@name Dup Bomber
@inputs
@outputs Detonate
@persist Use
@trigger 
#Bomb="gmod_wire_explosive"
Bomb="gmod_wire_simple_explosive"
Det="Detonate"
Detonate=1
O=owner()
runOnTick(1)
Use=O:keyUse()
if(O:weapon():type():find("cannon")&Use&changed(Use)){
    entitySpawn(Bomb,O:aimPos(),0):createWire(entity(),Det,Det)
}
