@name 
@inputs 
@outputs Fire START
@persist E:entity 
@trigger 
interval(1)
if(first()){
holoCreate(1)
E = entity():isWeldedTo()
holoCreate(2)
holoPos(2,owner():pos() + vec(0,-30,45))
timer("start",10000)
}
if(clk("start")){
START = 1}

if(START==1){
E:setPos(holoEntity(2):pos())
E:setAng(holoEntity(2):angles())
holoPos(1,owner():pos() + vec(0,0,45))
holoAng(1,owner():angles()-40)
holoAng(2,holoEntity(1):angles() - 45)

holoParent(2,1)



    timer("fire",1000)
if(clk("fire")){Fire = 999
    timer("fire2",500)}
if(clk("fire2")){Fire= 0
timer("fire",1000)}


}
