@name Hologram Crafter
@inputs 
@outputs 
@persist 
@trigger 
Pos=entity():pos()
O=owner()
if(first()){holoCreate(1,Pos) holoCreate(2,Pos+vec(0,0,100))}
interval(100)
findIncludePlayerProps(O)
findByClass("gmod_wire_hologram")
findInCone(O:shootPos(),O:eye(),300,2)
Dist=100
F=findResult(1)
if(O:keyAttack1()){ holoPos(holoIndex(F),O:shootPos()+O:eye()*Dist)}
