@name For loop creating holos
@inputs 
@outputs 
@persist B
@trigger 

runOnTick(1)

B++

timer("move",1000)
    
if(first())
{
    
    for(I=1, 10)
    {
        holoCreate(I)
        holoPos(I, entity():pos() + vec(random(250),random(150),15))
        holoModel(I, "hqsphere")
    }
}

holoScale(I, vec(B,B,B))

if(clk("move"))
{
    holoAng(I, holoEntity(I):angles() + ang(0,random(360),0))
}
