@name 
@inputs 
@outputs 
@persist Timer
@trigger 

runOnTick(1)
Timer=Timer+1*9
T=Timer
Pos = vec(0,0,50+cos(T)*50)
if(first()){
holoCreate(1)
holoModel(1, "hq_cone")
holoAng(1, ang(180,0,0))
holoScale(1, vec(3,3,3))
holoCreate(2)
holoModel(2, "hq_cylinder")
holoScale(2,vec(1,1, 6))
holoAng(2, ang(0,0,0))
}
holoPos(1, entity():isWeldedTo():pos()+Pos)
holoPos(2, entity():isWeldedTo():pos()+Pos+vec(0,0,50))
Rand = randint(1,2)
if(Rand){holoColor(1, vec(255,0,0)) holoColor(2, vec(255,0,0))}else{holoColor(1, vec(0,0,255)) holoColor(2, vec(0,0,255)) }
