@name Strider Spawner
@inputs 
@outputs 
@persist A1:entity
if (first()) {
S=npcSpawn("npc_strider",entity():pos())
S:npcRelationship(owner(),"like",99)
S:npcRelationship("combine","hate",99)
timer("Wait",1)
}
if (clk("Wait")) {selfDestruct()}
