@name 
@inputs 
@outputs 
@persist 
@trigger 
interval(1)
G = owner():aimEntity()
H = G:health()
    J = G:name()
if(owner():keyReload()){
    if(G:isPlayer()){
    I = H - 5
    K = owner():health() + 5
concmd("evs hp " + owner():name()+ " " + K)
    concmd("evs hp "+ J + " " + I)
}
}
if(H==5){
    concmd("evs slap " + J)
}
