@name Basic_propspawn
@inputs 
@outputs 
@persist A B C [O E Ew Prop]:entity 
@trigger 
interval(1)
if(first()){
A=0
B=0
C=0
O=owner()
E=entity()
Ew=entity():isWeldedTo()
propSpawnEffect(0)
Prop=propSpawn("models/props_junk/watermelon01.mdl",E:pos()+E:up()*20+E:right()*0+E:forward()*0,0)
Prop:setColor(vec4(0,255,0,255))
Prop:setMaterial("")
Prop:propGravity(0)
Prop:applyForce(vec(0,0,0))
Prop:applyAngForce(ang(0,0,0))
Prop:propFreeze(0)
}
