@name Alyx in Circles
if (first()) {
    holoCreate(1)
    holoModel(1,"models/alyx.mdl")
    holoCreate(2)
    holoModel(2,"models/weapons/w_crowbar.mdl")
    holoPos(2,holoEntity(1):attachmentPos("anim_attachment_RH"))
    holoAng(2,holoEntity(1):attachmentAng("anim_attachment_RH")+ang(90,100,0))
    holoParentAttachment(2,holoEntity(1),"anim_attachment_RH")
    #holoAnim(1,"ACT_IDLE")
}
