@name ermahgerdterner

#include "lib/variable"

if( first() ) {
    
    for( I = 1, 80 ) {
        holoCreate( I )
        holoScaleUnits( I, vec(1) )
        holoPos( I, entity():pos() + vec(0,0,I) )
        holoColor( I, hsv2rgb( 360 * ( I / 80 ), 1, 1 ) )
    }
    
}
