@name 
@inputs 
@outputs HOLONUM HOLOPOS
@persist 
@trigger 
runOnTick(1)
if(first()){
    HOLONUM=1
    HOLOPOS = 0
holoCreate(1)
holoCreate(2)
holoCreate(3)
holoCreate(4)
holoCreate(5)
holoCreate(6)
holoCreate(7)
holoCreate(8)
holoPos(1,entity():pos() + vec(0,20,10))
holoPos(2,entity():pos() + vec(0,40,10))
holoPos(3,entity():pos() + vec(0,60,10))
holoPos(4,entity():pos() + vec(0,80,10))
holoPos(5,entity():pos() + vec(0,100,10))
holoPos(6,entity():pos() + vec(0,120,10))
holoPos(7,entity():pos() + vec(0,140,10))
holoPos(8,entity():pos() + vec(0,20,10))
holoAlpha(8,0)
holoColor(1,vec(20,255,255))
}

if(owner():keyReload()){
    HOLONUM++
    HOLOPOS++
    holoPos(HOLOPOS,holoEntity(HOLONUM):pos())
    HOLONUM++
    HOLOPOS++
    holoPos(HOLOPOS,holoEntity(HOLONUM):pos())
    HOLONUM++
    HOLOPOS++
    holoPos(HOLOPOS,holoEntity(HOLONUM):pos())
    HOLONUM++
    HOLOPOS++
    holoPos(HOLOPOS,holoEntity(HOLONUM):pos())
    HOLONUM++
    HOLOPOS++
    holoPos(HOLOPOS,holoEntity(HOLONUM):pos())
    HOLONUM++
    HOLOPOS++
    holoPos(HOLOPOS,holoEntity(HOLONUM):pos())
    HOLONUM++
    HOLOPOS++
    holoPos(HOLOPOS,holoEntity(HOLONUM):pos())
    HOLONUM = 1
    HOLOPOS = 0
    holoPos(8,holoEntity(8):pos() + vec(0,20,0))
    
}
