@name Birthday Fireworks Server
@inputs Launch Detonate 
@outputs HoverOn Start Turn Thrust Explode Timed 
@outputs Active Distance Multiplyer
@persist HoverOn Start Turn Thrust Launch Detonate Timed Explode
interval(500)
timer("delay",500)
Boom = 13 
if (Launch) {
Thrust = 1}
if (Detonate) {
if (clk("delay")) {Timed += 1}
Start = 1
Pulser = 1
Turn = 1000
Thrust = 0 
HoverOn = 1
Launch = 0 
Distance = 500
Active = 1
Multiplyer = 1000
if (Timed>=Boom ) {Explode = 1}
} else {Pulser = 0 HoverOn = 0 Timed = 0 Active=Distance=Multiplyer=0}
