@name c4
@model models/weapons/w_c4_planted.mdl
@outputs Time
@persist Current Sploded
Time=750
if (first()) {soundPlay(0,0,"weapons/c4/c4_plant.wav")}
if (!Sploded) {
soundPlay(1,0,"weapons/c4/c4_beep1.wav")
soundVolume(1+Current,500)
Current+=5
if (Current>=Time) {
    for (I=1, 4) {
        Penis=propSpawn("models/props_c17/oildrum001_explosive.mdl",entity():pos(),1)
        Penis:propBreak()
    }
    timer("End",4000) Sploded=1 }
}
if (clk("End")) {selfDestructAll()}
interval(Time-Current)
