@name Random Weapon Giver
@persist TempPlayer:array Weapon:string WeaponList:array TSPlayer:entity SPlayer:array Player:string

runOnTick(1)

timer("gun", 1000)

    findByModel(Meg)
TempPlayer = findToArray()

TSPlayer = TempPlayer[random(TempPlayer:count()), entity]

SPlayer = TSPlayer:name():explode(" ")

Player = SPlayer[1, string]

WeaponList = array("weapon_crowbar")

Weapon = WeaponList[random(WeaponList:count()), string]

if(clk("gun")){
concmd("A.Guz " + Player + " " + Weapon)
}
