@name Simple Test Aiming
@inputs 
@outputs Fire
@persist 
@model models/hunter/plates/plate1x1.mdl

runOnTick(1)

E = entity()

if(first()){
    E:setMass(10000)
}

if(owner():lastSaid() == "/on"){
E:setPos(owner():shootPos()+vec(0,0,35))
E:setAng(owner():eyeAngles())
}

if(owner():lastSaid() == "/off"){
}

if(owner():keyAttack2()){
    Fire = 1
}
else{
    Fire = 0
}
