@name In Range Name thing
@inputs 
@outputs FIRE
@persist 
@trigger 
@persist Array:array Distance Result:string Times Damage HoloDist Circle X Y
@model 


E = entity()
if(first()){

}

if(clk("reset")){FIRE = 0}
interval(1)
timer("check",160)
Distance = 150
Result = ""
Times = 100
Damage = 20
interval(1000)
if (clk("check")) {
    findInSphere(entity():pos(), Distance)
    Array = findToArray()
    for(I=1,Array:count()) {
        if(Array[I,entity]:isPlayer()) {
            if(Array[I,entity]:isAlive()) {   
                if(Array[I,entity] != owner()){
                                    if(Array[I,entity] != findPlayerByName("skinny")){
                    if(Array[I,entity] != findPlayerByName("carden")){

                                   

FIRE = 999

}}}}}}}
else{timer("reset",3000)}
                    
