@name 
@inputs Sc:wirelink
@outputs Reset
@persist  ISADMIN:string ISSUPERADMIN:string ISCROUCH:string ISNOCLIP:string
@persist Array:array Distance Result:string Times Damage HoloDist Circle X Y
@persist PVP:string MAP:string
interval(5000)
Distance = 250
Result = ""
if (clk("check")) {
    findInSphere(entity():pos(), Distance)
    Array = findToArray()

    for(I=1,Array:count()) {
        if(Array[I,entity]:isPlayer()) {
            if(Array[I,entity]:isAlive()) {
                if (Result != "whip") {
                    #concmd("say get away from me" + Result + " " + Array[I,entity]:name():sub(1,25) + "")
                    NAME = Array[I,entity]:name():sub(1,25)
}}}}}
if (clk("check")) {
    findInSphere(entity():pos(), Distance)
    Array = findToArray()

    for(I=1,Array:count()) {
        if(Array[I,entity]:isPlayer()) {
            if(Array[I,entity]:isAlive()) {
                if(Array[I,entity]:isAdmin()){
                if (Result != "whip") {
ISADMIN = "Yes"
}}}}}}
else{ISADMIN = "No"}

if (clk("check")) {
    findInSphere(entity():pos(), Distance)
    Array = findToArray()

    for(I=1,Array:count()) {
        if(Array[I,entity]:isPlayer()) {
            if(Array[I,entity]:isAlive()) {
                if(Array[I,entity]:isSuperAdmin()){
                if (Result != "whip") {
ISSUPERADMIN = "Yes"

}}}}}}
else{ISSUPERADMIN = "No"}

if (clk("check")) {
    findInSphere(entity():pos(), Distance)
    Array = findToArray()

    for(I=1,Array:count()) {
        if(Array[I,entity]:isPlayer()) {
            if(Array[I,entity]:isAlive()) {
                if(Array[I,entity]:inNoclip()){
                if (Result != "whip") {
      ISNOCLIP = "Yes"              
}}}}}}
else{ISNOCLIP =  "No"}

if (clk("check")) {
    findInSphere(entity():pos(), Distance)
    Array = findToArray()

    for(I=1,Array:count()) {
        if(Array[I,entity]:isPlayer()) {
            if(Array[I,entity]:isAlive()) {
                if(Array[I,entity]:isCrouch()){
                if (Result != "whip") {
ISCROUCH = "Yes"
}}}}}}
else{ISCROUCH = "No"}

Sc:writeString("Name : " + NAME,0,0 + 0,900)
Sc:writeString("",0,1 +0,1000)
Sc:writeString("Is Admin : " + ISADMIN,0,2 +0,600)
Sc:writeString("",0,3 +0,1000)
Sc:writeString("Is Super Admin : " + ISSUPERADMIN,0,4 +0,600)
Sc:writeString("",0,5 +0,1000)
Sc:writeString("Is Noclipped : " + ISNOCLIP,0,6 +0,600)
Sc:writeString("",0,7 +0,1000)
Sc:writeString("Is Crouched : " + ISCROUCH,0,8 +0,600)
Sc:writeString("",0,0 +9,1000)
Sc:writeString("PVP : " + PVP,0,10 +0,1000)
Sc:writeString("",0,0 +11,1000)
Sc:writeString("Map : " + MAP,0,12 +0,1000)
Sc:writeString("",0,0 +13,1000)
Sc:writeString("Players Online :"+players():count()+"/"+maxPlayers()+" players",0,14 + 1,999)
timer("reset",1500)
timer("check",225)

if(clk("reset")){
Reset = 1
}else{
Reset = 0}


if(playerDamage()){
    PVP = "Off"
}
else{PVP = "On"}

MAP = map()

