@name Sphere
@persist Timer
interval(10)
Me=owner()
Chip=entity()
Timer=Timer+1*1
T=Timer

if(first()) {holoCreate(1)}

holoModel(1,"models/weapons/w_models/w_toolbox.mdl")
holoPos(1,Chip:pos()+vec(0,0,25))
holoAng(1,ang(0,T,0))
#holoColor(1,vec(155,0,0))
#holoScale(1, vec(1,1,2))
