@name Chair Exit fixer
@inputs
@outputs
@persist [D DO]:entity
@trigger 
E=entity()
EC=E:isConstrainedTo()
if(!EC:type():find("vehicle")){selfDestruct()}

D=EC:driver()
if(D){
    DO=D
}

if(DO&!D){
    DO:setPos(EC:pos()+vec(20,0,0))
    print("It happened!")
}
