@name Teleport Gun Shop
@inputs GPS:vector [E F G]:entity Money
@outputs Use1 Use2 Use3
@persist H
@trigger 
interval(1)
if(Money>=1000){
H = randint(1,3)
Money=0
}
E:tele(GPS+vec(0,0,10))
F:tele(GPS+vec(0,0,10))
G:tele(GPS+vec(0,0,10))
if(H==1){
Use1=1
Use2=0
Use3=0
}
if(H==2){
Use1=0
Use2=1
Use3=0
}
if(H==3){
Use1=0
Use2=0
Use3=1
}
