@name Pistol Prop Breaker
@inputs 
@outputs T
@persist 
@trigger 
runOnTick(1)
if(first()){T = 0}
if (owner():weapon():type()=="weapon_pistol"){
 if(owner():keyAttack1()){
  T++
}}
if(T>20){
owner():aimEntity():propBreak()
T = 0}
