@name HoloAnim
@inputs 
@outputs 
@persist [Me E]:entity I
@trigger 
if(first())
{
    Model = "models/player/hwm/engineer.mdl"
    SCALE = 1
    
    runOnTick(1)
    Me = owner()
    E = entity()
    

    holoCreate(0,E:toWorld(E:boxCenter()-vec(0,0,0)))
    holoAng(0,E:toWorld(ang()))
    holoModel(0,Model)
    holoParent(0,E)
        holoScale(0,vec(SCALE,SCALE,SCALE))
   # holoSetPose(0,"",1)
}
if(changed(Me:keyUse()) & Me:keyUse())
{
    I++
}
if(changed(Me:keyReload()) & Me:keyReload())
{
    I--
}

holoSetPose(0,"vehicle_steer",10)
if(changed(I))
{
    holoAnim(0,I)
}
print(_HUD_PRINTCENTER,toString(I))


