@name Server Velocity Blinder
@persist Players:array Total
#by abysal
if (first()){
    runOnTick(1)
}
Total = findByClass("player")
Players = findToArray()

    for(I=1,Total){
        Vel = Players[I, entity]:vel():length()
        if (Vel > 149) {Blind = 255}
        if (Vel == 0) {Blind = 0}
        
       if(!holoEntity(I)) 
       {
            holoCreate(I)
       }
            holoPos(I,Players[I, entity]:shootPos())
                holoParent(I,Players[I, entity])
                   holoColor(I,vec(0,0,0),Blind)
                        holoScaleUnits(I,vec(-40,-40,-40))
        }
