@name 
@inputs 
@outputs Fade
@persist E:entity
@trigger 
interval(1)
if(first()){E = entity()
Scale = 100}
findExcludeClass("*")
findIncludeClass("player")
findInSphere(E:pos(),Scale)
if(find()){
Fade = 1}
else{Fade = 0}
print(_HUD_PRINTCENTER,Fade:toString())
