@name holo2
@inputs 
@outputs 
@persist 
@trigger 

runOnTick(1)

Chippos=entity():pos()

if(first()| duped()){
holoCreate(1)
holoModel(1,"cube")
holoMaterial(1,"phionix_storms/cube")
holoScale(1, vec(10,10,10))
holoColor(1, vec(0,0,255))
holoShadow(1,100)
holoPos(1,entity():pos() + vec(0,0,500))
holoParent(1,entity())

holoCreate(2)
holoModel(2,"cube")

holoColor(2,vec(0,0,0))



}
T = entity():pos():z()

holoScale(2,vec(T,T,1))

holoPos(2,entity():pos() + vec(0,0,-T))


