@name Holo Gun Swipe v1
@inputs 
@outputs 
@persist Timer
@trigger 

runOnTick(1)
#Center Spinny Bit#
holoCreate(1)

interval(10)
Me=owner()
Chip=entity()
Gun1=entity()
Gun2=entity()
Gun3=entity()
Timer=Timer+1*1
T=Timer



holoModel(1,"models/sprops/misc/alphanum/alphanum_star_4.mdl")
holoPos(1,Chip:pos()+vec(0,0,25))
holoAng(1,ang(0,T,0))
holoColor(1,vec(155,155,0))
holoScale(1, vec(1,1,2))
###############
#Gun1
holoCreate(88)
holoModel(88,"models/sprops/misc/alphanum/alphanum_o.mdl")
holoPos(88,Gun1:pos()+vec(5,25,25))
holoAng(88,ang(0,T,0))
holoColor(1,vec(0,0,0))
holoScale(1, vec(1,1,2))

###################
#Holo Gun1#
#holoCreate(2)
holoModel(2,"models/weapons/w_smg_p90.mdl")
holoPos(2,Gun1:pos()+vec(25,0,25))
holoAng(2,ang(0,T,0))
holoColor(1,vec(0,0,0))
holoScale(1, vec(1,1,2))
######################
##HOLOGUN2##
holoCreate(3)
holoModel(3,"models/sprops/misc/alphanum/alphanum_i.mdl")
holoPos(3,Gun2:pos()+vec(25,25,25))
holoAng(3,ang(0,T,0))
holoColor(1,vec(0,0,0))
holoScale(1, vec(1,1,2))
#####################
##HOLOGUN3##
holoCreate(4)
holoModel(4,"models/sprops/misc/alphanum/alphanum_r.mdl")
holoPos(4,Gun2:pos()+vec(45,25,25))
holoAng(4,ang(0,T,0))
holoColor(1,vec(0,0,0))
holoScale(1, vec(1,1,2))
######################
##HoloGun4##
holoCreate(5)
holoModel(5,"models/sprops/misc/alphanum/alphanum_a.mdl")
holoPos(5,Gun2:pos()+vec(65,25,25))
holoAng(5,ang(0,T,0))
holoColor(1,vec(0,0,0))
holoScale(1, vec(1,1,2))
#################
##HOLOGun5##
holoCreate(6)
holoModel(6,"models/sprops/misc/alphanum/alphanum_m.mdl")
holoPos(6,Gun2:pos()+vec(85,25,25))
holoAng(6,ang(0,T,0))
holoColor(1,vec(0,0,0))
holoScale(1, vec(1,1,2))

