@name 
@inputs 
@outputs 
@persist 
@trigger 
interval(1)
if(first()){
holoCreate(1)
holoModel(1,"models/npcs/turret/turret.mdl")
holoAnim(1,4)
  #  holoSetPose(1,"aim_pitch", Ang:pitch()) 
holoAnim(1,1)
soundPlay(2,34400,"npc/turret/turretstuckintube09.wav")
}
    holoSetPose(1,"aim_yaw", owner():eyeAngles():yaw())  
