@name 
@inputs 
@outputs 
@persist Y Limit Ents:array E:entity G:entity
@trigger 
interval(20)
if(first()){Limit = 1}
if(owner():keyAttack1()){
    if (Y <= Limit) {
        Y++
E = propSpawn("models/props_c17/FurnitureDrawer001a_Chunk03.mdl",owner():shootPos() + vec(0,0,-100),0)
E:propFreeze(0)
E:applyForce(vec(0,0,10000))
E:setMass(1)
Ents[Y,entity] = E
}}
if(Y > Limit){Y = 0
    Ents:propDelete()}
