@name GeneratedHolo chirpcake
@persist E:entity HOLO_INDEX
@trigger all
## FUNCTIONS ##
if(first() || duped()){

   function void createHolo(Model:string,Scl:vector,Pos:vector,Ang:angle,Color:vector,Mat:string,Skin:number){

         holoCreate(HOLO_INDEX)
         holoModel(HOLO_INDEX,Model)
         holoPos(HOLO_INDEX,Pos)
         holoAng(HOLO_INDEX,Ang)
         holoScale(HOLO_INDEX,Scl)
         holoParent(HOLO_INDEX,E)
         holoSkin(HOLO_INDEX,Skin)
         holoColor(HOLO_INDEX,Color)
         holoMaterial(HOLO_INDEX,Mat)

         HOLO_INDEX+=1
   }
}

## GENERATED ##

if(first() || duped()){

E = entity()
   createHolo("models/props_forest/bird.mdl",vec(1),E:toWorld(vec(-0.01,0.06,-4.83)),E:toWorld(ang(0,-45.2,0)),vec(255,255,255),"",0)
   createHolo("models/props_forest/bird.mdl",vec(1),E:toWorld(vec(14.53,23.88,-76.42)),E:toWorld(ang(0,-87.9,0)),vec(255,255,255),"",0)
   createHolo("models/props_forest/bird.mdl",vec(1),E:toWorld(vec(38.64,21.08,-46.22)),E:toWorld(ang(0.03,-69.13,0)),vec(255,255,255),"",0)
   createHolo("models/props_forest/bird.mdl",vec(1),E:toWorld(vec(15.28,24.57,-26.86)),E:toWorld(ang(4.47,-45.02,0)),vec(255,255,255),"",0)
   createHolo("models/player/items/soldier/ro_helmet.mdl",vec(1),E:toWorld(vec(10.01,11.16,-33.26)),E:toWorld(ang(-67.76,-124.53,10.28)),vec(255,255,255),"",0)
   createHolo("models/player/items/soldier/ro_helmet.mdl",vec(1),E:toWorld(vec(49.12,31.21,-48.79)),E:toWorld(ang(-33.49,-63.06,25.67)),vec(255,255,255),"",0)
   createHolo("models/player/items/soldier/skull_horns_b2.mdl",vec(1),E:toWorld(vec(39.64,24.59,-83.5)),E:toWorld(ang(-25.16,-102.65,-0.24)),vec(255,255,255),"",0)
   createHolo("models/player/items/soldier/skull_horns_b2.mdl",vec(1),E:toWorld(vec(14.67,22.99,-83.63)),E:toWorld(ang(-25.15,-105.54,-0.16)),vec(255,255,255),"",0)
   createHolo("models/player/items/soldier/soldier_holiday_antlers.mdl",vec(1),E:toWorld(vec(28.32,20.64,-19.05)),E:toWorld(ang(62.56,87.82,4.01)),vec(255,255,255),"",0)
   createHolo("models/player/items/soldier/soldier_holiday_antlers.mdl",vec(1),E:toWorld(vec(27.38,23.03,-20.49)),E:toWorld(ang(38.44,80.85,-8.01)),vec(255,255,255),"",0)
   createHolo("models/player/items/soldier/soldier_holiday_antlers.mdl",vec(1),E:toWorld(vec(28.28,19.62,-19.33)),E:toWorld(ang(31.32,98.69,9.99)),vec(255,255,255),"",0)
   createHolo("models/player/items/sniper/c_bet_brinkhood.mdl",vec(1),E:toWorld(vec(27.91,27.17,-21.47)),E:toWorld(ang(35.03,-103.27,-8.22)),vec(255,255,255),"",0)
   createHolo("models/props_junk/watermelon01.mdl",vec(1),E:toWorld(vec(22.12,90.77,-74.26)),E:toWorld(ang(48.84,-92.79,-7.79)),vec(255,255,255),"",0)
   createHolo("models/props_junk/watermelon01.mdl",vec(1),E:toWorld(vec(37.55,81.38,-67.91)),E:toWorld(ang(55.09,-174.44,-60.49)),vec(255,255,255),"",0)
   createHolo("models/props_junk/metalbucket01a.mdl",vec(1),E:toWorld(vec(37.12,33.51,-52.52)),E:toWorld(ang(9.55,95.5,159.27)),vec(255,255,255),"sprops/textures/sprops_metal4",0)
   createHolo("models/props_junk/metalbucket01a.mdl",vec(1),E:toWorld(vec(21.75,29.25,-56.52)),E:toWorld(ang(16.05,31.81,169.84)),vec(255,255,255),"sprops/textures/sprops_metal4",0)
   createHolo("models/player/items/heavy/heavy_big_chief.mdl",vec(1),E:toWorld(vec(-0.21,2.87,-10.57)),E:toWorld(ang(-6.56,-18.64,-0.29)),vec(255,255,255),"",0)
   createHolo("models/player/items/heavy/heavy_big_chief.mdl",vec(1),E:toWorld(vec(12.89,-0.81,-12.34)),E:toWorld(ang(28.01,-157.94,-25.96)),vec(255,255,255),"",0)
   createHolo("models/player/items/all_class/merasmus_skull_medic.mdl",vec(1),E:toWorld(vec(7.85,-0.54,-20.71)),E:toWorld(ang(16.61,-103.44,-0.52)),vec(255,255,255),"",0)
   createHolo("models/weapons/c_models/c_picket/c_picket.mdl",vec(1),E:toWorld(vec(6.19,18.52,-44.73)),E:toWorld(ang(19.8,-115.48,-12.24)),vec(255,255,255),"",0)
   createHolo("models/weapons/c_models/c_ham/c_ham.mdl",vec(1),E:toWorld(vec(41.33,33.23,-48.9)),E:toWorld(ang(88.99,34.39,143.35)),vec(255,255,255),"",0)
   createHolo("models/player/items/heavy/heavy_big_chief.mdl",vec(1),E:toWorld(vec(14.03,28.66,-33.16)),E:toWorld(ang(-33.29,86.3,-46.92)),vec(255,255,255),"",0)
   createHolo("models/player/items/heavy/heavy_big_chief.mdl",vec(1),E:toWorld(vec(19.41,33.36,-32.86)),E:toWorld(ang(-18.25,64,-44.68)),vec(255,255,255),"",0)
   createHolo("models/player/items/heavy/heavy_big_chief.mdl",vec(1),E:toWorld(vec(35.78,41.02,-39.49)),E:toWorld(ang(-75.93,136.11,14.35)),vec(255,255,255),"",0)
   createHolo("models/player/items/heavy/heavy_big_chief.mdl",vec(1),E:toWorld(vec(35.29,37.13,-32.5)),E:toWorld(ang(-76.76,96.34,90.78)),vec(255,255,255),"",0)
   createHolo("models/player/items/heavy/heavy_big_chief.mdl",vec(1),E:toWorld(vec(27.46,28.88,-23.76)),E:toWorld(ang(5.62,-108.84,0.72)),vec(255,255,255),"",0)
   createHolo("models/player/items/heavy/heavy_big_chief.mdl",vec(1),E:toWorld(vec(24.74,30.5,-32.67)),E:toWorld(ang(-36.05,-35.02,6.93)),vec(255,255,255),"",0)
   createHolo("models/player/items/heavy/heavy_big_chief.mdl",vec(1),E:toWorld(vec(31.79,31.67,-29.09)),E:toWorld(ang(-65.72,-164.83,20.57)),vec(255,255,255),"",0)
   createHolo("models/player/items/heavy/heavy_big_chief.mdl",vec(1),E:toWorld(vec(27.41,33.49,-49.29)),E:toWorld(ang(-44.67,-179.93,3.34)),vec(255,255,255),"",0)
   createHolo("models/player/items/heavy/heavy_big_chief.mdl",vec(1),E:toWorld(vec(29.67,33.59,-49.85)),E:toWorld(ang(-48.66,-16.66,4.48)),vec(255,255,255),"",0)
}
