@name Holo Anim Testing
@inputs 
@outputs 
@persist Ang
@trigger 
if(first()){
 runOnTick(1)
 holoCreate(1)
 holoModel(1,owner():model())
 entity():setAng(ang(0,(entity():pos()-owner():pos()):toAngle():yaw()-180,0))
 entity():setColor(0,0,0,0)
 print("Press E to cycle up a holoAnim, press R to go back, and press X to see what holoAnim number that is.")
 holoAnim(1,71)
 Ang = 389
}

holoPos(1,entity():pos())
holoAng(1,entity():angles())
#+ang(0,0,90)
if(changed(owner():keyUse())&owner():keyUse()){
 Ang += 1
 holoAnim(1,Ang)
 hint("Anim Number "+Ang,1)
}

if(changed(owner():keyReload())&owner():keyReload()){
 Ang -= 1
 holoAnim(1,Ang)
 hint("Anim Number "+Ang,1)
}

if(changed(owner():keyZoom())& owner():keyZoom()){
    hint("The curretn Anim Number is "+Ang,3)
}

holoSetPose(1,"move_x",1)
#holoSetPose(1,"move_scale",1)
