@name KINECT RAGDOLL GAME AMMUT
@inputs 
@outputs CamPos:vector CamAng:angle  
@persist E:vector G:entity
@trigger 
interval(1)
if(owner():keyReload() & owner():keyReload()){
    
E  = owner():aimPos()
G = owner():aimEntity()
 holoPos(1,G:attachmentPos("eyes"))
holoParentAttachment(1,G,"eyes")

}

if(first()){
    concmd("gm_spawn models/player/group01/female_06.mdl")
holoCreate(1)


}
CamPos = holoEntity(1):toWorld(vec(-75,-20,0))
CamAng = holoEntity(1):angles(),ang(0,180,0)

