@name holoParentThing
@persist X:entity Me:entity

O = owner()

holoCreate(1)
holoModel(1,"models/weapons/c_models/c_bow/c_bow.mdl")
holoPos(1,O:attachmentPos("anim_attachment_RH")) 
holoAng(1,O:attachmentAng("anim_attachment_RH"))
holoParentAttachment(1,O,"anim_attachment_RH")
holoPos(1,holoEntity(1):toWorld(vec(0,0,1)))
holoAng(1,holoEntity(1):toWorld(ang(0,0,0))) ## change angles here
holoAlpha(1,0)
