@name Guard
@inputs 
@outputs 
@persist 
@trigger 

if (first()) {
    holoCreate(1)
    holoModel(1,"models/Combine_Super_Soldier.mdl")
    holoAng(1,ang(0,-90,0))
    holoAnim(1,134)
}

if (first()) {
    holoEntity(1):soundPlay(1,0,"npc/metropolice/vo/holditrightthere.wav")
    timer("movealong",4000)
}
if (clk("movealong")) {
    holoEntity(1):soundPlay(2,0,"npc/metropolice/vo/movealong.wav")
}
