@name Basic_ranger
@inputs 
@outputs Distance
@persist A B C [O E Ew]:entity Ranger:ranger
@trigger 
interval(1)
if(first()){
A=0
B=0
C=0
O=owner()
E=entity()
Ew=entity():isWeldedTo()
holoCreate(1)
holoPos(1,E:pos()+E:up()*0+E:right()*0+E:forward()*0)
holoAng(1,E:angles()+ang(0,0,0))
holoColor(1,vec(1,255,1))
holoAlpha(1,255)
holoScale(1,vec(1,1,1))
holoModel(1,"cube")
holoShadow(1,1)
#holoParent(1,E)
}
holoPos(1,Ranger:pos())
Ranger=rangerOffset(50,E:pos(),E:up())
Distance=Ranger:distance()
