@name BHop Assist MK.II
if(first()) {
    owner():disableFallDamage()
    local Holos=10
    #[for(I=1,Holos) {
        holoCreate(I)
        holoPos(I,owner():pos()+vec(0,0,5*I))
        holoParent(I,owner())
        holoEntity(I):setTrails(32,16,2,"trails/laser",vec(255),255)
        holoScale(I,vec())
        holoAlpha(I,0)
    }]#
}

interval(1)
if(owner():keyAttack2()) {
    owner():applyPlayerForce((owner():eyeAngles()):forward()*1000*vec(1,1,0))
}
runOnLast(1)
if(last()) {
    owner():enableFallDamage()
    owner():removeTrails()
}
