@name Anti Prop Kill
@inputs 
@outputs 
@persist I Things:array 
@trigger 
interval(100)

findByClass("player")
Things = findToArray()

ID = Things:id()

for (I = 1,Things:count()) {
    holoCreate(I,Things[I,entity]:pos()+vec(0,0,100))
}

if (changed(owner():keyWalk()) & owner():keyWalk()) {
    print(Things:id())
}

#[
ID = owner():aimEntity():id()

if (changed(owner():keyWalk()) & owner():keyWalk()) {
    print(ID)
}

if (changed(owner():keyUse()) & owner():keyUse()) {
    print(entity(ID):owner())
}

@name Finding all players
@inputs 
@outputs Plys:array 
@persist I 
@trigger 
runOnTick(1)

findByClass("player")
Plys = findToArray()

for(I = 1,Plys:count()){
    holoCreate(I,Plys[I,entity]:pos()+vec(0,0,100))
    holoVisible(I,players(),1)
    holoVisible(I,owner(),1)
}

