@name Holo controller
@inputs Button Button2 Button3 Button4 Button5 Button6
@outputs 
@persist 
@trigger 
runOnTick(1)
if(first()){
    holoCreate(1)
    holoModel(1,"models/props_junk/PlasticCrate01a.mdl")
}

if(Button==1){
holoPos(1,holoEntity(1):pos() + vec(0,10,0))}

if(Button2==1){
holoPos(1,holoEntity(1):pos() + vec(10,0,0))}

if(Button3==1){
holoPos(1,holoEntity(1):pos() + vec(0,0,10))}

if(Button4==1){
holoPos(1,holoEntity(1):pos() + vec(-10,0,0))}

if(Button5==1){
holoPos(1,holoEntity(1):pos() + vec(0,0,-10))}

if(Button6==1){
holoPos(1,holoEntity(1):pos() + vec(0,-10,0))}

holoAng(1,owner():angles())
