@name 
@inputs 
@outputs 
@persist 
@trigger 
@model models/mechanics/solid_steel/box_beam_8.mdl
interval(1000)
if(first()){
holoCreate(1)
holoModel(1,"cube")
holoAng(1,ang(0,90,0))
holoScale(1,vec(3,0.2,3))
holoCreate(2)
holoModel(2,"pyramid")
holoAng(2,ang(180,90,0))
holoScale(2,vec(3,0.2,2))
holoPos(2,entity():pos() + vec(0,0,-75))


holoParent(1,entity())
holoParent(2,entity())
}

entity():setMass(1)
holoColor(1,vec(randint(255),randint(255),randint(255)))
holoColor(2,vec(randint(255),randint(255),randint(255)))
