@name Dragon
@inputs 
@outputs ID Load
@persist Key AF Load ID
@trigger 
@model models/hunter/plates/plate1x1.mdlee
runOnTick(1)
O=owner()
Key=O:keyAttack2()
if(first()){
    timer("1",100)
    for(I=1,75){
     holoCreate(I)   
    }  
}
Load=1
AF=1

if(changed(AF)){
    holoScale(1,vec(10,4,4)) #telo
    holoScale(3,vec(2,1.5,1.5)) 
    holoScale(5,vec(2,1.5,1.5)) 
    holoScale(7,vec(2,1.5,1.5)) 
    holoScale(9,vec(2,1.5,1.5)) 
    holoScale(11,vec(2,1.5,1.5)) 
    holoScale(12,vec(2,2.5,2)) 
    holoScale(13,vec(2,2,0.5)) 
    holoScale(14,vec(2,2,0.5)) 
    holoScale(16,vec(0.7,7,0.7)) 
    holoScale(18,vec(0.7,6,0.7)) 
    holoScale(20,vec(4,7,0.1)) 
    holoScale(21,vec(3,6,0.1)) 
    holoScale(23,vec(0.7,7,0.7)) 
    holoScale(25,vec(0.7,6,0.7)) 
    holoScale(26,vec(4,7,0.1)) 
    holoScale(27,vec(3,6,0.1)) 
   ############################
    holoScale(29,vec(2,1.5,1.5))
    holoScale(31,vec(2,1.5,1.5))
    holoScale(33,vec(2,1.5,1.5))
    holoScale(35,vec(2,1.5,1.5))
    holoScale(37,vec(2,1.5,1.5))
    holoScale(39,vec(2,1.5,1.5))
    holoScale(41,vec(2,1.5,1.5))
    holoScale(42,vec(1.4,0.5,4))
    holoScale(43,vec(1,0.5,3))
    holoScale(44,vec(0.7,1.2,2.2))
    holoScale(45,vec(1.4,0.5,4))
    holoScale(46,vec(1,0.5,3))
   ############################
    holoPos(24,holoEntity(1):pos()+vec(50,-107,22))
   #[ holoPos(25,holoEntity(1):pos()+vec(50,,))
    holoPos(26,holoEntity(1):pos()+vec(,,))
    holoPos(27,holoEntity(1):pos()+vec(,,))
    holoPos(28,holoEntity(1):pos()+vec(,,))
    holoPos(29,holoEntity(1):pos()+vec(,,))
    holoPos(30,holoEntity(1):pos()+vec(,,))
    holoPos(31,holoEntity(1):pos()+vec(,,))
    holoPos(32,holoEntity(1):pos()+vec(,,))
    holoPos(33,holoEntity(1):pos()+vec(,,))
    holoPos(34,holoEntity(1):pos()+vec(,,))
    holoPos(35,holoEntity(1):pos()+vec(,,))
    holoPos(36,holoEntity(1):pos()+vec(,,))
    holoPos(37,holoEntity(1):pos()+vec(,,))
    holoPos(38,holoEntity(1):pos()+vec(,,))
    holoPos(39,holoEntity(1):pos()+vec(,,))
    holoPos(40,holoEntity(1):pos()+vec(,,))
    holoPos(41,holoEntity(1):pos()+vec(,,))
     ]#
}
