@name 
@inputs 
@outputs 
@persist Head:string
@trigger 

if(first()){
    Head="anim_attachment_head"
    
    for(I=1,1){
        holoCreate(I)
        holoPos(I,owner():attachmentPos(Head))
        holoAng(I,owner():attachmentAng(Head))
        holoPos(I,holoEntity(I):toWorld(vec(0,5.2,-0.2+(-I*0))))
        holoAng(I,holoEntity(I):toWorld(ang(0,0,(-I*10)-60)))
        holoScale(I,vec(0.50,0.50,0.50))
        holoParentAttachment(I,owner(),Head)
        holoModel(I,"models/props_gameplay/orange_cone001.mdl")
        holoShadow(I,1)
        holoMaterial(I,"models/props_gameplay/orange_cone001.mdl")
    }
}

  

