@name Pos test
@inputs 
@outputs 
@persist I
@trigger 
runOnTick(1)

I += 1
X=(curtime()*50*I)

if(first()){
    holoCreate(1)
    holoCreate(2)
    holoCreate(3)
    holoPos(3, holoEntity(3):pos() + holoEntity(3):up()*295 + holoEntity(3):forward()*285)
    runOnTick(1)
    holoEntity(1):setTrails(5,5,5,"trails/laser",vec(255,255,255),255)
    holoEntity(2):setTrails(5,5,5,"trails/laser",vec(255,255,255),255)
    holoEntity(3):setTrails(5,5,5,"trails/laser",vec(255,0,0),255)
}
holoPos(1,holoEntity(1):toWorld(vec(0,5,0)))
holoAng(1,holoEntity(1):toWorld(ang(0,0,1)))
holoPos(2, holoEntity(2):toWorld(vec(-5,0,0)))
holoAng(2, holoEntity(2):toWorld(ang(1,0,0)))
holoPos(3, holoEntity(3):toWorld(vec(0,5,0)))
holoAng(3, holoEntity(3):toWorld(ang(0,1,0)))

