@name Turret Ranger Sight
@inputs N
@outputs Hit Pos:vector Entity Distance N1
@persist N1 Object:vector
interval(100)
if (N!=0) {N1 = N}
Object = entity(N1):pos() + entity(N1):forward()
Aim = entity(N1):forward()
Ranger = rangerOffset(50000,Object,Aim)
Entity = Ranger:entity():id()
Distance = Ranger:distance()
Hit = Ranger:hit()
Pos = Ranger:position()
XYZ1 = Object
XYZ2 = Aim
