@name killer
@outputs Gyro:angle
@persist V:vector

runOnTick(1)

Plate = entity()
Me = owner()

P = Plate:elevation(Me:aimPos())
Y = Plate:bearing(Me:aimPos())
R = Plate:angles():roll()

Gyro = -ang(P,Y,R)*1000

Plate:applyAngForce(Gyro + $Gyro*5)

V = (Me:pos() - Plate:pos() + vec(0,0,100))*500

Plate:applyForce(V + $V*5)


