@name 
@inputs 
@outputs 
@persist E:entity
@trigger
interval(1)
if(first()){
holoCreate(1)
Me = owner()
}
print(holoEntity(1):angles())
S=owner():lastSaid():lower():explode(" ")
if(S[1,string]==">p"){
        hideChat(1)
  E=findPlayerByName(S[2,string])

G = E:angles():yaw()
  holoAng(1,ang(0,G,0))
        holoModel(1,E:model())

}



#holoAng(1,entity():toWorld((entity():pos()-E:pos()):toAngle()))
holoAng(1,ang(0,G,0))
