@name Physgun vector test
@inputs
@outputs
@persist Move
@trigger 
if(first()){holoCreate(1) holoCustomModel(1,"models/buildables/sentry3_rockets.mdl",1)}
runOnTick(1)
O=owner()
if(O:keyAttack1()){Move+=1}
if(O:keyAttack2()){Move-=1}
XYZ=O:shootPos()+O:eye()*(100+Move)

holoPos(1,XYZ)
