@name 
@inputs 
@outputs 
@persist E:entity F
@trigger 
interval(1)
if(first()){
E = entity():isWeldedTo()
E:setAlpha(0)
F = 0
entity():propNotSolid(1)
}



if(changed(owner():keyUse())){
    
 F++
  
}
 E:propNotSolid(F)
print(_HUD_PRINTCENTER,F:toString())

if(F > 1){
F = 0}

if(F == 0){
E:setPos(owner():pos())}
