@name 
@inputs X Y Z
@outputs 
@persist 
@trigger none
runOnTick(1)
K = 1/0.030
Self = entity()
PosI = Self:pos()
PosF = vec(X, Y, Z+40)
Dist = PosF - PosI
applyForce(Self:mass()*(K*Dist - Self:vel()))

