@name Fuck
@inputs Ball:entity
@outputs 
@persist V:vector
@trigger 
runOnTick(1)

if(first() || duped()){
    
    
    }
Ply = findPlayerByName("Excali")
V = (Ply:pos() - Ball:pos())*100000

Ball:applyForce(V + $V*5)

Ball:setMass(50000)
