlock_target : 0 : , "sv" : 
banid: cmd :: Add a user ID to the ban list.
banid2 : cmd :: 
banip: cmd :: Add an IP address to the ban list.
bench_end : cmd :: Ends gathering of info.
bench_start : cmd :: Starts gathering of info. Arguments: filename to write results into
bench_upload : cmd :: Uploads most recent benchmark stats to the Valve servers.
bind : cmd :: Bind a key.
bind_mac : cmd :: Bind this key but only on Mac, not win32
BindToggle : cmd :: Performs a bind <key> 'increment var <cvar> 0 1 1'
birds_debug : 0 : , "sv" : 
bloodspray : cmd :: blood
bot : cmd :: Add a bot.
bot_attack : 0 : , "sv" : Shoot!
bot_changeclass : 0 : , "sv" : Force all bots to change to the specified class.
bot_crouch : 0 : , "sv" : Bot crouches
bot_defend : 0 : , "sv" : Set to a team number, and that team will all keep their combat shields raised.
bot_flipout : 0 : , "sv" : When on, all bots fire their guns.
bot_forceattack2 : 0 : , "sv" : When firing, use attack2.
bot_forceattackon : 0 : , "sv" : When firing, don't tap fire, hold it down.
bot_forcefireweapon : 0 : , "sv" : Force bots with the specified weapon to fire.
bot_mimic : 1 : , "sv" : Bot uses usercmd of player by index.
bot_mimic_yaw_offset : 0 : , "sv" : Offsets the bot yaw.
bot_sendcmd : 0 : , "sv" : Forces bots to send the specified command.
bot_zombie : 0 : , "sv" : Brraaaaaiiiins.
breakable_disable_gib_limit : 0 : , "sv" : 
breakable_multiplayer : 1 : , "sv" : 
buddha : cmd :: Toggle. Player takes damage but won't die. (Shows red cross when health is zero)
budget_toggle_group : cmd :: Turn a budget group on/off
bug_swap : cmd :: Automatically swaps the current weapon for the bug bait and back again.
bugbait_distract_time : 5 : , "sv" : 
bugbait_grenade_radius : 150 : , "sv" : 
bugbait_hear_radius : 2500 : , "sv" : 
bugbait_radius: 512 : , "sv" : 
bulletspeed : 6000 : , "sv" : 
cache_print : cmd :: cache_print [section] Print out contents of cache memory.
cache_print_lru : cmd :: cache_print_lru [section] Print out contents of cache memory.
cache_print_summary : cmd :: cache_print_summary [section] Print out a summary contents of cache memory.
callvote : cmd :: Start a vote on an issue.
cast_hull : cmd :: Tests hull collision detection
cast_ray : cmd :: Tests collision detection
ch_createairboat : cmd :: Spawn airboat in front of the player.
ch_createjalopy : cmd :: Spawn jalopy in front of the player.
ch_createjeep : cmd :: Spawn jeep in front of the player.
changelevel : cmd :: Change server to the specified map
changelevel2 : cmd :: Transition to the specified map in single player
changeteam : cmd :: 
cl_backspeed : 10000 : , "sv", "cheat", "rep" : 
cl_clock_correction : 1 : , "cheat" : Enable/disable clock correction on the client.
cl_clock_correction_adjustment_max_amount : 200 : , "cheat" : Sets the maximum number of milliseconds per second it is allowed to correct the client clock. It will only correct this amount 
cl_clock_correction_adjustment_max_offset : 90 : , "cheat" : As the clock offset goes from cl_clock_correction_adjustment_min_offset to this value (in milliseconds), it moves towards apply
cl_clock_correction_adjustment_min_offset : 10 : , "cheat" : If the clock offset is less than this amount (in milliseconds), then no clock correction is applied.
cl_clock_correction_force_server_tick : 999 : , "cheat" : Force clock correction to match the server tick + this offset (-999 disables it).
cl_clock_showdebuginfo : 0 : , "cheat" : Show debugging info about the clock drift. 
cl_clockdrift_max_ms : 150 : , "cheat" : Maximum number of milliseconds the clock is allowed to drift before the client snaps its clock to the server's.
cl_clockdrift_max_ms_threadmode : 0 : , "cheat" : Maximum number of milliseconds the clock is allowed to drift before the client snaps its clock to the server's.
cl_forwardspeed : 10000 : , "sv", "cheat", "rep" : 
cl_resend : 6 :: Delay in seconds before the client will resend the 'connect' attempt
cl_sidespeed : 10000 : , "sv", "cheat", "rep" : 
cl_spewscriptintro : 0 : , "sv" : 
cl_upspeed : 10000 : , "sv", "cheat", "rep" : 
clear_debug_overlays : cmd :: clears debug overlays
clientport : 27005 :: Host game client port
closecaption : 0 : , "a", "user" : Enable close captioning.
cmd : cmd :: Forward command to server.
collision_shake_amp : 0 : , "sv" : 
collision_shake_freq : 0 : , "sv" : 
collision_shake_time : 0 : , "sv" : 
collision_test: cmd :: Tests collision system
combine_guard_spawn_health : 1 : , "sv" : 
combine_spawn_health : 1 : , "sv" : 
commentary : 0 : , "a", "sv" : Desired commentary mode state.
commentary_available : 0 : , "sv" : Automatically set by the game when a commentary file is available for the current map.
commentary_cvarsnotchanging : cmd :: 
commentary_finishnode : cmd :: 
con_timestamp : 0 :: Prefix console.log entries with timestamps
coop : 0 : , "nf" : Cooperative play.
create_flashlight : cmd :: 
creditsdone : cmd :: 
curve_bias : 0 : , "sv" : 
cvarlist : cmd :: Show the list of convars/concommands.
darkness_ignore_LOS_to_sources : 1 : , "sv" : 
datacachesize : 256 :: Size in MB.
dbghist_addline : cmd :: Add a line to the debug history. Format: <category id> <line>
dbghist_dump : cmd :: Dump the debug history to the console. Format: <category id> Categories: 0: Entity I/O 1: AI Decisions 2: Sc
deathmatch : 1 : , "nf" : Running a deathmatch server.
debug_materialmodifycontrol : 0 : , "sv" : 
debug_physimpact : 0 : , "sv" : 
debug_touchlinks : 0 : , "sv" : Spew touch link activity
decalfrequency: 60 : , "sv", "nf" : 
developer : 0 :: Set developer message level
devshots_nextmap : cmd :: Used by the devshots system to go to the next map in the devshots maplist.
differences : cmd :: Show all convars which are not at their default values.
disconnect : cmd :: Disconnect game from server.
disp_dynamic : 0 :: 
dispcoll_drawplane : 0 : , "sv" : 
displaysoundlist : 0 : , "sv" : 
dog_debug : 0 : , "sv" : 
dog_max_wait_time : 7 : , "sv" : 
drawcross : cmd :: Draws a cross at the given location Arguments: x y z
drawline : cmd :: Draws line between two 3D Points. Green if no collision Red is collides with something Arguments: x1 y1 z1 x2 y2 z2
dt_ShowPartialChangeEnts : 0 :: (SP only) - show entities that were copied using small optimized lists (FL_EDICT_PARTIAL_CHANGE).
dt_UsePartialChangeEnts: 1 :: (SP only) - enable FL_EDICT_PARTIAL_CHANGE optimization.
dti_flush : cmd :: Write out the datatable instrumentation files (you must run with -dti for this to work).
dtwarning : 0 :: Print data table warnings?
dtwatchclass : 0 :: Watch all fields encoded with this table.
dtwatchent : -1 :: Watch this entities data table encoding.
dtwatchvar : 0 :: Watch the named variable.
dump_entity_sizes : cmd :: Print sizeof(entclass)
dump_globals : cmd :: Dump all global entities/states
dumpentityfactories : cmd :: Lists all entity factory names.
dumpeventqueue: cmd :: Dump the contents of the Entity I/O event queue to the console.
dumpgamestringtable : cmd :: Dump the contents of the game string table to the console.
dumplongticks : cmd :: Enables generating minidumps on long ticks.
dumpstringtables : cmd :: Print string tables to console.
dumpstringtables_new : cmd :: Dumps the named string table, or list them if none
echo : cmd :: Echo text to console.
engine_no_focus_sleep : 50 : , "a" : 
ent_absbox : cmd :: Displays the total bounding box for the given entity(s) in green. Some entites will also display entity specific overlays. Ar
ent_attachments : cmd :: Displays the attachment points on an entity. Arguments: {entity_name} / {class_name} / no argument picks what player is loo
ent_autoaim : cmd :: Displays the entity's autoaim radius. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
ent_bbox : cmd :: Displays the movement bounding box for the given entity(ies) in orange. Some entites will also display entity specific overlay
ent_cancelpendingentfires : cmd :: Cancels all ent_fire created outputs that are currently waiting for their delay to expire.
ent_create : cmd :: Creates an entity of the given type where the player is looking. Additional parameters can be passed in in the form: ent_creat
ent_debugkeys : 0 : , "sv" : 
ent_dump : cmd :: Usage: ent_dump <entity name> 
ent_fire : cmd :: Usage: ent_fire <target> [action] [value] [delay] 
ent_info : cmd :: Usage: ent_info <class name> 
ent_keyvalue : cmd :: Applies the comma delimited key=value pairs to the entity with the given Hammer ID. Format: ent_keyvalue <entity id> <key1> <v
ent_messages : cmd :: Toggles input/output message display for the selected entity(ies). The name of the entity will be displayed as well as any mes
ent_messages_draw : 0 : , "sv", "cheat" : Visualizes all entity input/output activity.
ent_name : cmd :: 
ent_orient : cmd :: Orient the specified entity to match the player's angles. By default, only orients target entity's YAW. Use the 'allangles' opt
ent_pause : cmd :: Toggles pausing of input/output message processing for entities. When turned on processing of all message will stop. Any mess
ent_pivot : cmd :: Displays the pivot for the given entity(ies). (y=up=green, z=forward=blue, x=left=red). Arguments: {entity_name} / {class
ent_rbox : cmd :: Displays the total bounding box for the given entity(s) in green. Some entites will also display entity specific overlays. Ar
ent_remove : cmd :: Removes the given entity(s) Arguments: {entity_name} / {class_name} / no argument picks what player is looking at 
ent_remove_all: cmd :: Removes all entities of the specified type Arguments: {entity_name} / {class_name} 
ent_rotate : cmd :: Rotates an entity by a specified # of degrees
ent_setname : cmd :: Sets the targetname of the given entity(s) Arguments: {new entity name} {entity_name} / {class_name} / no argument picks wh
ent_show_response_criteria : cmd :: Print, to the console, an entity's current criteria set used to select responses. Arguments: {entity_name} / {class_name} /
ent_step : cmd :: When 'ent_pause' is set this will step through one waiting input / output message at a time.
ent_teleport : cmd :: Teleport the specified entity to where the player is looking. Format: ent_teleport <entity name>
ent_text : cmd :: Displays text debugging information about the given entity(ies) on top of the entity (See Overlay Text) Arguments: {entity_
ent_viewoffset: cmd :: Displays the eye position for the given entity(ies) in red. Arguments: {entity_name} / {class_name} / no argument picks wha
exec : cmd :: Execute script file.
exit : cmd :: Exit the engine.
explode : cmd :: Kills the player with explosive damage
explodevector : cmd :: Kills a player applying an explosive force. Usage: explodevector <player> <x value> <y value> <z value>
fadein : cmd :: fadein {time r g b}: Fades the screen in from black or from the specified color over the given number of seconds.
fadeout : cmd :: fadeout {time r g b}: Fades the screen to black or to the specified color over the given number of seconds.
filesystem_buffer_size : 0 :: Size of per file buffers. 0 for none
filesystem_max_stdio_read : 16 :: 
filesystem_native : 1 :: Use native FS or STDIO
filesystem_report_buffered_io : 0 :: 
filesystem_unbuffered_io : 1 :: 
find : cmd :: Find concommands with the specified string in their name/help text.
find_ent : cmd :: Find and list all entities with classnames or targetnames that contain the specified substring. Format: find_ent <substring> 
find_ent_index: cmd :: Display data for entity matching specified index. Format: find_ent_index <index> 
findflags : cmd :: Find concommands by flags.
fire_absorbrate : 3 : , "sv" : 
fire_dmgbase : 1 : , "sv" : 
fire_dmginterval : 1 : , "sv" : 
fire_dmgscale : 0 : , "sv" : 
fire_extabsorb: 5 : , "sv" : 
fire_extscale : 12 : , "sv" : 
fire_growthrate : 1 : , "sv" : 
fire_heatscale: 1 : , "sv" : 
fire_incomingheatscale : 0 : , "sv" : 
fire_maxabsorb: 50 : , "sv" : 
firetarget : cmd :: 
fish_dormant : 0 : , "sv", "cheat", "rep" : Turns off interactive fish behavior. Fish become immobile and unresponsive.
flex_expression : 0 : , "sv" : 
flex_looktime : 5 : , "sv" : 
flex_maxawaytime : 1 : , "sv" : 
flex_maxplayertime : 7 : , "sv" : 
flex_minawaytime : 0 : , "sv" : 
flex_minplayertime : 5 : , "sv" : 
flex_talk : 0 : , "sv" : 
flush: cmd :: Flush unlocked cache memory.
flush_locked : cmd :: Flush unlocked and locked cache memory.
fog_enable_water_fog : 1 : , "cheat" : 
fov : cmd :: Change players FOV
fps_max : 600 :: Frame rate limiter, cannot be set while connected to a server.
free_pass_peek_debug : 0 : , "sv" : 
fs_monitor_read_from_pack : 0 :: 0:Off, 1:Any, 2:Sync only
fs_printopenfiles : cmd :: Show all files currently opened by the engine.
fs_report_sync_opens : 0 :: 0:Off, 1:Always, 2:Not during load
fs_tellmeyoursecrets : 0 :: 0:Off, 1:On
fs_warning_level : cmd :: Set the filesystem warning level.
fs_warning_mode : 0 :: 0:Off, 1:Warn main thread, 2:Warn other threads
func_break_max_pieces : 15 : , "a", "sv", "rep" : 
func_break_reduction_factor : 0 : , "sv" : 
func_breakdmg_bullet : 0 : , "sv" : 
func_breakdmg_club : 1 : , "sv" : 
func_breakdmg_explosive: 1 : , "sv" : 
g_ai_citizen_show_enemy: 0 : , "sv" : 
g_antlion_cascade_push : 1 : , "a", "sv" : 
g_antlionguard_hemorrhage : 1 : , "sv" : If 1, guard will emit a bleeding particle effect when wounded.
g_debug_angularsensor : 0 : , "sv", "cheat" : 
g_debug_antlion : 0 : , "sv" : 
g_debug_antlion_worker : 0 : , "sv" : 
g_debug_antlionguard : 0 : , "sv" : 
g_debug_antlionmaker : 0 : , "sv", "cheat" : 
g_debug_basehelicopter : 0 : , "sv", "cheat" : 
g_debug_basescanner : 0 : , "sv", "cheat" : 
g_debug_combine_camera : 0 : , "sv" : 
g_debug_constraint_sounds : 0 : , "sv", "cheat" : Enable debug printing about constraint sounds.
g_debug_cscanner : 0 : , "sv" : 
g_debug_darkness : 0 : , "sv" : Show darkness mode lightsources.
g_debug_doors : 0 : , "sv" : 
g_debug_dropship : 0 : , "sv" : 
g_debug_dynamicresupplies : 0 : , "sv" : Debug item_dynamic_resupply spawning. Set to 1 to see text printouts of the spawning. Set to 2 to see lines drawn to other item
g_debug_gunship : 0 : , "sv", "cheat" : 
g_debug_headcrab : 0 : , "sv", "cheat" : 
g_debug_hunter_charge : 0 : , "sv" : 
g_debug_injured_follow : 0 : , "sv" : 
g_debug_npc_vehicle_roles : 0 : , "sv" : 
g_debug_physcannon : 0 : , "sv", "cheat", "rep" : 
g_debug_ragdoll_removal: 0 : , "sv", "cheat", "rep" : 
g_debug_trackpather : 0 : , "sv", "cheat" : 
g_debug_transitions : 0 : , "sv" : Set to 1 and restart the map to be warned if the map has no trigger_transition volumes. Set to 2 to see a dump of all entities 
g_debug_turret: 0 : , "sv" : 
g_debug_turret_ceiling : 0 : , "sv" : 
g_debug_vehiclebase : 0 : , "sv", "cheat" : 
g_debug_vehicledriver : 0 : , "sv", "cheat" : 
g_debug_vehicleexit : 0 : , "sv", "cheat" : 
g_debug_vehiclesound : 0 : , "sv", "cheat" : 
g_debug_vortigaunt_aim : 0 : , "sv" : 
g_helicopter_bomb_danger_radius : 120 : , "sv" : 
g_helicopter_bullrush_bomb_enemy_distance : 0 : , "sv" : 
g_helicopter_bullrush_bomb_speed: 850 : , "sv" : The maximum distance the player can be from the chopper before it stops firing
g_helicopter_bullrush_bomb_time : 10 : , "sv" : 
g_helicopter_bullrush_distance : 5000 : , "sv" : 
g_helicopter_bullrush_mega_bomb_health : 0 : , "sv" : Fraction of the health of the chopper before it mega-bombs
g_helicopter_bullrush_shoot_height : 650 : , "sv" : The maximum distance the player can be from the chopper before it stops firing
g_helicopter_chargetime: 2 : , "sv" : How much time we have to wait (on average) between the time we start hearing the charging sound + the chopper fires
g_helicopter_idletime : 3 : , "sv" : How much time we have to wait (on average) after we fire before we can charge up again
g_helicopter_maxfiringdist : 2500 : , "sv" : The maximum distance the player can be from the chopper before it stops firing
g_jeepexitspeed : 100 : , "sv", "cheat" : 
g_Language : 0 : , "sv", "rep" : 
g_ragdoll_important_maxcount : 2 : , "sv", "rep" : 
g_ragdoll_maxcount : 32 : , "sv", "rep" : 
g_test_new_antlion_jump: 1 : , "a", "sv" : 
gamemode : 0 : , "a" : The current gamemode
give : cmd :: Give item to player. Arguments: <item_name>
givecurrentammo : cmd :: Give a supply of ammo for current weapon.. 
global_set : cmd :: global_set <globalname> <state>: Sets the state of the given env_global (0 = OFF, 1 = ON, 2 = DEAD).
gm_load : cmd :: 
gm_showhelp : cmd :: 
gm_showspare1 : cmd :: 
gm_showspare2 : cmd :: 
gm_showteam : cmd :: 
gmod_admin_cleanup : cmd :: 
gmod_cleanup : cmd :: 
gmod_physiterations : 4 : , "sv", "rep", "demo", "clientcmd_can_execute" : 
gmod_undo : cmd :: 
gmod_undonum : cmd :: 
god : cmd :: Toggle. Player becomes invulnerable.
groundlist : cmd :: Display ground entity list <index>
hammer_update_entity : cmd :: Updates the entity's position/angles when in edit mode
hammer_update_safe_entities : cmd :: Updates entities in the map that can safely be updated (don't have parents or are affected by constraints). Also excludes entit
hap_airboat_gun_mag : 3 : , "sv" : 
hap_jeep_cannon_mag : 10 : , "sv" : 
hap_turret_mag: 5 : , "sv" : 
heartbeat : cmd :: Force heartbeat of master servers
help : cmd :: Find help about a convar/concommand.
hl1_debug_sentence_volume : 0 : , "sv" : 
hl1_fixup_sentence_sndlevel : 1 : , "sv" : 
hl2_darkness_flashlight_factor : 1 : , "sv" : 
hl2_episodic : 0 : , "sv", "rep" : 
host_flush_threshold : 20 :: Memory threshold below which the host should flush caches between server instances
host_framerate: 0 :: Set to lock per-frame time elapse.
host_limitlocal : 0 :: Apply cl_cmdrate and cl_updaterate to loopback connection
host_map : 0 :: Current map name.
host_profile : 0 :: 
host_runofftime : cmd :: Run off some time without rendering/updating sounds 
host_showcachemiss : 0 :: Print a debug message when the client or server cache is missed.
host_ShowIPCCallCount : 0 :: Print # of IPC calls this number of times per second. If set to -1, the # of IPC calls is shown every frame.
host_sleep : 0 : , "cheat" : Force the host to sleep a certain number of milliseconds each frame.
host_speeds : 0 :: Show general system running times.
host_thread_mode : 0 :: Run the host in threaded mode, (0 == off, 1 == if multicore, 2 == force)
host_timer_report : cmd :: Spew CPU timer jitter for the last 128 frames in microseconds (dedicated only)
host_timer_spin_ms : 0 :: Use CPU busy-loop for improved timer precision (dedicated only)
host_timescale: 1 : , "rep" : Prescale the clock by this amount.
hostip : -842246976.000 :: Host game server ip
hostname : 0 :: Hostname for server.
hostport : 27016 :: Host game server port
hud_airboathint_numentries : 10 : , "sv" : 
hud_jeephint_numentries: 10 : , "sv" : 
hunter_allow_dissolve : 1 : , "sv" : 
hunter_allow_nav_jump : 0 : , "sv" : 
hunter_charge : 1 : , "sv" : 
hunter_charge_min_delay: 10 : , "sv" : 
hunter_charge_pct : 25 : , "sv" : 
hunter_charge_test : 0 : , "sv" : 
hunter_cheap_explosions: 1 : , "sv" : 
hunter_clamp_shots : 1 : , "sv" : 
hunter_disable_patrol : 0 : , "sv" : 
hunter_dodge_debug : 0 : , "sv" : 
hunter_dodge_warning : 1 : , "sv" : 
hunter_dodge_warning_cone : 0 : , "sv" : 
hunter_dodge_warning_width : 180 : , "sv" : 
hunter_first_flechette_delay : 0 : , "sv" : 
hunter_flechette_delay : 0 : , "sv" : 
hunter_flechette_explode_delay : 2 : , "sv" : 
hunter_flechette_max_concurrent_volleys : 2 : , "sv" : 
hunter_flechette_max_range : 1200 : , "sv" : 
hunter_flechette_min_range : 100 : , "sv" : 
hunter_flechette_speed : 2000 : , "sv" : 
hunter_flechette_test : 0 : , "sv" : 
hunter_flechette_volley_end_max_delay : 2 : , "sv" : 
hunter_flechette_volley_end_min_delay : 1 : , "sv" : 
hunter_flechette_volley_size : 8 : , "sv" : 
hunter_flechette_volley_start_max_delay : 0 : , "sv" : 
hunter_flechette_volley_start_min_delay : 0 : , "sv" : 
hunter_free_knowledge : 10 : , "sv" : 
hunter_hate_attached_striderbusters : 1 : , "sv" : 
hunter_hate_held_striderbusters : 1 : , "sv" : 
hunter_hate_held_striderbusters_delay : 0 : , "sv" : 
hunter_hate_held_striderbusters_tolerance : 2000 : , "sv" : 
hunter_hate_thrown_striderbusters : 1 : , "sv" : 
hunter_hate_thrown_striderbusters_tolerance : 300 : , "sv" : 
hunter_jostle_car_max_speed : 600 : , "sv" : 
hunter_jostle_car_min_speed : 100 : , "sv" : 
hunter_melee_delay : 2 : , "sv" : 
hunter_plant_adjust_z : 12 : , "sv" : 
hunter_random_expressions : 0 : , "sv" : 
hunter_retreat_striderbusters : 1 : , "sv" : If true, the hunter will retreat when a buster is glued to him.
hunter_seek_thrown_striderbusters_tolerance : 400 : , "sv" : 
hunter_shoot_flechette : cmd :: Fires a hunter flechette where the player is looking.
hunter_show_weapon_los_condition: 0 : , "sv" : 
hunter_show_weapon_los_z : 0 : , "sv" : 
hunter_siege_frequency : 12 : , "sv" : 
hunter_stand_still : 0 : , "sv" : 
hurtme : cmd :: Hurts the player. Arguments: <health to lose>
incrementvar : cmd :: Increement specified convar value.
injured_help_plee_range: 256 : , "sv" : 
ip : 205 :: Overrides IP for multihomed hosts
jalopy_blocked_exit_max_speed : 50 : , "sv" : 
jalopy_cargo_anim_time : 1 : , "sv" : 
jalopy_radar_test_ent : 0 : , "sv" : 
kdtree_test : cmd :: Tests spatial partition for entities queries.
key_findbinding : cmd :: Find key bound to specified command string.
key_listboundkeys : cmd :: List bound keys with bindings.
kick : cmd :: Kick a player by name.
kickall : cmd :: Kicks everybody connected with a message.
kickid : cmd :: Kick a player by userid or uniqueid, with a message.
kickid2 : cmd :: 
kill : cmd :: Kills the player with generic damage
killserver : cmd :: Shutdown the server.
killvector : cmd :: Kills a player applying force. Usage: killvector <player> <x value> <y value> <z value>
language : 0 : , "a" : 
listid : cmd :: Lists banned users.
listip : cmd :: List IP addresses on the ban list.
listissues : cmd :: List all the issues that can be voted on.
listmodels : cmd :: List loaded models.
listRecentNPCSpeech : cmd :: Displays a list of the last 5 lines of speech from NPCs.
loader_dump_table : cmd :: 
loader_spew_info : 0 :: 0:Off, 1:Timing, 2:Completions, 3:Late Completions, 4:Purges, -1:All 
loader_spew_info_ex : 0 :: (internal)
log : cmd :: Enables logging to file, console, and udp < on | off >.
log_verbose_enable : 0 : , "sv" : Set to 1 to enable verbose server log on the server.
log_verbose_interval : 3 : , "sv" : Determines the interval (in seconds) for the verbose server log.
logaddress_add: cmd :: Set address and port for remote host <ip:port>.
logaddress_del: cmd :: Remove address and port for remote host <ip:port>.
logaddress_delall : cmd :: Remove all udp addresses being logged to
logaddress_list : cmd :: List all addresses currently being used by logaddress.
lservercfgfile: 0 : , "sv" : 
lua_debugmode : 1 : , "sv" : Enables Lua debug mode. 0 = off (fastest), 1 = on (slowest, but you will receive warnings if using the interface wrong)
lua_filestats : cmd :: Lua File Stats
lua_find : cmd :: 
lua_log_sv : 0 : , "sv" : 
lua_networkvar_bytespertick : 256 : , "sv" : 
lua_openscript: cmd :: Open a Lua script
lua_reloadents: cmd :: Reload all scripted entities
lua_run : cmd :: Run a Lua command
lua_run_cl : cmd :: Run a Lua command
map : cmd :: Start playing on specified map.
map_background: cmd :: Runs a map as the background to the main menu.
map_commentary: cmd :: Start playing, with commentary, on a specified map.
map_noareas : 0 :: Disable area to area connection testing.
mapcyclefile : 0 : , "sv" : Name of the .txt file used to cycle the maps on multiplayer servers 
maps : cmd :: Displays list of maps.
mat_aaquality : 0 :: 
mat_accelerate_adjust_exposure_down : 3 : , "cheat" : 
mat_antialias : 0 :: 
mat_bufferprimitives : 0 :: 
mat_bumpbasis : 0 : , "cheat" : 
mat_bumpmap : 1 :: 
mat_compressedtextures : 1 :: 
mat_configcurrent : cmd :: show the current video control panel config for the material system
mat_debugalttab : 0 : , "cheat" : 
mat_debugdepth: 0 :: 
mat_depthbias_decal : -262144 : , "cheat" : 
mat_depthbias_normal : 0 : , "cheat" : 
mat_depthbias_shadowmap: 0 :: 
mat_diffuse : 1 : , "cheat" : 
mat_drawflat : 0 : , "cheat" : 
mat_dxlevel : 92 :: 
mat_envmapsize: 128 :: 
mat_envmaptgasize : 32 :: 
mat_excludetextures : 0 :: 
mat_fastnobump: 0 : , "cheat" : 
mat_fastspecular : 1 :: Enable/Disable specularity for visual testing. Will not reload materials and will not affect perf.
mat_fillrate : 0 : , "cheat" : 
mat_filterlightmaps : 1 :: 
mat_filtertextures : 1 :: 
mat_forceaniso: 1 :: 
mat_forcedynamic : 0 : , "cheat" : 
mat_forcehardwaresync : 1 :: 
mat_forcemanagedtextureintohardware : 1 :: 
mat_fullbright: 0 : , "cheat" : 
mat_hdr_enabled : cmd :: Report if HDR is enabled for debugging
mat_hdr_level : 2 : , "a" : Set to 0 for no HDR, 1 for LDR+bloom on HDR maps, and 2 for full HDR on HDR maps.
mat_hdr_manual_tonemap_rate : 1 :: 
mat_hdr_tonemapscale : 1 : , "cheat" : The HDR tonemap scale. 1 = Use autoexposure, 0 = eyes fully closed, 16 = eyes wide open.
mat_info : cmd :: Shows material system info
mat_levelflush: 1 :: 
mat_lightmap_pfms : 0 :: Outputs .pfm files containing lightmap data for each lightmap page when a level exits.
mat_loadtextures : 1 : , "cheat" : 
mat_luxels : 0 : , "cheat" : 
mat_maxframelatency : 1 :: 
mat_measurefillrate : 0 : , "cheat" : 
mat_mipmaptextures : 1 :: 
mat_monitorgamma : 2 :: monitor gamma (typically 2.2 for CRT and 1.7 for LCD)
mat_monitorgamma_tv_enabled : 0 : , "a" : 
mat_monitorgamma_tv_exp: 2 :: 
mat_monitorgamma_tv_range_max : 255 :: 
mat_monitorgamma_tv_range_min : 16 :: 
mat_morphstats: 0 : , "cheat" : 
mat_motion_blur_enabled: 1 :: 
mat_norendering : 0 : , "cheat" : 
mat_normalmaps: 0 : , "cheat" : 
mat_normals : 0 : , "cheat" : 
mat_parallaxmap : 1 :: 
mat_picmip : 0 :: 
mat_powersavingsmode : 0 : , "a" : Power Savings Mode
mat_proxy : 0 : , "cheat" : 
mat_queue_mode: -1 : , "a" : The queue/thread mode the material system should use: -1=default, 0=synchronous single thread, 2=queued multithreaded
mat_queue_report : 0 : , "a" : Report thread stalls. Positive number will filter by stalls >= time in ms. -1 reports all locks.
mat_reducefillrate : 0 :: 
mat_reduceparticles : 0 :: 
mat_reloadallmaterials : cmd :: Reloads all materials
mat_reloadmaterial : cmd :: Reloads a single material
mat_reloadtextures : cmd :: Reloads all textures
mat_report_queue_status: 0 :: 
mat_reporthwmorphmemory: cmd :: Reports the amount of size in bytes taken up by hardware morph textures.
mat_reversedepth : 0 : , "cheat" : 
mat_savechanges : cmd :: saves current video configuration to the registry
mat_shadowstate : 1 :: 
mat_show_ab_hdr : 0 :: 
mat_showenvmapmask : 0 :: 
mat_showlowresimage : 0 : , "cheat" : 
mat_showmaterials : cmd :: Show materials.
mat_showmaterialsverbose : cmd :: Show materials (verbose version).
mat_showmiplevels : 0 : , "cheat" : color-code miplevels 2: normalmaps, 1: everything else
mat_showtextures : cmd :: Show used textures.
mat_slopescaledepthbias_decal : 0 : , "cheat" : 
mat_slopescaledepthbias_normal : 0 : , "cheat" : 
mat_slopescaledepthbias_shadowmap : 2 :: 
mat_softwarelighting : 0 :: 
mat_softwareskin : 0 : , "cheat" : 
mat_specular : 1 :: Enable/Disable specularity for perf testing. Will cause a material reload upon change.
mat_supportflashlight : -1 :: 0 - do not support flashlight (don't load flashlight shader combos), 1 - flashlight is supported
mat_tonemap_algorithm : 1 : , "cheat" : 0 = Original Algorithm 1 = New Algorithm
mat_tonemapping_occlusion_use_stencil : 0 :: 
mat_trilinear : 0 :: 
mat_vsync : 0 :: Force sync to vertical retrace
mat_wireframe : 0 : , "cheat" : 
matchmakingport : 27025 :: Host Matchmaking port
maxplayers : cmd :: Change the maximum number of players allowed on this server.
mem_compact : cmd :: 
mem_dump : cmd :: Dump memory stats to text file.
mem_dumpstats : 0 :: Dump current and max heap usage info to console at end of frame ( set to 2 for continuous output ) 
mem_eat : cmd :: 
mem_force_flush : 0 : , "cheat" : Force cache flush of unlocked resources on every alloc
mem_max_heapsize : 256 :: Maximum amount of memory to dedicate to engine hunk and datacache (in mb)
mem_max_heapsize_dedicated : 64 :: Maximum amount of memory to dedicate to engine hunk and datacache, for dedicated server (in mb)
mem_min_heapsize : 48 :: Minimum amount of memory to dedicate to engine hunk and datacache (in mb)
mem_periodicdumps : 0 :: Write periodic memstats dumps every n seconds.
mem_test : cmd :: 
mem_test_each_frame : 0 :: Run heap check at end of every frame 
mem_test_every_n_seconds : 0 :: Run heap check at a specified interval 
mem_vcollide : cmd :: Dumps the memory used by vcollides
memory : cmd :: Print memory stats.
memory_diff : cmd :: show memory stats relative to snapshot
memory_list : cmd :: dump memory list (linux only)
memory_mark : cmd :: snapshot current allocation status
memory_status : cmd :: show memory stats (linux only)
metropolice_charge : 1 : , "sv" : 
metropolice_chase_use_follow : 0 : , "sv" : 
metropolice_move_and_melee : 1 : , "sv" : 
mission_list : cmd :: List all available tactical missions
mission_show : cmd :: Show the given mission
mod_forcedata : 1 :: Forces all model file data into cache on model load.
mod_forcetouchdata : 1 :: Forces all model file data into cache on model load.
mod_load_anims_async : 0 :: 
mod_load_fakestall : 0 :: Forces all ANI file loading to stall for specified ms 
mod_load_mesh_async : 0 :: 
mod_load_showstall : 0 :: 1 - show hitches , 2 - show stalls
mod_load_vcollide_async: 0 :: 
mod_lock_mdls_on_load : 0 :: 
mod_test_mesh_not_available : 0 :: 
mod_test_not_available : 0 :: 
mod_test_verts_not_available : 0 :: 
mod_touchalldata : 1 :: Touch model data during level startup
mod_trace_load: 0 :: 
monk_headshot_freq : 2 : , "sv" : 
mortar_visualize : 0 : , "sv" : 
motdfile : 0 : , "sv" : The MOTD file to load.
motdfile_text : 0 : , "sv" : The text-only MOTD file to use for clients that have disabled HTML MOTDs.
mp_allowNPCs : 1 : , "sv", "nf" : 
mp_allowspectators : 0 : , "sv", "rep" : toggles whether the server allows spectator mode or not
mp_autocrosshair : 1 : , "sv", "nf" : 
mp_chattime : 10 : , "sv", "rep" : amount of time players can chat after the game is over
mp_clan_ready_signal : 0 : , "sv" : Text that team leader from each team must speak for the match to begin
mp_clan_readyrestart : 0 : , "sv" : If non-zero, game will restart once someone from each team gives the ready signal
mp_decals : 200 : , "a" : 
mp_defaultteam: 0 : , "sv" : 
mp_disable_autokick : cmd :: Prevents a userid from being auto-kicked
mp_fadetoblack: 0 : , "sv", "nf", "rep" : fade a player's screen to black when he dies
mp_falldamage : 0 : , "sv", "nf" : 
mp_flashlight : 1 : , "sv", "nf" : 
mp_footsteps : 1 : , "sv", "nf" : 
mp_forcecamera: 0 : , "sv", "rep" : Restricts spectator modes for dead players
mp_forcerespawn : 1 : , "sv", "nf" : 
mp_fraglimit : 0 : , "sv", "nf", "rep" : The number of kills at which the map ends
mp_friendlyfire : 1 : , "sv", "nf", "rep" : Allows team members to injure other members of their team
mp_mapcycle_empty_timeout_seconds : 0 : , "sv", "rep" : If nonzero, server will cycle to the next map if it has been empty on the current map for N seconds
mp_ready_signal : 0 : , "sv" : Text that each player must speak for the match to begin
mp_readyrestart : 0 : , "sv" : If non-zero, game will restart once each player gives the ready signal
mp_restartgame: 0 : , "sv" : If non-zero, game will restart in the specified number of seconds
mp_restartgame_immediate : 0 : , "sv" : If non-zero, game will restart immediately
mp_show_voice_icons : 1 : , "sv", "rep" : Show overhead player voice icons when players are speaking. 
mp_showgestureslots : -1 : , "sv", "cheat", "rep" : Show multiplayer client/server gesture slot information for the specified player index (-1 for no one).
mp_teamlist : 0 : , "sv", "nf" : 
mp_teamoverride : 1 : , "sv" : 
mp_teamplay : 0 : , "sv", "nf" : 
mp_timelimit : 60 : , "sv", "nf", "rep" : game time per map in minutes
mp_waitingforplayers_cancel : 0 : , "sv" : Set to 1 to end the WaitingForPlayers period.
mp_waitingforplayers_restart : 0 : , "sv" : Set to 1 to start or restart the WaitingForPlayers period.
mp_waitingforplayers_time : 0 : , "sv" : WaitingForPlayers time length in seconds
mp_weaponstay : 0 : , "sv", "nf" : 
multvar : cmd :: Multiply specified convar value.
name : 0 : , "a", "user", "print", "server_can_execute" : Current user name
nav_add_to_selected_set: cmd :: Add current area to the selected set.
nav_add_to_selected_set_by_id : cmd :: Add specified area id to the selected set.
nav_analyze : cmd :: Re-analyze the current Navigation Mesh and save it to disk.
nav_area_bgcolor : 0 : , "sv", "cheat" : RGBA color to draw as the background color for nav areas while editing.
nav_area_max_size : 50 : , "sv", "cheat" : Max area size created in nav generation
nav_avoid : cmd :: Toggles the 'avoid this area when possible' flag used by the AI system.
nav_begin_area: cmd :: Defines a corner of a new Area or Ladder. To complete the Area or Ladder, drag the opposite corner to the desired location and 
nav_begin_deselecting : cmd :: Start continuously removing from the selected set.
nav_begin_drag_deselecting : cmd :: Start dragging a selection area.
nav_begin_drag_selecting : cmd :: Start dragging a selection area.
nav_begin_selecting : cmd :: Start continuously adding to the selected set.
nav_begin_shift_xy : cmd :: Begin shifting the Selected Set.
nav_build_ladder : cmd :: Attempts to build a nav ladder on the climbable surface under the cursor.
nav_check_file_consistency : cmd :: Scans the maps directory and reports any missing/out-of-date navigation files.
nav_check_floor : cmd :: Updates the blocked/unblocked status for every nav area.
nav_check_stairs : cmd :: Update the nav mesh STAIRS attribute
nav_chop_selected : cmd :: Chops all selected areas into their component 1x1 areas
nav_clear_attribute : cmd :: Remove given nav attribute from all areas in the selected set.
nav_clear_selected_set : cmd :: Clear the selected set.
nav_clear_walkable_marks : cmd :: Erase any previously placed walkable positions.
nav_compress_id : cmd :: Re-orders area and ladder ID's so they are continuous.
nav_connect : cmd :: To connect two Areas, mark the first Area, highlight the second Area, then invoke the connect command. Note that this creates a
nav_coplanar_slope_limit : 0 : , "sv", "cheat" : 
nav_coplanar_slope_limit_displacement : 0 : , "sv", "cheat" : 
nav_corner_adjust_adjacent : 18 : , "sv", "cheat" : radius used to raise/lower corners in nearby areas when raising/lowering corners.
nav_corner_lower : cmd :: Lower the selected corner of the currently marked Area.
nav_corner_place_on_ground : cmd :: Places the selected corner of the currently marked Area on the ground.
nav_corner_raise : cmd :: Raise the selected corner of the currently marked Area.
nav_corner_select : cmd :: Select a corner of the currently marked Area. Use multiple times to access all four corners.
nav_create_area_at_feet: 0 : , "sv", "cheat" : Anchor nav_begin_area Z to editing player's feet
nav_create_place_on_ground : 0 : , "sv", "cheat" : If true, nav areas will be placed flush with the ground when created by hand.
nav_crouch : cmd :: Toggles the 'must crouch in this area' flag used by the AI system.
nav_debug_blocked : 0 : , "sv", "cheat" : 
nav_delete : cmd :: Deletes the currently highlighted Area.
nav_delete_marked : cmd :: Deletes the currently marked Area (if any).
nav_disconnect: cmd :: To disconnect two Areas, mark an Area, highlight a second Area, then invoke the disconnect command. This will remove all connec
nav_disconnect_outgoing_oneways : cmd :: For each area in the selected set, disconnect all outgoing one-way connections.
nav_displacement_test : 10000 : , "sv", "cheat" : Checks for nodes embedded in displacements (useful for in-development maps)
nav_dont_hide : cmd :: Toggles the 'area is not suitable for hiding spots' flag used by the AI system.
nav_drag_selection_volume_zmax_offset : 32 : , "sv", "rep" : The offset of the nav drag volume top from center
nav_drag_selection_volume_zmin_offset : 32 : , "sv", "rep" : The offset of the nav drag volume bottom from center
nav_draw_limit: 500 : , "sv", "cheat" : The maximum number of areas to draw in edit mode
nav_dump_selected_set_positions : cmd :: Write the (x,y,z) coordinates of the centers of all selected nav areas to a file.
nav_edit : 0 : , "sv", "cheat" : Set to one to interactively edit the Navigation Mesh. Set to zero to leave edit mode.
nav_end_area : cmd :: Defines the second corner of a new Area or Ladder and creates it.
nav_end_deselecting : cmd :: Stop continuously removing from the selected set.
nav_end_drag_deselecting : cmd :: Stop dragging a selection area.
nav_end_drag_selecting : cmd :: Stop dragging a selection area.
nav_end_selecting : cmd :: Stop continuously adding to the selected set.
nav_end_shift_xy : cmd :: Finish shifting the Selected Set.
nav_flood_select : cmd :: Selects the current Area and all Areas connected to it, recursively. To clear a selection, use this command again.
nav_gen_cliffs_approx : cmd :: Mark cliff areas, post-processing approximation
nav_generate : cmd :: Generate a Navigation Mesh for the current map and save it to disk.
nav_generate_fencetops : 1 : , "sv", "cheat" : Autogenerate nav areas on fence and obstacle tops
nav_generate_fixup_jump_areas : 1 : , "sv", "cheat" : Convert obsolete jump areas into 2-way connections
nav_generate_incremental : cmd :: Generate a Navigation Mesh for the current map and save it to disk.
nav_generate_incremental_range : 2000 : , "sv", "cheat" : 
nav_generate_incremental_tolerance : 0 : , "sv", "cheat" : Z tolerance for adding new nav areas.
nav_jump : cmd :: Toggles the 'traverse this area by jumping' flag used by the AI system.
nav_ladder_flip : cmd :: Flips the selected ladder's direction.
nav_load : cmd :: Loads the Navigation Mesh for the current map.
nav_lower_drag_volume_max : cmd :: Lower the top of the drag select volume.
nav_lower_drag_volume_min : cmd :: Lower the bottom of the drag select volume.
nav_make_sniper_spots : cmd :: Chops the marked area into disconnected sub-areas suitable for sniper spots.
nav_mark : cmd :: Marks the Area or Ladder under the cursor for manipulation by subsequent editing commands.
nav_mark_attribute : cmd :: Set nav attribute for all areas in the selected set.
nav_mark_unnamed : cmd :: Mark an Area with no Place name. Useful for finding stray areas missed when Place Painting.
nav_mark_walkable : cmd :: Mark the current location as a walkable position. These positions are used as seed locations when sampling the map to generate 
nav_max_view_distance : 6000 : , "sv", "cheat" : Maximum range for precomputed nav mesh visibility (0 = default 1500 units)
nav_max_vis_delta_list_length : 64 : , "sv", "cheat" : 
nav_merge : cmd :: To merge two Areas into one, mark the first Area, highlight the second by pointing your cursor at it, and invoke the merge comm
nav_merge_mesh: cmd :: Merges a saved selected set into the current mesh.
nav_no_hostages : cmd :: Toggles the 'hostages cannot use this area' flag used by the AI system.
nav_no_jump : cmd :: Toggles the 'dont jump in this area' flag used by the AI system.
nav_place_floodfill : cmd :: Sets the Place of the Area under the cursor to the curent Place, and 'flood-fills' the Place to all adjacent Areas. Flood-filli
nav_place_list: cmd :: Lists all place names used in the map.
nav_place_pick: cmd :: Sets the current Place to the Place of the Area under the cursor.
nav_place_replace : cmd :: Replaces all instances of the first place with the second place.
nav_place_set : cmd :: Sets the Place of all selected areas to the current Place.
nav_potentially_visible_dot_tolerance : 0 : , "sv", "cheat" : 
nav_precise : cmd :: Toggles the 'dont avoid obstacles' flag used by the AI system.
nav_quicksave : 1 : , "sv", "cheat" : Set to one to skip the time consuming phases of the analysis. Useful for data collection and testing.
nav_raise_drag_volume_max : cmd :: Raise the top of the drag select volume.
nav_raise_drag_volume_min : cmd :: Raise the bottom of the drag select volume.
nav_recall_selected_set: cmd :: Re-selects the stored selected set.
nav_remove_from_selected_set : cmd :: Remove current area from the selected set.
nav_remove_jump_areas : cmd :: Removes legacy jump areas, replacing them with connections.
nav_run : cmd :: Toggles the 'traverse this area by running' flag used by the AI system.
nav_save : cmd :: Saves the current Navigation Mesh to disk.
nav_save_selected : cmd :: Writes the selected set to disk for merging into another mesh via nav_merge_mesh.
nav_select_blocked_areas : cmd :: Adds all blocked areas to the selected set
nav_select_damaging_areas : cmd :: Adds all damaging areas to the selected set
nav_select_half_space : cmd :: Selects any areas that intersect the given half-space.
nav_select_invalid_areas : cmd :: Adds all invalid areas to the Selected Set.
nav_select_larger_than : cmd :: Select nav areas where both dimensions are larger than the given size.
nav_select_obstructed_areas : cmd :: Adds all obstructed areas to the selected set
nav_select_orphans : cmd :: Adds all orphan areas to the selected set (highlight a valid area first).
nav_select_overlapping : cmd :: Selects nav areas that are overlapping others.
nav_select_radius : cmd :: Adds all areas in a radius to the selection set
nav_select_stairs : cmd :: Adds all stairway areas to the selected set
nav_selected_set_border_color : 100 : , "sv", "cheat" : Color used to draw the selected set borders while editing.
nav_selected_set_color : 255 : , "sv", "cheat" : Color used to draw the selected set background while editing.
nav_set_place_mode : cmd :: Sets the editor into or out of Place mode. Place mode allows labelling of Area with Place names.
nav_shift : cmd :: Shifts the selected areas by the specified amount
nav_show_approach_points : 0 : , "sv", "cheat" : Show Approach Points in the Navigation Mesh.
nav_show_area_info : 0 : , "sv", "cheat" : Duration in seconds to show nav area ID and attributes while editing
nav_show_compass : 0 : , "sv", "cheat" : 
nav_show_continguous : 0 : , "sv", "cheat" : Highlight non-contiguous connections
nav_show_danger : 0 : , "sv", "cheat" : Show current 'danger' levels.
nav_show_dumped_positions : cmd :: Show the (x,y,z) coordinate positions of the given dump file.
nav_show_func_nav_avoid: 0 : , "sv", "cheat" : Show areas of designer-placed bot avoidance due to func_nav_avoid entities
nav_show_func_nav_prefer : 0 : , "sv", "cheat" : Show areas of designer-placed bot preference due to func_nav_prefer entities
nav_show_light_intensity : 0 : , "sv", "cheat" : 
nav_show_node_grid : 0 : , "sv", "cheat" : 
nav_show_node_id : 0 : , "sv", "cheat" : 
nav_show_nodes: 0 : , "sv", "cheat" : 
nav_show_player_counts : 0 : , "sv", "cheat" : Show current player counts in each area.
nav_show_potentially_visible : 0 : , "sv", "cheat" : Show areas that are potentially visible from the current nav area
nav_simplify_selected : cmd :: Chops all selected areas into their component 1x1 areas and re-merges them together into larger areas
nav_slope_limit : 0 : , "sv", "cheat" : The ground unit normal's Z component must be greater than this for nav areas to be generated.
nav_slope_tolerance : 0 : , "sv", "cheat" : The ground unit normal's Z component must be this close to the nav area's Z component to be generated.
nav_snap_to_grid : 0 : , "sv", "cheat" : Snap to the nav generation grid when creating new nav areas
nav_solid_props : 0 : , "sv", "cheat" : Make props solid to nav generation/editing
nav_splice : cmd :: To splice, mark an area, highlight a second area, then invoke the splice command to create a new, connected area between them.
nav_split : cmd :: To split an Area into two, align the split line using your cursor and invoke the split command.
nav_split_place_on_ground : 0 : , "sv", "cheat" : If true, nav areas will be placed flush with the ground when split.
nav_stand : cmd :: Toggles the 'stand while hiding' flag used by the AI system.
nav_stop : cmd :: Toggles the 'must stop when entering this area' flag used by the AI system.
nav_store_selected_set : cmd :: Stores the current selected set for later retrieval.
nav_strip : cmd :: Strips all Hiding Spots, Approach Points, and Encounter Spots from the current Area.
nav_subdivide : cmd :: Subdivides all selected areas.
nav_test_node : 0 : , "sv", "cheat" : 
nav_test_node_crouch : 0 : , "sv", "cheat" : 
nav_test_node_crouch_dir : 4 : , "sv", "cheat" : 
nav_test_stairs : cmd :: Test the selected set for being on stairs
nav_toggle_deselecting : cmd :: Start or stop continuously removing from the selected set.
nav_toggle_in_selected_set : cmd :: Remove current area from the selected set.
nav_toggle_place_mode : cmd :: Toggle the editor into and out of Place mode. Place mode allows labelling of Area with Place names.
nav_toggle_place_painting : cmd :: Toggles Place Painting mode. When Place Painting, pointing at an Area will 'paint' it with the current Place.
nav_toggle_selected_set: cmd :: Toggles all areas into/out of the selected set.
nav_toggle_selecting : cmd :: Start or stop continuously adding to the selected set.
nav_transient : cmd :: Toggles the 'area is transient and may become blocked' flag used by the AI system.
nav_unmark : cmd :: Clears the marked Area or Ladder.
nav_update_blocked : cmd :: Updates the blocked/unblocked status for every nav area.
nav_update_lighting : cmd :: Recomputes lighting values
nav_update_visibility_on_edit : 0 : , "sv", "cheat" : If nonzero editing the mesh will incrementally recompue visibility
nav_use_place : cmd :: If used without arguments, all available Places will be listed. If a Place argument is given, the current Place is set.
nav_walk : cmd :: Toggles the 'traverse this area by walking' flag used by the AI system.
nav_warp_to_mark : cmd :: Warps the player to the marked area.
nav_world_center : cmd :: Centers the nav mesh in the world
nb_allow_avoiding : 1 : , "sv", "cheat" : 
nb_allow_climbing : 1 : , "sv", "cheat" : 
nb_allow_gap_jumping : 1 : , "sv", "cheat" : 
nb_blind : 0 : , "sv", "cheat" : Disable vision
nb_command : cmd :: Sends a command string to all bots
nb_debug : cmd :: Debug NextBots. Categories are: BEHAVIOR, LOOK_AT, PATH, ANIMATION, LOCOMOTION, VISION, HEARING, EVENTS, ERRORS.
nb_debug_climbing : 0 : , "sv", "cheat" : 
nb_debug_filter : cmd :: Add items to the NextBot debug filter. Items can be entindexes or part of the indentifier of one or more bots.
nb_debug_history : 1 : , "sv", "cheat" : If true, each bot keeps a history of debug output in memory
nb_debug_known_entities: 0 : , "sv", "cheat" : Show the 'known entities' for the bot that is the current spectator target
nb_delete_all : cmd :: Delete all non-player NextBot entities.
nb_force_look_at : cmd :: Force selected bot to look at the local player's position
nb_goal_look_ahead_range : 50 : , "sv", "cheat" : 
nb_head_aim_resettle_angle : 100 : , "sv", "cheat" : After rotating through this angle, the bot pauses to 'recenter' its virtual mouse on its virtual mousepad
nb_head_aim_resettle_time : 0 : , "sv", "cheat" : How long the bot pauses to 'recenter' its virtual mouse on its virtual mousepad
nb_head_aim_settle_duration : 0 : , "sv", "cheat" : 
nb_head_aim_steady_max_rate : 100 : , "sv", "cheat" : 
nb_ladder_align_range : 50 : , "sv", "cheat" : 
nb_last_area_update_tolerance : 4 : , "sv", "cheat" : Distance a character needs to travel in order to invalidate cached area
nb_move_to_cursor : cmd :: Tell all NextBots to move to the cursor position
nb_path_draw_inc : 100 : , "sv", "cheat" : 
nb_path_draw_segment_count : 100 : , "sv", "cheat" : 
nb_path_segment_influence_radius: 100 : , "sv", "cheat" : 
nb_player_crouch : 0 : , "sv", "cheat" : Force bots to crouch
nb_player_move: 1 : , "sv", "cheat" : Prevents bots from moving
nb_player_move_direct : 0 : , "sv" : 
nb_player_stop: 0 : , "sv", "cheat" : Stop all NextBotPlayers from updating
nb_player_walk: 0 : , "sv", "cheat" : Force bots to walk
nb_saccade_speed : 1000 : , "sv", "cheat" : 
nb_saccade_time : 0 : , "sv", "cheat" : 
nb_select : cmd :: Select the bot you are aiming at for further debug operations.
nb_speed_look_ahead_range : 150 : , "sv", "cheat" : 
nb_stop : 0 : , "sv", "cheat", "rep" : Stop all NextBots
nb_update_debug : 0 : , "sv", "cheat" : 
nb_update_framelimit : 15 : , "sv", "cheat" : 
nb_update_frequency : 0 : , "sv", "cheat" : 
nb_update_maxslide : 2 : , "sv", "cheat" : 
nb_warp_selected_here : cmd :: Teleport the selected bot to your cursor position
net_blockmsg : 0 : , "cheat" : Discards incoming message: <0|1|name>
net_channels : cmd :: Shows net channel info
net_chokeloop : 0 :: Apply bandwidth choke to loopback packets
net_compresspackets : 1 :: Use lz compression on game packets.
net_compresspackets_minsize : 128 :: Don't bother compressing packets below this size.
net_compressvoice : 0 :: Attempt to compress out of band voice payloads (360 only).
net_drawslider: 0 :: Draw completion slider during signon
net_droppackets : 0 : , "cheat" : Drops next n packets on client
net_fakejitter: 0 : , "cheat" : Jitter fakelag packet time
net_fakelag : 0 : , "cheat" : Lag all incoming network data (including loopback) by this many milliseconds.
net_fakeloss : 0 : , "cheat" : Simulate packet loss as a percentage (negative means drop 1/n packets)
net_maxcleartime : 4 :: Max # of seconds we can wait for next packets to be sent based on rate setting (0 == no limit).
net_maxfilesize : 64 :: Maximum allowed file size for uploading in MB
net_maxfragments : 1260 :: Max fragment bytes per packet
net_maxpacketdrop : 5000 :: Ignore any packets with the sequence number more than this ahead (0 == no limit)
net_maxroutable : 1260 : , "a", "user" : Requested max packet size before packets are 'split'.
net_queue_trace : 0 :: 
net_queued_packet_thread : 1 :: Use a high priority thread to send queued packets out instead of sending them each frame.
net_showdrop : 0 :: Show dropped packets in console
net_showevents: 0 : , "cheat" : Dump game events to console (1=client only, 2=all).
net_showfragments : 0 :: Show netchannel fragments
net_showmsg : 0 :: Show incoming message: <0|1|name>
net_showpeaks : 0 :: Show messages for large packets only: <size>
net_showsplits: 0 :: Show info about packet splits
net_showtcp : 0 :: Dump TCP stream summary to  console
net_showudp : 0 :: Dump UDP packets summary to console
net_showudp_wire : 0 :: Show incoming packet information
net_splitpacket_maxrate: 1048576 :: Max bytes per second when queueing splitpacket chunks
net_splitrate : 1 :: Number of fragments for a splitpacket that can be sent per frame
net_start : cmd :: Inits multiplayer network sockets
net_status : cmd :: Shows current network status
net_udp_rcvbuf: 131072 :: Default UDP receive buffer size
net_usesocketsforloopback : 0 :: Use network sockets layer even for listen server local player's packets (multiplayer only).
next : 0 : , "cheat" : Set to 1 to advance to next frame ( when singlestep == 1 )
nextlevel : 0 : , "sv", "nf" : If set to a valid map name, will change to this map during the next changelevel
notarget : cmd :: Toggle. Player becomes hidden to NPCs.
npc_ally_deathmessage : 1 : , "sv", "cheat" : 
npc_alyx_crouch : 1 : , "sv" : 
npc_alyx_force_stop_moving : 1 : , "sv" : 
npc_alyx_readiness : 1 : , "sv" : 
npc_alyx_readiness_transitions : 1 : , "sv" : 
npc_ammo_deplete : cmd :: Subtracts half of the target's ammo
npc_barnacle_swallow : 0 : , "sv" : Use prototype swallow code.
npc_bipass : cmd :: Displays the local movement attempts by the given NPC(s) (triangulation detours). Failed bypass routes are displayed in red, s
npc_citizen_auto_player_squad : 1 : , "a", "sv" : 
npc_citizen_auto_player_squad_allow_use : 0 : , "sv" : 
npc_citizen_dont_precache_all : 1 : , "sv" : 
npc_citizen_explosive_resist : 0 : , "sv" : 
npc_citizen_insignia : 0 : , "sv" : 
npc_citizen_medic_emit_sound : 1 : , "sv" : 
npc_citizen_squad_marker : 0 : , "sv" : 
npc_combat : cmd :: Displays text debugging information about the squad and enemy of the selected NPC (See Overlay Text) Arguments: {npc_name}
npc_conditions: cmd :: Displays all the current AI conditions that an NPC has in the overlay text. Arguments: {npc_name} / {npc class_name} / no a
npc_create : cmd :: Creates an NPC of the given type where the player is looking (if the given NPC can actually stand at that location). Note that
npc_create_aimed : cmd :: Creates an NPC aimed away from the player of the given type where the player is looking (if the given NPC can actually stand at
npc_create_equipment : 0 : , "sv" : 
npc_destroy : cmd :: Removes the given NPC(s) from the universe Arguments: {npc_name} / {npc_class_name} / no argument picks what player is looki
npc_destroy_unselected : cmd :: Removes all NPCs from the universe that aren't currently selected
npc_enemies : cmd :: Shows memory of NPC. Draws an X on top of each memory. Eluded entities drawn in blue (don't know where it went) Unreachable 
npc_focus : cmd :: Displays red line to NPC's enemy (if has one) and blue line to NPC's target entity (if has one) Arguments: {npc_name} / {np
npc_freeze : cmd :: Selected NPC(s) will freeze in place (or unfreeze). If there are no selected NPCs, uses the NPC under the crosshair. Arguments
npc_freeze_unselected : cmd :: Freeze all NPCs not selected
npc_go : cmd :: Selected NPC(s) will go to the location that the player is looking (shown with a purple box) Arguments: -none-
npc_go_do_run : 1 : , "sv" : Set whether should run on NPC go
npc_go_random : cmd :: Sends all selected NPC(s) to a random node. Arguments: -none-
npc_heal : cmd :: Heals the target back to full health
npc_height_adjust : 1 : , "a", "sv" : Enable test mode for ik height adjustment
npc_kill : cmd :: Kills the given NPC(s) Arguments: {npc_name} / {npc_class_name} / no argument picks what player is looking at
npc_nearest : cmd :: Draw's a while box around the NPC(s) nearest node Arguments: {entity_name} / {class_name} / no argument picks what player i
npc_relationships : cmd :: Displays the relationships between this NPC and all others. Arguments: {entity_name} / {class_name} / no argument picks wha
npc_reset : cmd :: Reloads schedules for all NPC's from their script files Arguments: -none-
npc_route : cmd :: Displays the current route of the given NPC as a line on the screen. Waypoints along the route are drawn as small cyan rectang
npc_select : cmd :: Select or deselects the given NPC(s) for later manipulation. Selected NPC's are shown surrounded by a red translucent box Arg
npc_sentences : 0 : , "sv" : 
npc_squads : cmd :: Obsolete. Replaced by npc_combat
npc_steering : cmd :: Displays the steering obstructions of the NPC (used to perform local avoidance) Arguments: {entity_name} / {class_name} / n
npc_steering_all : cmd :: Displays the steering obstructions of all NPCs (used to perform local avoidance) 
npc_strider_height_adj : 0 : , "sv" : 
npc_strider_shake_ropes_magnitude : 150 : , "sv" : 
npc_strider_shake_ropes_radius : 1200 : , "sv" : 
npc_task_text : cmd :: Outputs text debugging information to the console about the all the tasks + break conditions of the selected NPC current schedu
npc_tasks : cmd :: Displays detailed text debugging information about the all the tasks of the selected NPC current schedule (See Overlay Text) A
npc_teleport : cmd :: Selected NPC will teleport to the location that the player is looking (shown with a purple box) Arguments: -none-
npc_thinknow : cmd :: Trigger NPC to think
npc_viewcone : cmd :: Displays the viewcone of the NPC (where they are currently looking and what the extents of there vision is) Arguments: {ent
npc_vphysics : 0 : , "sv" : 
old_radiusdamage : 0 : , "sv", "rep" : 
opt_EnumerateLeavesFastAlgorithm: 1 :: Use the new SIMD version of CEngineBSPTree::EnumerateLeavesInBox.
option_duck_method : 1 : , "a", "sv", "rep" : 
particle_test_attach_attachment : 0 : , "sv", "cheat" : Attachment index for attachment mode
particle_test_attach_mode : 0 : , "sv", "cheat" : Possible Values: 'start_at_attachment', 'follow_attachment', 'start_at_origin', 'follow_origin'
particle_test_file : 0 : , "sv", "cheat" : Name of the particle system to dynamically spawn
particle_test_start : cmd :: Dispatches the test particle system with the parameters specified in particle_test_file, particle_test_attach_mode and particl
particle_test_stop : cmd :: Stops all particle systems on the selected entities. Arguments: {entity_name} / {class_name} / no argument picks what playe
passenger_collision_response_threshold : 250 : , "sv" : 
passenger_debug_entry : 0 : , "sv" : 
passenger_debug_transition : 0 : , "sv" : 
passenger_impact_response_threshold : -350 : , "sv" : 
passenger_use_leaning : 1 : , "sv" : 
password : 0 : , "a", "norecord" : Current server access password
path : cmd :: Show the engine filesystem path.
pause: cmd :: Toggle the server pause state.
phys_impactforcescale : 1 : , "sv" : 
phys_penetration_error_time : 10 : , "sv" : Controls the duration of vphysics penetration error boxes.
phys_pushscale: 1 : , "sv", "rep" : 
phys_speeds : 0 : , "sv" : 
phys_spinspeed: 200 : , "sv" : 
phys_stressbodyweights : 5 : , "sv" : 
phys_swap : cmd :: Automatically swaps the current weapon for the physcannon and back again.
phys_timescale: 1 : , "sv" : Scale time for physics
phys_upimpactforcescale: 0 : , "sv" : 
physcannon_ball_cone : 0 : , "sv", "cheat", "rep" : 
physcannon_chargetime : 2 : , "sv", "cheat", "rep" : 
physcannon_cone : 0 : , "sv", "cheat", "rep" : 
physcannon_maxforce : 1500 : , "sv", "cheat", "rep" : 
physcannon_maxmass : 250 : , "sv", "cheat", "rep" : 
physcannon_mega_enabled: 0 : , "sv", "cheat", "rep" : 
physcannon_minforce : 700 : , "sv", "cheat", "rep" : 
physcannon_pullforce : 4000 : , "sv", "cheat", "rep" : 
physcannon_tracelength : 250 : , "sv", "cheat", "rep" : 
physgun_DampingFactor : 0 : , "sv" : 
physgun_limited : 0 : , "a", "nf", "rep" : When enabled the physgun can only pick up props and ragdolls
physgun_maxAngular : 5000 : , "sv" : 
physgun_maxAngularDamping : 10000 : , "sv" : 
physgun_maxSpeed : 5000 : , "sv" : 
physgun_maxSpeedDamping: 10000 : , "sv" : 
physgun_teleportDistance : 0 : , "sv" : 
physgun_timeToArrive : 0 : , "sv" : 
physgun_timeToArriveRagdoll : 0 : , "sv" : 
physics_budget: cmd :: Times the cost of each active object
physics_constraints : cmd :: Highlights constraint system graph for an entity
physics_debug_entity : cmd :: Dumps debug info for an entity
physics_highlight_active : cmd :: Turns on the absbox for all active physics objects
physics_report_active : cmd :: Lists all active physics objects
physics_select: cmd :: Dumps debug info for an entity
physicsshadowupdate_render : 0 : , "sv" : 
picker : cmd :: Toggles 'picker' mode. When picker is on, the bounding box, pivot and debugging text is displayed for whatever entity the play
ping : cmd :: Display ping to server.
pipeline_static_props : 1 :: 
pistol_use_new_accuracy: 1 : , "sv" : 
player_debug_print_damage : 0 : , "sv", "cheat" : When true, print amount and type of all damage received by player to console.
player_limit_jump_speed: 1 : , "sv", "rep" : 
player_old_armor : 0 : , "sv" : 
player_showpredictedposition : 0 : , "sv" : 
player_showpredictedposition_timestep : 1 : , "sv" : 
player_squad_autosummon_debug : 0 : , "sv" : 
player_squad_autosummon_move_tolerance : 20 : , "sv" : 
player_squad_autosummon_player_tolerance : 10 : , "sv" : 
player_squad_autosummon_time : 5 : , "sv" : 
player_squad_autosummon_time_after_combat : 8 : , "sv" : 
player_squad_double_tap_time : 0 : , "sv" : 
player_squad_transient_commands : 1 : , "sv", "rep" : 
player_throwforce : 1000 : , "sv", "cheat", "rep" : 
plugin_load : cmd :: plugin_load <filename> : loads a plugin
plugin_pause : cmd :: plugin_pause <index> : pauses a loaded plugin
plugin_pause_all : cmd :: pauses all loaded plugins
plugin_print : cmd :: Prints details about loaded plugins
plugin_unload : cmd :: plugin_unload <index> : unloads a plugin
plugin_unpause: cmd :: plugin_unpause <index> : unpauses a disabled plugin
plugin_unpause_all : cmd :: unpauses all disabled plugins
prop_active_gib_limit : 999999 : , "sv" : 
prop_active_gib_max_fade_time : 999999 : , "sv" : 
prop_crosshair: cmd :: Shows name for prop looking at
prop_debug : cmd :: Toggle prop debug mode. If on, props will show colorcoded bounding boxes. Red means ignore all damage. White means respond phys
prop_dynamic_create : cmd :: Creates a dynamic prop with a specific .mdl aimed away from where the player is looking. Arguments: {.mdl name}
prop_physics_create : cmd :: Creates a physics prop with a specific .mdl aimed away from where the player is looking. Arguments: {.mdl name}
props_break_max_pieces : -1 : , "sv" : Maximum prop breakable piece count (-1 = model default)
props_break_max_pieces_perframe : -1 : , "sv", "rep" : Maximum prop breakable piece count per frame (-1 = model default)
quit : cmd :: Exit the engine.
r_3dnow : cmd :: Enable/disable 3DNow code
r_ambientboost: 1 : , "a" : Set to boost ambient term if it is totally swamped by local lights
r_ambientfactor : 5 : , "a" : Boost ambient cube by no more than this factor
r_ambientfraction : 0 : , "cheat" : Fraction of direct lighting that ambient cube must be below to trigger boosting
r_ambientmin : 0 : , "a" : Threshold above which ambient cube will not boost (i.e. it's already sufficiently bright
r_colorstaticprops : 0 : , "cheat" : 
r_debugrandomstaticlighting : 0 : , "cheat" : Set to 1 to randomize static lighting for debugging. Must restart for change to take affect.
r_decal_cover_count : 4 :: 
r_decal_overlap_area : 0 :: 
r_decal_overlap_count : 3 :: 
r_decals : 2048 :: 
r_decalstaticprops : 1 :: Decal static props test
r_DispBuildable : 0 : , "cheat" : 
r_DispDrawAxes: 0 :: 
r_DispWalkable: 0 : , "cheat" : 
r_drawbatchdecals : 1 :: Render decals batched.
r_drawbrushmodels : 1 : , "cheat" : Render brush models. 0=Off, 1=Normal, 2=Wireframe
r_drawdecals : 1 : , "cheat" : Render decals.
r_DrawDisp : 1 : , "cheat" : Toggles rendering of displacment maps
r_drawentities: 1 : , "cheat" : 
r_drawfuncdetail : 1 : , "cheat" : Render func_detail
r_drawleaf : -1 : , "cheat" : Draw the specified leaf.
r_drawlightcache : 0 : , "cheat" : 0: off 1: draw light cache entries 2: draw rays 
r_drawmodeldecals : 1 :: 
r_DrawModelLightOrigin : 0 : , "cheat" : 
r_drawmodelstatsoverlay: 0 : , "cheat" : 
r_drawmodelstatsoverlaydistance : 500 : , "cheat" : 
r_drawmodelstatsoverlaymax : 1 : , "a" : time in milliseconds beyond which a model overlay is fully red in r_drawmodelstatsoverlay 2
r_drawmodelstatsoverlaymin : 0 : , "a" : time in milliseconds that a model must take to render before showing an overlay in r_drawmodelstatsoverlay 2
r_DrawSpecificStaticProp : -1 :: 
r_drawstaticprops : 1 : , "cheat" : 0=Off, 1=Normal, 2=Wireframe
r_drawtranslucentworld : 1 : , "cheat" : 
r_drawworld : 1 : , "cheat" : Render the world.
r_dscale_basefov : 90 : , "cheat" : 
r_dscale_fardist : 2000 : , "cheat" : 
r_dscale_farscale : 4 : , "cheat" : 
r_dscale_neardist : 100 : , "cheat" : 
r_dscale_nearscale : 1 : , "cheat" : 
r_dynamic : 1 :: 
r_eyeglintlodpixels : 20 : , "cheat" : The number of pixels wide an eyeball has to be before rendering an eyeglint. Is a floating point value.
r_eyemove : 1 : , "a" : 
r_eyes : 1 :: 
r_eyeshift_x : 0 : , "a" : 
r_eyeshift_y : 0 : , "a" : 
r_eyeshift_z : 0 : , "a" : 
r_eyesize : 0 : , "a" : 
r_fastzreject : 0 :: Activate/deactivates a fast z-setting algorithm to take advantage of hardware with fast z reject. Use -1 to default to hardware
r_fastzrejectdisp : 0 :: Activates/deactivates fast z rejection on displacements (360 only). Only active when r_fastzreject is on.
r_flashlightdepthtexture : 1 :: 
r_flashlightscissor : 1 : , "cheat" : 
r_flex : 1 :: 
r_flushlod : cmd :: Flush and reload LODs.
r_glint_alwaysdraw : 0 :: 
r_glint_procedural : 0 :: 
r_hunkalloclightmaps : 1 :: 
r_hwmorph : 1 : , "cheat" : 
r_itemblinkmax: 0 : , "cheat" : 
r_itemblinkrate : 4 : , "cheat" : 
r_JeepFOV : 90 : , "sv", "cheat", "rep" : 
r_lightaverage: 1 :: Activates/deactivate light averaging
r_lightcachemodel : -1 : , "cheat" : 
r_lightinterp : 5 : , "cheat" : Controls the speed of light interpolation, 0 turns off interpolation
r_lightmap : -1 : , "cheat" : 
r_lightstyle : -1 : , "cheat" : 
r_lockpvs : 0 : , "cheat" : Lock the PVS so you can fly around and inspect what is being drawn.
r_lod: -1 :: 
r_maxmodeldecal : 50 :: 
r_modelwireframedecal : 0 : , "cheat" : 
r_nohw : 0 : , "cheat" : 
r_norefresh : 0 :: 
r_nosw : 0 : , "cheat" : 
r_novis : 0 : , "cheat" : Turn off the PVS.
r_occludeemaxarea : 0 :: Prevents occlusion testing for entities that take up more than X% of the screen. 0 means use whatever the level said to use.
r_occluderminarea : 0 :: Prevents this occluder from being used if it takes up less than X% of the screen. 0 means use whatever the level said to use.
r_occludermincount : 0 :: At least this many occluders will be used, no matter how big they are.
r_occlusion : 1 :: Activate/deactivate the occlusion system.
r_occlusionspew : 0 : , "cheat" : Activate/deactivates spew about what the occlusion system is doing.
r_overlayfadeenable : 0 :: 
r_overlayfademax : 2000 :: 
r_overlayfademin : 1750 :: 
r_overlaywireframe : 0 :: 
r_partition_level : -1 : , "cheat" : Displays a particular level of the spatial partition system. Use -1 to disable it.
r_printdecalinfo : cmd :: 
r_proplightingfromdisk : 1 :: 0=Off, 1=On, 2=Show Errors
r_proplightingpooling : -1 : , "cheat" : 0 - off, 1 - static prop color meshes are allocated from a single shared vertex buffer (on hardware that supports stream offset
r_queued_decals : 0 :: Offloads a bit of decal rendering setup work to the material system queue when enabled.
r_randomflex : 0 : , "cheat" : 
r_renderoverlayfragment: 1 :: 
r_rootlod : 0 : , "a" : Root LOD
r_shadowrendertotexture: 0 :: 
r_showenvcubemap : 0 : , "cheat" : 
r_skin : 0 : , "cheat" : 
r_spray_lifetime : 2 :: Number of rounds player sprays are visible
r_sse2 : cmd :: Enable/disable SSE2 code
r_staticprop_lod : -1 :: 
r_staticpropinfo : 0 :: 
r_studio_stats: 0 : , "cheat" : 
r_teeth : 1 :: 
r_unloadlightmaps : 0 : , "cheat" : 
r_vehicleBrakeRate : 1 : , "sv", "cheat" : 
r_VehicleViewDampen : 0 : , "sv", "cheat", "nf", "rep" : 
r_visocclusion: 0 : , "cheat" : Activate/deactivate wireframe rendering of what the occlusion system is doing.
r_visualizetraces : 0 : , "sv", "cheat" : 
r_waterforceexpensive : 0 : , "a" : 
r_waterforcereflectentities : 0 :: 
rcon_password : 0 : , "norecord" : remote console password.
recompute_speed : cmd :: Recomputes clock speed (for debugging purposes).
reload : cmd :: Reload the most recent saved game (add setpos to jump to current view position on reload).
removeid : cmd :: Remove a user ID from the ban list.
removeip : cmd :: Remove an IP address from the ban list.
replay_debug : 0 : , "norecord" : 
report_entities : cmd :: Lists all entities
report_simthinklist : cmd :: Lists all simulating/thinking entities
report_soundpatch : cmd :: reports sound patch count
report_touchlinks : cmd :: Lists all touchlinks
respawn_entities : cmd :: Respawn all the entities in the map.
restart : cmd :: Restart the game on the same level (add setpos to jump to current view position on restart).
rr_debug_qa : 0 : , "sv" : Set to 1 to see debug related to the Question & Answer system used to create conversations between allied NPCs.
rr_debugresponses : 0 : , "sv" : Show verbose matching output (1 for simple, 2 for rule scoring). If set to 3, it will only show response success/failure for np
rr_debugrule : 0 : , "sv" : If set to the name of the rule, that rule's score will be shown whenever a concept is passed into the response rules system.
rr_dumpresponses : 0 : , "sv" : Dump all response_rules.txt and rules (requires restart)
rr_reloadresponsesystems : cmd :: Reload all response system scripts.
say : cmd :: Display player message
say_team : cmd :: Display player message to team
sbox_bonemanip_misc : 0 : , "a", "nf", "rep" : If enabled then manipulating the bones of other entities will be allowed
sbox_bonemanip_npc : 1 : , "a", "nf", "rep" : If enabled then manipulating NPC bones will be allowed
sbox_bonemanip_player : 0 : , "a", "nf", "rep" : If enabled then manipulating Player bones will be allowed
sbox_godmode : 1 : , "a", "nf", "rep" : When enabled all players will be invincible
sbox_maxballoons : 100 : , "a", "nf", "rep" : Maximum balloons a single player can create
sbox_maxbuttons : 50 : , "a", "nf", "rep" : Maximum buttons a single player can create
sbox_maxdynamite : 10 : , "a", "nf", "rep" : Maximum dynamites a single player can create
sbox_maxeffects : 200 : , "a", "nf", "rep" : Maximum effect props a single player can create
sbox_maxemitters : 20 : , "a", "nf", "rep" : Maximum emitters a single player can create
sbox_maxhoverballs : 50 : , "a", "nf", "rep" : Maximum hoverballs a single player can create
sbox_maxlamps : 3 : , "a", "nf", "rep" : Maximum lamps a single player can create
sbox_maxlights: 5 : , "a", "nf", "rep" : Maximum lights a single player can create
sbox_maxnpcs : 10 : , "a", "nf", "rep" : Maximum NPCs a single player can create
sbox_maxprops : 200 : , "a", "nf", "rep" : Maximum props a single player can create
sbox_maxragdolls : 10 : , "a", "nf", "rep" : Maximum ragdolls a single player can create
sbox_maxsents : 300 : , "a", "nf", "rep" : Maximum entities a single player can create
sbox_maxspawners : 10 : , "a", "nf", "rep" : Maximum spawners a single player can create
sbox_maxthrusters : 50 : , "a", "nf", "rep" : Maximum thrusters a single player can create
sbox_maxturrets : 4 : , "a", "nf", "rep" : Maximum props a single player can create
sbox_maxvehicles : 3 : , "a", "nf", "rep" : Maximum vehicles a single player can create
sbox_maxwheels: 50 : , "a", "nf", "rep" : Maximum wheels a single player can create
sbox_noclip : 1 : , "a", "nf", "rep" : When enabled players will be able to noclip
sbox_persist : 0 : , "a", "nf", "rep" : Set to anything but 0 to enable persistence mode
sbox_playershurtplayers: 1 : , "a", "nf", "rep" : If enabled player's will be able to hurt each other
sbox_weapons : 1 : , "a", "nf", "rep" : 
scene_async_prefetch_spew : 0 : , "sv" : Display async .ani file loading info.
scene_clamplookat : 1 : , "sv" : Clamp head turns to a max of 20 degrees per think.
scene_clientflex : 1 : , "sv", "rep" : Do client side flex animation.
scene_flatturn: 1 : , "sv" : 
scene_flush : cmd :: Flush all .vcds from the cache and reload from disk.
scene_forcecombined : 0 : , "sv" : When playing back, force use of combined .wav files even in english.
scene_maxcaptionradius : 1200 : , "sv" : Only show closed captions if recipient is within this many units of speaking actor (0==disabled).
scene_print : 0 : , "sv", "rep" : When playing back a scene, print timing and event info to console.
scene_showfaceto : 0 : , "a", "sv" : When playing back, show the directions of faceto events.
scene_showlook: 0 : , "a", "sv" : When playing back, show the directions of look events.
scene_showmoveto : 0 : , "a", "sv" : When moving, show the end location.
scene_showunlock : 0 : , "a", "sv" : Show when a vcd is playing but normal AI is running.
server_game_time : cmd :: Gives the game time in seconds (server's curtime)
servercfgfile : 0 : , "sv" : 
setang : cmd :: Snap player eyes to specified pitch yaw <roll:optional> (must have sv_cheats).
setang_exact : cmd :: Snap player eyes and orientation to specified pitch yaw <roll:optional> (must have sv_cheats).
setpause : cmd :: Set the pause state of the server.
setpos : cmd :: Move player to specified origin (must have sv_cheats).
setpos_exact : cmd :: Move player to an exact specified origin (must have sv_cheats).
shake: cmd :: Shake the screen.
showhitlocation : 0 : , "sv" : 
showsniperdist: 0 : , "sv" : 
showsniperlines : 0 : , "sv" : 
showtriggers : 0 : , "sv", "cheat" : Shows trigger brushes
showtriggers_toggle : cmd :: Toggle show triggers
simple_bot_add: cmd :: Add a simple bot.
singlestep : 0 : , "cheat" : Run engine in single step mode ( set next to 1 to advance a frame )
sk_advisor_health : 0 : , "sv" : 
sk_airboat_drain_rate : 10 : , "sv" : 
sk_airboat_max_ammo : 100 : , "sv" : 
sk_airboat_recharge_rate : 15 : , "sv" : 
sk_allow_autoaim : 1 : , "sv", "rep" : 
sk_ally_regen_time : 0 : , "sv" : Time taken for an ally to regenerate a point of health.
sk_ammo_qty_scale1 : 1 : , "sv", "rep" : 
sk_ammo_qty_scale2 : 1 : , "sv", "rep" : 
sk_ammo_qty_scale3 : 0 : , "sv", "rep" : 
sk_antlion_air_attack_dmg : 10 : , "sv" : 
sk_antlion_health : 30 : , "sv" : 
sk_antlion_jump_damage : 5 : , "sv" : 
sk_antlion_swipe_damage: 5 : , "sv" : 
sk_antlion_worker_burst_damage : 50 : , "sv" : How much damage is inflicted by an antlion worker's death explosion.
sk_antlion_worker_burst_radius : 160 : , "sv" : Effect radius of an antlion worker's death explosion.
sk_antlion_worker_health : 60 : , "sv" : Hitpoints of an antlion worker. If 0, will use base antlion hitpoints.
sk_antlion_worker_spit_grenade_dmg : 20 : , "sv" : Total damage done by an individual antlion worker loogie.
sk_antlion_worker_spit_grenade_poison_ratio : 0 : , "sv" : Percentage of an antlion worker's spit damage done as poison (which regenerates)
sk_antlion_worker_spit_grenade_radius : 40 : , "sv" : Radius of effect for an antlion worker spit grenade.
sk_antlion_worker_spit_speed : 600 : , "sv" : Speed at which an antlion spit grenade travels.
sk_antlionguard_dmg_charge : 20 : , "sv" : 
sk_antlionguard_dmg_shove : 10 : , "sv" : 
sk_antlionguard_health : 500 : , "sv" : 
sk_apc_health : 750 : , "sv" : 
sk_apc_missile_damage : 50 : , "sv" : 
sk_auto_reload_time : 3 : , "sv", "rep" : 
sk_autoaim_mode : 1 : , "a", "sv", "rep" : 
sk_autoaim_scale1 : 1 : , "sv", "rep" : 
sk_autoaim_scale2 : 1 : , "sv", "rep" : 
sk_barnacle_health : 35 : , "sv" : 
sk_barney_health : 35 : , "sv" : 
sk_battery : 15 : , "sv" : 
sk_bullseye_health : 35 : , "sv" : 
sk_bullsquid_dmg_bite : 0 : , "sv" : 
sk_bullsquid_dmg_whip : 0 : , "sv" : 
sk_bullsquid_health : 0 : , "sv" : 
sk_citizen_giveammo_player_delay: 10 : , "sv" : 
sk_citizen_heal_ally : 30 : , "sv" : 
sk_citizen_heal_ally_delay : 20 : , "sv" : 
sk_citizen_heal_ally_min_pct : 0 : , "sv" : 
sk_citizen_heal_player : 25 : , "sv" : 
sk_citizen_heal_player_delay : 25 : , "sv" : 
sk_citizen_heal_player_min_forced : 10 : , "sv" : 
sk_citizen_heal_player_min_pct : 0 : , "sv" : 
sk_citizen_health : 40 : , "sv" : 
sk_citizen_player_stare_dist : 72 : , "sv" : 
sk_citizen_player_stare_time : 1 : , "sv" : 
sk_citizen_stare_heal_time : 5 : , "sv" : 
sk_combine_ball_search_radius : 512 : , "sv", "rep" : 
sk_combine_guard_health: 70 : , "sv" : 
sk_combine_guard_kick : 15 : , "sv" : 
sk_combine_s_health : 50 : , "sv" : 
sk_combine_s_kick : 10 : , "sv" : 
sk_combineball_guidefactor : 1 : , "sv", "rep" : 
sk_combineball_seek_angle : 15 : , "sv", "rep" : 
sk_combineball_seek_kill : 0 : , "sv", "rep" : 
sk_controller_dmgball : 3 : , "sv" : 
sk_controller_dmgzap : 15 : , "sv" : 
sk_controller_health : 60 : , "sv" : 
sk_controller_speedball: 650 : , "sv" : 
sk_crow_health: 1 : , "sv" : 
sk_crow_melee_dmg : 0 : , "sv" : 
sk_crowbar_lead_time : 0 : , "sv" : 
sk_dmg_homer_grenade : 20 : , "sv" : 
sk_dmg_inflict_scale1 : 1 : , "sv", "rep" : 
sk_dmg_inflict_scale2 : 1 : , "sv", "rep" : 
sk_dmg_inflict_scale3 : 0 : , "sv", "rep" : 
sk_dmg_pathfollower_grenade : 0 : , "sv" : 
sk_dmg_sniper_penetrate_npc : 0 : , "sv", "rep" : 
sk_dmg_sniper_penetrate_plr : 0 : , "sv", "rep" : 
sk_dmg_take_scale1 : 0 : , "sv", "rep" : 
sk_dmg_take_scale2 : 1 : , "sv", "rep" : 
sk_dmg_take_scale3 : 1 : , "sv", "rep" : 
sk_dropship_container_health : 750 : , "sv" : 
sk_dynamic_resupply_modifier : 1 : , "sv" : 
sk_env_headcrabcanister_shake_amplitude : 50 : , "sv" : 
sk_env_headcrabcanister_shake_radius : 1024 : , "sv" : 
sk_env_headcrabcanister_shake_radius_vehicle : 2500 : , "sv" : 
sk_fraggrenade_radius : 250 : , "sv" : 
sk_gargantua_dmg_fire : 3 : , "sv" : 
sk_gargantua_dmg_slash : 10 : , "sv" : 
sk_gargantua_dmg_stomp : 50 : , "sv" : 
sk_gargantua_health : 800 : , "sv" : 
sk_grubnugget_enabled : 1 : , "sv" : 
sk_grubnugget_health_large : 6 : , "sv" : 
sk_grubnugget_health_medium : 4 : , "sv" : 
sk_grubnugget_health_small : 1 : , "sv" : 
sk_gunship_burst_dist : 768 : , "sv" : 
sk_gunship_burst_min : 800 : , "sv" : 
sk_gunship_burst_size : 15 : , "sv" : 
sk_gunship_health_increments : 5 : , "sv" : 
sk_hassassin_health : 50 : , "sv" : 
sk_headcrab_dmg_bite : 10 : , "sv" : 
sk_headcrab_fast_health: 10 : , "sv" : 
sk_headcrab_health : 10 : , "sv" : 
sk_headcrab_melee_dmg : 5 : , "sv" : 
sk_headcrab_poison_health : 35 : , "sv" : 
sk_headcrab_poison_npc_damage : 20 : , "sv" : 
sk_healthcharger : 50 : , "sv" : 
sk_healthkit : 25 : , "sv" : 
sk_healthvial : 10 : , "sv" : 
sk_helicopter_burstcount : 12 : , "sv" : How many shot bursts to fire after charging up. The bigger the number, the longer the firing is
sk_helicopter_drone_speed : 450 : , "sv" : How fast does the zapper drone move?
sk_helicopter_firingcone : 20 : , "sv" : The angle in degrees of the cone in which the shots will be fired
sk_helicopter_grenade_puntscale : 1 : , "sv" : When physpunting a chopper's grenade, scale its velocity by this much.
sk_helicopter_grenadedamage : 30 : , "sv" : The amount of damage the helicopter grenade deals.
sk_helicopter_grenadeforce : 55000 : , "sv" : The physics force that the helicopter grenade exerts.
sk_helicopter_grenaderadius : 275 : , "sv" : The damage radius of the helicopter grenade.
sk_helicopter_health : 5600 : , "sv" : 
sk_helicopter_num_bombs1 : 3 : , "sv" : 
sk_helicopter_num_bombs2 : 5 : , "sv" : 
sk_helicopter_num_bombs3 : 5 : , "sv" : 
sk_helicopter_roundsperburst : 5 : , "sv" : How many shots to fire in a single burst
sk_homer_grenade_radius: 100 : , "sv" : 
sk_hunter_buckshot_damage_scale : 0 : , "sv" : 
sk_hunter_bullet_damage_scale : 0 : , "sv" : 
sk_hunter_charge_damage_scale : 2 : , "sv" : 
sk_hunter_citizen_damage_scale : 0 : , "sv" : 
sk_hunter_dmg_charge : 20 : , "sv" : 
sk_hunter_dmg_flechette: 4 : , "sv" : 
sk_hunter_dmg_from_striderbuster: 150 : , "sv" : 
sk_hunter_dmg_one_slash: 20 : , "sv" : 
sk_hunter_flechette_explode_dmg : 12 : , "sv" : 
sk_hunter_flechette_explode_radius : 128 : , "sv" : 
sk_hunter_health : 210 : , "sv" : 
sk_hunter_vehicle_damage_scale : 2 : , "sv" : 
sk_ichthyosaur_health : 200 : , "sv" : 
sk_ichthyosaur_melee_dmg : 8 : , "sv" : 
sk_ichthyosaur_shake : 0 : , "sv" : 
sk_islave_dmg_claw : 8 : , "sv" : 
sk_islave_dmg_clawrake : 25 : , "sv" : 
sk_islave_dmg_zap : 15 : , "sv" : 
sk_jeep_gauss_damage : 15 : , "sv" : 
sk_leech_dmg_bite : 2 : , "sv" : 
sk_leech_health : 2 : , "sv" : 
sk_manhack_health : 25 : , "sv" : 
sk_manhack_melee_dmg : 20 : , "sv" : 
sk_manhack_v2 : 1 : , "sv" : 
sk_max_357 : 12 : , "sv", "rep" : 
sk_max_alyxgun: 150 : , "sv", "rep" : 
sk_max_ar2 : 60 : , "sv", "rep" : 
sk_max_ar2_altfire : 3 : , "sv", "rep" : 
sk_max_buckshot : 30 : , "sv", "rep" : 
sk_max_crossbow : 10 : , "sv", "rep" : 
sk_max_gauss_round : 30 : , "sv", "rep" : 
sk_max_grenade: 5 : , "sv", "rep" : 
sk_max_pistol : 150 : , "sv", "rep" : 
sk_max_rpg_round : 3 : , "sv", "rep" : 
sk_max_smg1 : 225 : , "sv", "rep" : 
sk_max_smg1_grenade : 3 : , "sv", "rep" : 
sk_max_sniper_round : 30 : , "sv", "rep" : 
sk_metropolice_health : 40 : , "sv" : 
sk_metropolice_simple_health : 26 : , "sv" : 
sk_metropolice_stitch_along_hitcount : 2 : , "sv" : 
sk_metropolice_stitch_at_hitcount : 1 : , "sv" : 
sk_metropolice_stitch_behind_hitcount : 3 : , "sv" : 
sk_metropolice_stitch_distance : 1000 : , "sv" : 
sk_metropolice_stitch_reaction : 1 : , "sv" : 
sk_metropolice_stitch_tight_hitcount : 2 : , "sv" : 
sk_nihilanth_health : 800 : , "sv" : 
sk_nihilanth_zap : 30 : , "sv" : 
sk_npc_arm : 1 : , "sv" : 
ssk_npc_chest : 1 : , "sv" : 
sk_npc_dmg_357: 30 : , "sv", "rep" : 
sk_npc_dmg_airboat : 3 : , "sv", "rep" : 
sk_npc_dmg_alyxgun : 3 : , "sv", "rep" : 
sk_npc_dmg_ar2: 3 : , "sv", "rep" : 
sk_npc_dmg_buckshot : 3 : , "sv", "rep" : 
sk_npc_dmg_combineball : 15 : , "sv", "rep" : 
sk_npc_dmg_crossbow : 10 : , "sv", "rep" : 
sk_npc_dmg_crowbar : 5 : , "sv" : 
sk_npc_dmg_dropship : 2 : , "sv" : Dropship container cannon damage.
sk_npc_dmg_fraggrenade : 75 : , "sv" : 
sk_npc_dmg_grenade : 75 : , "sv", "rep" : 
sk_npc_dmg_gunship : 40 : , "sv", "rep" : 
sk_npc_dmg_gunship_to_plr : 3 : , "sv", "rep" : 
sk_npc_dmg_helicopter : 6 : , "sv" : Damage helicopter shots deal to everything but the player
sk_npc_dmg_helicopter_to_plr : 3 : , "sv" : Damage helicopter shots deal to the player
sk_npc_dmg_pistol : 3 : , "sv", "rep" : 
sk_npc_dmg_rpg_round : 50 : , "sv", "rep" : 
sk_npc_dmg_satchel : 0 : , "sv" : 
sk_npc_dmg_smg1 : 3 : , "sv", "rep" : 
sk_npc_dmg_smg1_grenade: 50 : , "sv", "rep" : 
sk_npc_dmg_sniper_round: 100 : , "sv", "rep" : 
sk_npc_dmg_stunstick : 40 : , "sv" : 
sk_npc_dmg_tripmine : 0 : , "sv" : 
sk_npc_head : 5 : , "sv" : 
sk_npc_leg : 1 : , "sv" : 
sk_npc_stomach: 1 : , "sv" : 
sk_pathfollower_grenade_radius : 0 : , "sv" : 
sk_player_arm : 1 : , "sv" : 
sk_player_chest : 1 : , "sv" : 
sk_player_head: 3 : , "sv" : 
sk_player_leg : 1 : , "sv" : 
sk_player_stomach : 1 : , "sv" : 
sk_plr_dmg_357: 40 : , "sv", "rep" : 
sk_plr_dmg_airboat : 3 : , "sv", "rep" : 
sk_plr_dmg_alyxgun : 5 : , "sv", "rep" : 
sk_plr_dmg_ar2: 8 : , "sv", "rep" : 
sk_plr_dmg_buckshot : 8 : , "sv", "rep" : 
sk_plr_dmg_crossbow : 100 : , "sv", "rep" : 
sk_plr_dmg_crowbar : 10 : , "sv" : 
sk_plr_dmg_fraggrenade : 125 : , "sv" : 
sk_plr_dmg_grenade : 150 : , "sv", "rep" : 
sk_plr_dmg_pistol : 5 : , "sv", "rep" : 
sk_plr_dmg_rpg_round : 100 : , "sv", "rep" : 
sk_plr_dmg_satchel : 0 : , "sv" : 
sk_plr_dmg_smg1 : 4 : , "sv", "rep" : 
sk_plr_dmg_smg1_grenade: 100 : , "sv", "rep" : 
sk_plr_dmg_sniper_round: 20 : , "sv", "rep" : 
sk_plr_dmg_stunstick : 10 : , "sv" : 
sk_plr_dmg_tripmine : 0 : , "sv" : 
sk_plr_grenade_drop_time : 30 : , "sv", "rep" : 
sk_plr_health_drop_time: 30 : , "sv", "rep" : 
sk_plr_num_shotgun_pellets : 7 : , "sv", "rep" : 
sk_rollermine_shock : 10 : , "sv" : 
sk_rollermine_stun_delay : 3 : , "sv" : 
sk_rollermine_vehicle_intercept : 1 : , "sv" : 
sk_satchel_radius : 0 : , "sv" : 
sk_scanner_dmg_dive : 25 : , "sv" : 
sk_scanner_health : 30 : , "sv" : 
sk_smg1_grenade_radius : 250 : , "sv" : 
sk_stalker_health : 50 : , "sv" : 
sk_stalker_melee_dmg : 5 : , "sv" : 
sk_strider_health : 350 : , "sv" : 
sk_strider_num_missiles1 : 5 : , "sv" : 
sk_strider_num_missiles2 : 7 : , "sv" : 
sk_strider_num_missiles3 : 7 : , "sv" : 
sk_striderbuster_magnet_multiplier : 2 : , "sv" : 
sk_suitcharger: 30 : , "sv" : 
sk_suitcharger_citadel : 500 : , "sv" : 
sk_suitcharger_citadel_maxarmor : 200 : , "sv" : 
sk_tripmine_radius : 0 : , "sv" : 
sk_vortigaunt_armor_charge : 15 : , "sv" : 
sk_vortigaunt_armor_charge_per_token : 5 : , "sv" : 
sk_vortigaunt_dmg_claw : 10 : , "sv" : 
sk_vortigaunt_dmg_rake : 25 : , "sv" : 
sk_vortigaunt_dmg_zap : 25 : , "sv" : 
sk_vortigaunt_health : 100 : , "sv" : 
sk_vortigaunt_vital_antlion_worker_dmg : 0 : , "sv" : Vital-ally vortigaunts scale damage taken from antlion workers by this amount.
sk_vortigaunt_zap_range: 100 : , "sv" : Range of vortigaunt's ranged attack (feet)
sk_weapon_ar2_alt_fire_duration : 4 : , "sv" : 
sk_weapon_ar2_alt_fire_mass : 150 : , "sv" : 
sk_weapon_ar2_alt_fire_radius : 10 : , "sv" : 
sk_zombie_dmg_both_slash : 25 : , "sv" : 
sk_zombie_dmg_one_slash: 10 : , "sv" : 
sk_zombie_health : 50 : , "sv" : 
sk_zombie_poison_dmg_spit : 20 : , "sv" : 
sk_zombie_poison_health: 175 : , "sv" : 
sk_zombie_soldier_health : 100 : , "sv" : 
skill: 1 : , "a" : Game skill level (1-3).
smoke_trail : 1 : , "sv" : 
smoothstairs : 1 : , "sv", "rep" : Smooth player eye z coordinate when traversing stairs.
snd_foliage_db_loss : 4 : , "cheat" : 
snd_gain : 1 : , "cheat" : 
snd_gain_max : 1 : , "cheat" : 
snd_gain_min : 0 : , "cheat" : 
snd_refdb : 60 : , "cheat" : 
snd_refdist : 36 : , "cheat" : 
snd_restart : cmd :: Restart sound system.
snd_vox_captiontrace : 0 :: Shows sentence name for sentences which are set not to show captions.
snd_vox_globaltimeout : 300 :: 
snd_vox_sectimetout : 300 :: 
snd_vox_seqtimetout : 300 :: 
sniper_xbox_delay : 1 : , "sv" : 
sniperspeak : 0 : , "sv" : 
sniperviewdist: 35 : , "sv" : 
soundpatch_captionlength : 2 : , "sv", "rep" : How long looping soundpatch captions should display for.
soundscape_debug : 0 : , "sv", "cheat" : When on, draws lines to all env_soundscape entities. Green lines show the active soundscape, red lines show soundscapes that ar
soundscape_flush : cmd :: Flushes the server & client side soundscapes
spec_freeze_time : 4 : , "sv", "cheat", "rep" : Time spend frozen in observer freeze cam.
spec_freeze_traveltime : 0 : , "sv", "cheat", "rep" : Time taken to zoom in to frame a target in observer freeze cam.
spike: cmd :: generates a fake spike
star_memory : cmd :: Dump memory stats
stats: cmd :: Prints server performance variables
status : cmd :: Display map and connection status.
step_spline : 0 : , "sv" : 
strider_always_use_procedural_height : 0 : , "sv" : 
strider_ar2_altfire_dmg: 25 : , "sv" : 
strider_distributed_fire : 1 : , "sv" : 
strider_eyepositions : 0 : , "sv" : 
strider_free_knowledge : 0 : , "sv" : 
strider_free_pass_after_escorts_dead : 2 : , "sv" : 
strider_free_pass_cover_dist : 120 : , "sv" : 
strider_free_pass_duration : 2 : , "sv" : 
strider_free_pass_move_tolerance: 320 : , "sv" : 
strider_free_pass_refill_rate : 0 : , "sv" : 
strider_free_pass_start_time : 3 : , "sv" : 
strider_free_pass_tolerance_after_escorts_dead : 600 : , "sv" : 
strider_idle_test : 0 : , "sv" : 
strider_immolate : 0 : , "sv" : 
strider_missile_suppress_dist : 240 : , "sv" : 
strider_missile_suppress_time : 3 : , "sv" : 
strider_pct_height_no_crouch_move : 90 : , "sv" : 
strider_peek_eye_dist : 1 : , "sv" : 
strider_peek_eye_dist_z: 4 : , "sv" : 
strider_peek_time : 0 : , "sv" : 
strider_peek_time_after_damage : 4 : , "sv" : 
strider_show_cannonlos : 0 : , "sv" : 
strider_show_focus : 0 : , "sv" : 
strider_show_weapon_los_condition : 0 : , "sv" : 
strider_show_weapon_los_z : 0 : , "sv" : 
strider_test_height : 0 : , "sv" : 
striderbuster_allow_all_damage : 0 : , "sv" : If set to '1' the bomb will detonate on any damage taken. Otherwise only the player may trigger it.
striderbuster_autoaim_radius : 64 : , "sv" : 
striderbuster_debugseek: 0 : , "sv" : 
striderbuster_die_detach : 1 : , "sv" : 
striderbuster_dive_force : -200 : , "sv" : 
striderbuster_falloff_power : 4 : , "sv" : Order of the distance falloff. 1 = linear 2 = quadratic
striderbuster_health : 14 : , "sv" : 
striderbuster_leg_stick_dist : 80 : , "sv" : If the buster hits a strider's leg, the max distance from the head at which it sticks anyway.
striderbuster_magnetic_force_hunter : 1750000 : , "sv" : Intensity of magnade's attraction to a hunter.
striderbuster_magnetic_force_strider : 750000 : , "sv" : Intensity of magnade's attraction to a strider.
striderbuster_shot_velocity : 2500 : , "sv" : Speed at which launch the bomb from the physcannon
striderbuster_use_particle_flare: 1 : , "sv" : 
stringtabletotals : cmd :: Size of all string tables
studio_queue_mode : 1 :: 
stuffcmds : cmd :: Parses and stuffs command line + commands to command buffer.
suitvolume : 0 : , "a", "sv" : 
surfaceprop : cmd :: Reports the surface properties at the cursor
sv_accelerate : 10 : , "sv", "nf", "rep" : 
sv_airaccelerate : 10 : , "sv", "nf", "rep" : 
sv_allow_color_correction : 1 : , "rep" : Allow or disallow clients to use color correction on this server.
sv_allow_voice_from_file : 0 : , "rep" : Allow or disallow clients from using voice_inputfromfile on this server.
sv_allow_votes: 1 : , "sv" : Allow voting?
sv_allowcslua : 0 : , "sv", "nf", "rep" : Allow clients to run clientside addons. This will override any gamemode setting!
sv_allowdownload : 1 :: Allow clients to download files
sv_allowupload: 1 :: Allow clients to upload customizations files
sv_alltalk : 0 : , "sv", "nf" : Players can hear all other players, no team restrictions
sv_alternateticks : 0 : , "sp" : If set, server only simulates entities on even numbered ticks. 
sv_autojump : 0 : , "sv" : 
sv_autoladderdismount : 1 : , "sv", "rep" : Automatically dismount from ladders when you reach the end (don't have to +USE).
sv_autorefresh: 1 : , "sv" : 
sv_autosave : 1 : , "sv" : Set to 1 to autosave game on level transition. Does not affect autosave triggers.
sv_benchmark_autovprofrecord : 0 : , "sv" : If running a benchmark and this is set, it will record a vprof file over the duration of the benchmark with filename benchmark.
sv_benchmark_numticks : 3300 : , "sv" : If > 0, then it only runs the benchmark for this # of ticks.
sv_bonus_challenge : 0 : , "sv", "rep" : Set to values other than 0 to select a bonus map challenge type.
sv_cacheencodedents : 1 :: If set to 1, does an optimization to prevent extra SendTable_Encode calls.
sv_cheats : 0 : , "nf", "rep" : Allow cheats on server
sv_clearhinthistory : cmd :: Clear memory of server side hints displayed to the player.
sv_client_cmdrate_difference : 1 : , "rep" : cl_cmdrate is moved to within sv_client_cmdrate_difference units of cl_updaterate before it is clamped between sv_mincmdrate an
sv_client_max_interp_ratio : -1 : , "rep" : This can be used to limit the value of cl_interp_ratio for connected clients (only while they are connected). If sv_client_min_
sv_client_min_interp_ratio : -1 : , "rep" : This can be used to limit the value of cl_interp_ratio for connected clients (only while they are connected). -1 
sv_client_predict : 1 : , "rep" : This can be used to force the value of cl_predict for connected clients (only while they are connected). -1 = let clients se
sv_clockcorrection_msecs : 60 : , "sv" : The server tries to keep each player's m_nTickBase withing this many msecs of the server absolute tickcount
sv_consistency: 1 : , "rep" : Whether the server enforces file consistency for critical files
sv_contact : 0 : , "nf" : Contact email for server sysop
sv_debug_player_use : 0 : , "sv", "rep" : Visualizes +use logic. Green cross=trace success, Red cross=trace too far, Green box=radius success
sv_debugmanualmode : 0 :: Make sure entities correctly report whether or not their network data has changed.
sv_debugtempentities : 0 :: Show temp entity bandwidth usage.
sv_defaultdeployspeed : 4 : , "sv", "rep" : 
sv_deltaprint : 0 :: Print accumulated CalcDelta profiling data (only if sv_deltatime is on)
sv_deltatime : 0 :: Enable profiling of CalcDelta calls
sv_disable_querycache : 0 : , "sv", "cheat" : debug - disable trace query cache
sv_downloadurl: 0 : , "rep" : Location from which clients can download missing files
sv_dumpstringtables : 0 : , "cheat" : 
sv_enableoldqueries : 0 :: Enable support for old style (HL1) server queries
sv_filterban : 1 :: Set packet filtering by IP mode
sv_footsteps : 1 : , "sv", "nf", "rep" : Play footstep sound for players
sv_forcepreload : 0 : , "a" : Force server side preloading.
sv_friction : 8 : , "sv", "nf", "rep" : World friction.
sv_gravity : 600 : , "sv", "nf", "rep" : World gravity.
sv_hudhint_sound : 1 : , "sv", "rep" : 
sv_infinite_aux_power : 0 : , "sv", "cheat" : 
sv_kickerrornum : 0 : , "sv" : Kick clients if they have this many Lua errors. Set to 0 to never kick.
sv_ladder_useonly : 0 : , "sv", "rep" : If set, ladders can only be mounted by pressing +USE
sv_ladderautomountdot : 0 : , "sv", "rep" : When auto-mounting a ladder by looking up its axis, this is the tolerance for looking now directly along the ladder axis.
sv_lan : 0 :: Server is a lan server ( no heartbeat, no authentication, no non-class C addresses )
sv_loadingurl : 0 : , "a" : URL to show to clients while joining the server
sv_log_onefile: 0 : , "a" : Log server information to only one file.
sv_logbans : 1 : , "a" : Log server bans in the server logs.
sv_logblocks : 0 :: If true when log when a query is blocked (can cause very large log files)
sv_logdownloadlist : 1 :: 
sv_logecho : 1 : , "a" : Echo log information to the console.
sv_logfile : 1 : , "a" : Log server information in the log file.
sv_logflush : 0 : , "a" : Flush the log file to disk on each write (slow).
sv_logsdir : 0 : , "a" : Folder in the game directory where server logs will be stored.
sv_logsecret : 0 :: If set then include this secret when doing UDP logging (will use 0x53 as packet type, not usual 0x52)
sv_lowedict_action : 0 :: 0 - no action, 1 - warn to log file, 2 - attempt to restart the game, if applicable, 3 - restart the map, 4 - go to the next ma
sv_lowedict_threshold : 8 :: When only this many edicts are free, take the action specified by sv_lowedict_action.
sv_massreport : 0 : , "sv" : 
sv_master_share_game_socket : 1 :: Use the game's socket to communicate to the master server. If this is 0, then it will create a socket on -steamport + 1 to comm
sv_max_connects_sec : 2 :: Maximum connections per second to respond to from a single IP address.
sv_max_connects_sec_global : 0 :: Maximum connections per second to respond to from anywhere.
sv_max_connects_window : 4 :: Window over which to average connections per second averages.
sv_max_queries_sec : 3 :: Maximum queries per second to respond to from a single IP address.
sv_max_queries_sec_global : 3000 :: Maximum queries per second to respond to from anywhere.
sv_max_queries_window : 30 :: Window over which to average queries per second averages.
sv_max_usercmd_future_ticks : 12 : , "sv" : Prevents clients from running usercmds too far in the future. Prevents speed hacks.
sv_maxcmdrate : 67 : , "rep" : (If sv_mincmdrate is > 0), this sets the maximum value for cl_cmdrate.
sv_maxrate : 0 : , "rep" : Max bandwidth rate allowed on server, 0 == unlimited
sv_maxreplay : 0 :: Maximum replay time in seconds
sv_maxroutable: 1260 :: Server upper bound on net_maxroutable that a client can use.
sv_maxupdaterate : 67 : , "rep" : Maximum updates per second that the server will allow
sv_maxvelocity: 3500 : , "sv", "rep" : Maximum speed any ballistically moving object is allowed to attain per axis.
sv_memlimit : 0 : , "cheat" : If set, whenever the server is empty, if the total memory used by the server is greater than this # of megabytes, the server wi
sv_mincmdrate : 0 : , "rep" : This sets the minimum value for cl_cmdrate. 0 == unlimited.
sv_minrate : 0 : , "rep" : Min bandwidth rate allowed on server, 0 == unlimited
sv_minupdaterate : 0 : , "rep" : Minimum updates per second that the server will allow
sv_namechange_cooldown_seconds : 20 :: When a client name change is received, wait N seconds allowing another name change
sv_netspike_on_reliable_snapshot_overflow : 0 :: If nonzero, the server will dump a netspike trace if a client is dropped due to reliable snapshot overflow
sv_noclipaccelerate : 5 : , "a", "sv", "nf", "rep" : 
sv_noclipduringpause : 0 : , "sv", "cheat", "rep" : If cheats are enabled, then you can noclip with the game paused (for doing screenshots, etc.).
sv_noclipspeed: 5 : , "a", "sv", "nf", "rep" : 
sv_npc_talker_maxdist : 1024 : , "sv" : NPCs over this distance from the player won't attempt to speak.
sv_parallel_packentities : 1 :: 
sv_parallel_sendsnapshot : 1 :: 
sv_password : 0 : , "nf", "prot", "norecord" : Server password for entry into multiplayer games
sv_pausable : 0 : , "nf" : Is the server pausable.
sv_playerforcedupdate : 10 : , "sv" : 
sv_playerperfhistorycount : 60 : , "sv" : Number of samples to maintain in player perf history
sv_playerpickupallowed : 1 : , "sv" : Allow the player to pick things up using the USE key
sv_precacheinfo : cmd :: Show precache info.
sv_pure : cmd :: Show user data.
sv_pure_kick_clients : 1 :: If set to 1, the server will kick clients with mismatching files. Otherwise, it will issue a warning to the client.
sv_pure_trace : 0 :: If set to 1, the server will print a message whenever a client is verifying a CRC for a file.
sv_pvsskipanimation : 1 : , "a", "sv" : Skips SetupBones when npc's are outside the PVS
sv_querycache_stats : cmd :: Display status of the query cache (client only)
sv_rcon_banpenalty : 60 :: Number of minutes to ban users who fail rcon authentication
sv_rcon_log : 1 :: Enable/disable rcon logging.
sv_rcon_maxfailures : 5 :: Max number of times a user can fail rcon authentication before being banned
sv_rcon_maxpacketbans : 1 :: Ban IPs for sending RCON packets exceeding the value specified in sv_rcon_maxpacketsize
sv_rcon_maxpacketsize : 1024 :: The maximum number of bytes to allow in a command packet
sv_rcon_minfailures : 5 :: Number of times a user can fail rcon authentication in sv_rcon_minfailuretime before being banned
sv_rcon_minfailuretime : 45 :: Number of seconds to track failed rcon authentications
sv_region : 0 :: The region of the world to report this server in.
sv_removecrazyphysics : 1 : , "sv" : Remove entities when we detect their physics are going crazy. Turning this off should be a LAST RESORT - turning it off will al
sv_restrict_aspect_ratio_fov : 1 : , "rep" : This can be used to limit the effective FOV of users using wide-screen resolutions with aspect ratios wider than 1.85:1 (slight
sv_robust_explosions : 1 : , "sv", "rep" : 
sv_rollangle : 0 : , "sv", "nf", "rep" : Max view roll angle
sv_rollspeed : 200 : , "sv", "nf", "rep" : 
sv_show_crosshair_target : 0 : , "sv" : 
sv_showladders: 0 : , "sv" : Show bbox and dismount points for all ladders (must be set before level load.) 
sv_showlagcompensation : 0 : , "sv", "cheat" : Show lag compensated hitboxes whenever a player is lag compensated.
sv_shutdown : cmd :: Sets the server to shutdown next time it's empty
sv_skyname : 0 : , "a", "sv", "rep" : Current name of the skybox texture
sv_soundemitter_trace : 0 : , "sv", "rep" : Show all EmitSound calls including their symbolic name and the actual wave file they resolved to 
sv_specaccelerate : 5 : , "a", "sv", "nf", "rep" : 
sv_specnoclip : 1 : , "a", "sv", "nf", "rep" : 
sv_specspeed : 3 : , "a", "sv", "nf", "rep" : 
sv_stats : 1 :: Collect CPU usage stats
sv_steamblockingcheck : 0 :: Check each new player for Steam blocking compatibility, 1 = message only, 2 >= drop if any member of owning clan blocks,3 >= dr
sv_steamgroup : 0 : , "nf" : The ID of the steam group that this server belongs to. You can find your group's ID on the admin profile page in the steam comm
sv_sticktoground : 1 : , "sv", "rep" : 
sv_stickysprint : 0 : , "a", "sv" : 
sv_stopspeed : 10 : , "sv", "nf", "rep" : Minimum stopping speed when on ground.
sv_strict_notarget : 0 : , "sv" : If set, notarget will cause entities to never think they are in the pvs
sv_test_scripted_sequences : 0 : , "sv" : Tests for scripted sequences that are embedded in the world. Run through your map with this set to check for NPCs falling throu
sv_teststepsimulation : 1 : , "sv" : 
sv_thinktimecheck : 0 : , "sv" : Check for thinktimes all on same timestamp.
sv_timeout : 180 :: After this many seconds without a message from a client, the client is dropped
sv_turbophysics : 0 : , "sv", "rep" : Turns on turbo physics
sv_unlockedchapters : 1 : , "a", "sv" : 
sv_use_steam_voice : 0 : , "rep" : Enable/disable using Steam Voice instead of the old voice codec (if enabled, voice_inputfromfile will no longer function).
sv_usermessage_maxsize : 1024 : , "sv" : The max number of bytes to output per tick
sv_vehicle_autoaim_scale : 8 : , "sv" : 
sv_visiblemaxplayers : 20 :: Overrides the max players reported to prospective clients
sv_voicecodec : 0 :: Specifies which voice codec DLL to use in a game. Set to the name of the DLL without the extension.
sv_voiceenable: 1 : , "a", "nf" : 
sv_vote_allow_spectators : 0 : , "sv" : Allow spectators to vote?
sv_vote_failure_timer : 300 : , "sv" : A vote that fails cannot be re-submitted for this long
sv_vote_ui_hide_disabled_issues : 1 : , "sv" : Suppress listing of disabled issues in the vote setup screen.
sv_wateraccelerate : 10 : , "sv", "nf", "rep" : 
sv_waterfriction : 1 : , "sv", "nf", "rep" : 
sys_minidumpexpandedspew : 1 :: 
sys_minidumpspewlines : 500 :: Lines of crash dump console spew to keep.
systemlinkport: 27030 :: System Link port
template_debug: 0 : , "sv" : 
Test_CreateEntity : cmd :: 
test_dispatcheffect : cmd :: Test a clientside dispatch effect. Usage: test_dispatcheffect <effect name> <distance away> <flags> <magnitude> <scale> Defau
Test_EHandle : cmd :: 
test_entity_blocker : cmd :: Test command that drops an entity blocker out in front of the player.
Test_InitRandomEntitySpawner : cmd :: 
test_massive_dmg : 30 : , "sv" : 
test_massive_dmg_clip : 0 : , "sv" : 
Test_ProxyToggle_EnableProxy : cmd :: 
Test_ProxyToggle_SetValue : cmd :: 
Test_RandomizeInPVS : cmd :: 
Test_RandomPlayerPosition : cmd :: 
Test_RemoveAllRandomEntities : cmd :: 
Test_SpawnRandomEntities : cmd :: 
testscript_debug : 0 :: Debug test scripts.
tf_escort_score_rate : 1 : , "sv", "cheat" : Score for escorting the train, in points per second
think_limit : 0 : , "sv", "rep" : Maximum think time in milliseconds, warning is printed if this is exceeded.
threadpool_affinity : 1 :: Enable setting affinity
thumper_show_radius : 0 : , "sv", "cheat" : If true, advisor will use her custom impact damage table.
toggle : cmd :: Toggles a convar on or off, or cycles through a set of values.
toggle_duck : cmd :: Toggles duck
toggle_zoom : cmd :: Toggles zoom display
trace_report : 0 : , "sv" : 
tv_allow_camera_man : 1 : , "sv" : Auto director allows spectators to become camera man
tv_allow_static_shots : 1 : , "sv" : Auto director uses fixed level cameras for shots
tv_autorecord : 0 :: Automatically records all games as SourceTV demos.
tv_autoretry : 1 :: Relay proxies retry connection after network timeout
tv_chatgroupsize : 0 :: Set the default chat group size
tv_chattimelimit : 8 :: Limits spectators to chat only every n seconds
tv_clients : cmd :: Shows list of connected SourceTV clients.
tv_debug : 0 :: SourceTV debug info.
tv_delay : 30 : , "sv" : SourceTV broadcast delay in seconds
tv_delaymapchange : 0 : , "sv" : Delays map change until broadcast is complete
tv_deltacache : 2 :: Enable delta entity bit stream cache
tv_dispatchmode : 1 :: Dispatch clients to relay proxies: 0=never, 1=if appropriate, 2=always
tv_enable : 0 : , "nf" : Activates SourceTV on server.
tv_maxclients : 128 :: Maximum client number on SourceTV server.
tv_maxrate : 8000 :: Max SourceTV spectator bandwidth rate allowed, 0 == unlimited
tv_msg : cmd :: Send a screen message to all clients.
tv_name : 0 :: SourceTV host name
tv_overridemaster : 0 :: Overrides the SourceTV master root address.
tv_password : 0 : , "nf", "prot", "norecord" : SourceTV password for all clients
tv_port : 27020 :: Host SourceTV port
tv_record : cmd :: Starts SourceTV demo recording.
tv_relay : cmd :: Connect to SourceTV server and relay broadcast.
tv_relaypassword : 0 : , "nf", "prot", "norecord" : SourceTV password for relay proxies
tv_relayvoice : 1 :: Relay voice data: 0=off, 1=on
tv_retry : cmd :: Reconnects the SourceTV relay proxy.
tv_snapshotrate : 16 :: Snapshots broadcasted per second
tv_status : cmd :: Show SourceTV server status.
tv_stop : cmd :: Stops the SourceTV broadcast.
tv_stoprecord : cmd :: Stops SourceTV demo recording.
tv_timeout : 30 :: SourceTV connection timeout in seconds.
tv_title : 0 :: Set title for SourceTV spectator UI
tv_transmitall: 0 : , "rep" : Transmit all entities (not only director view)
tvog : cmd :: 
unbind : cmd :: Unbind a key.
unbind_mac : cmd :: Unbind a key on the Mac only.
unbindall : cmd :: Unbind all keys.
undo : cmd :: 
unpause : cmd :: Unpause the game.
use : cmd :: Use a particular weapon Arguments: <weapon_name>
user : cmd :: Show user data.
users: cmd :: Show user info for players on server.
vcr_verbose : 0 :: Write extra information into .vcr file.
vehicle_flushscript : cmd :: Flush and reload all vehicle scripts
version : cmd :: Print version info string.
violence_ablood : 1 :: Draw alien blood
violence_agibs: 1 :: Show alien gib entities
violence_hblood : 1 :: Draw human blood
violence_hgibs: 1 :: Show human gib entities
voice_debugfeedbackfrom: 0 :: 
voice_inputfromfile : 0 :: Get voice input from 'voice_input.wav' rather than from the microphone.
voice_recordtofile : 0 :: Record mic data and decompressed voice data into 'voice_micdata.wav' and 'voice_decompressed.wav'
voice_serverdebug : 0 : , "sv" : 
vox_reload : cmd :: Reload sentences.txt file
voxeltree_box : cmd :: View entities in the voxel-tree inside box <Vector(min), Vector(max)>.
voxeltree_playerview : cmd :: View entities in the voxel-tree at the player position.
voxeltree_sphere : cmd :: View entities in the voxel-tree inside sphere <Vector(center), float(radius)>.
voxeltree_view: cmd :: View entities in the voxel-tree.
vprof: cmd :: Toggle VProf profiler
vprof_cachemiss : cmd :: Toggle VProf cache miss checking
vprof_cachemiss_off : cmd :: Turn off VProf cache miss checking
vprof_cachemiss_on : cmd :: Turn on VProf cache miss checking
vprof_counters: 0 :: 
vprof_dump_groupnames : cmd :: Write the names of all of the vprof groups to the console.
vprof_dump_oninterval : 0 :: Interval (in seconds) at which vprof will batch up data and dump it to the console.
vprof_dump_spikes : 0 :: Framerate at which vprof will begin to dump spikes to the console. 0 = disabled, negative to reset after dump
vprof_dump_spikes_budget_group : 0 :: Budget gtNode to start report from when doing a dump spikes
vprof_dump_spikes_node : 0 :: Node to start report from when doing a dump spikes
vprof_generate_report : cmd :: Generate a report to the console.
vprof_generate_report_AI : cmd :: Generate a report to the console.
vprof_generate_report_AI_only : cmd :: Generate a report to the console.
vprof_generate_report_budget : cmd :: Generate a report to the console based on budget group.
vprof_generate_report_hierarchy : cmd :: Generate a report to the console.
vprof_generate_report_map_load : cmd :: Generate a report to the console.
vprof_off : cmd :: Turn off VProf profiler
vprof_on : cmd :: Turn on VProf profiler
vprof_playback_average : cmd :: Average the next N frames.
vprof_playback_start : cmd :: Start playing back a recorded .vprof file.
vprof_playback_step : cmd :: While playing back a .vprof file, step to the next tick.
vprof_playback_stepback: cmd :: While playing back a .vprof file, step to the previous tick.
vprof_playback_stop : cmd :: Stop playing back a recorded .vprof file.
vprof_reset : cmd :: Reset the stats in VProf profiler
vprof_reset_peaks : cmd :: Reset just the peak time in VProf profiler
vprof_scope_entity_gamephys : 0 : , "sv" : 
vprof_scope_entity_thinks : 0 : , "sv" : 
vprof_vtune_group : cmd :: enable vtune for a particular vprof group ('disable' to disable)
wc_air_edit_further : cmd :: When in WC edit mode and editing air nodes, moves position of air node crosshair and placement location further away from play
wc_air_edit_nearer : cmd :: When in WC edit mode and editing air nodes, moves position of air node crosshair and placement location nearer to from player
wc_air_node_edit : cmd :: When in WC edit mode, toggles laying down or air nodes instead of ground nodes
wc_create : cmd :: When in WC edit mode, creates a node where the player is looking if a node is allowed at that location for the currently select
wc_destroy : cmd :: When in WC edit mode, destroys the node that the player is nearest to looking at. (The node will be highlighted by a red box).
wc_destroy_undo : cmd :: When in WC edit mode restores the last deleted node
wc_link_edit : cmd :: 
weapon_showproficiency : 0 : , "sv" : 
wepswitch : cmd :: 
wipe_nav_attributes : cmd :: Clear all nav attributes of selected area.
writeid : cmd :: Writes a list of permanently-banned user IDs to banned_user.cfg.
writeip : cmd :: Save the ban list to banned_ip.cfg.
xbox_autothrottle : 1 : , "a", "sv" : 
xbox_steering_deadzone : 0 : , "sv" : 
xbox_throttlebias : 100 : , "a", "sv" : 
xbox_throttlespoof : 200 : , "a", "sv" : 
xc_crouch_debounce : 0 : , "sv" : 
xc_crouch_range : 0 : , "a", "sv" : Percentarge [1..0] of joystick range to allow ducking within
xc_uncrouch_on_jump : 1 : , "a", "sv" : Uncrouch when jump occurs
xc_use_crouch_limiter : 0 : , "a", "sv" : Use the crouch limiting logic on the controller
zombie_ambushdist : 16000 : , "sv" : 
zombie_basemax: 100 : , "sv" : 
zombie_basemin: 100 : , "sv" : 
zombie_changemax : 0 : , "sv" : 
zombie_changemin : 0 : , "sv" : 
zombie_decaymax : 0 : , "sv" : 
zombie_decaymin : 0 : , "sv" : 
zombie_moanfreq : 1 : , "sv" : 
zombie_stepfreq : 4 : , "sv" :