@name SCOUT NPC
@inputs 
@outputs 
@persist 
@trigger 

interval(2500)
if( first() ){holoCreate(1)}
holoModel(1,"models/player/scout.mdl")
holoMaterial(1,"models/player/scout.mdl")


Chip = entity()
It = owner()
runOnChat(1)

Chip = entity()
runOnChat(1)
It=owner()

#holoAnim(1,251)

if (It:lastSaid() == "dance") {
holoAnim(1,251)
}

if (It:lastSaid() == "normal"){
holoAnim(1,253)
}

if (It:lastSaid() == "highfive"){
holoAnim(1,145)}

if (It:lastSaid() == "slap"){
holoAnim(1,146)}



if (It:lastSaid() == "laugh"){
holoAnim(1,150)}

if (It:lastSaid() == "thriller"){
holoAnim(1,161)}

if (It:lastSaid() == "wimp"){
holoAnim(1,170)}

if (It:lastSaid() == "wimp2"){
holoAnim(1,178)}

if (It:lastSaid() == "spazz"){
holoAnim(1,247)}

if (It:lastSaid() == "backstab"){
holoAnim(1,249)}

if (It:lastSaid() == "derp"){
holoAnim(1,252)}

if (It:lastSaid() == "civi"){
holoAnim(1,1)}

