@name 
@inputs 
@outputs 
@persist E:entity F:entity H:entity
@trigger 
@model models/hunter/blocks/cube4x6x4.mdl
#
interval(1)
if(first()){
    E = entity()
    E:setAlpha(0)
    holoCreate(1)
    holoModel(1,"models/props/de_tides/Vending_turtle.mdl")
    holoScale(1,vec(30,30,30))
    holoParent(1,E)
 F = findPlayerByName("Officer")   
H = propSpawn("models/hunter/blocks/cube025x025x025.mdl",vec(0,0,10),1)
H:setAlpha(0)
}
HH = H:pos():z()
if(changed(F:pos():z() < HH)){
# concmd("evs explode " + F:name())   
} 
                   T = F:pos()
        V = (T - E:pos() + vec(0, 0, 5)) * 99
        E:applyForce(V + $V * 5)
if(F:inNoclip()){
 #   concmd("evs noclip " + F:name() + " 0")
}



