@name Ragdoll template (by Callum ;D )
@inputs 
@outputs 
@persist Torso RightShoulder LeftShoulder LeftElbow
@persist RightHand RightHip RightKnee Head LeftHip LeftHand
@persist RightElbow LeftKnee LeftFoot RightFoot

#Right basically just call the entity of the ragdoll you want and
#then call the bone from it. eg. E:bone(Torso) to get its torso.  
#The bone is like an entity, so treat it like one.

#NOTE: This only applies to half life 2 human ragdolls, other ragdoll's bones are
#are numbered differently, so this will not work on it.
Torso = 1
RightShoulder = 2
LeftShoulder = 3
LeftElbow = 4
LeftHand = 5
RightElbow = 6            
RightHand = 7
RightHip = 8
RightKnee = 9
Head = 10
LeftHip = 11
LeftKnee = 12
LeftFoot = 13
RightFoot = 14