@name NPC control
@inputs Reset
@outputs 
@persist Setup
if(Setup != 23){Zom = npcSpawn("npc_manhack", entity():pos() +vec(0,0,100))
Zom:npcRelationship(entity():owner(),"like",999)
Zom:npcGiveWeapon("rpg")
Setup = 23}
if(Reset == 1) {Setup = 0}
selfDestruct()
