@name NPCs FEAR ME
@inputs 
@outputs C Count
@persist E:array C
@trigger all
interval(100)
O=entity():owner()
findInSphere(entity():pos(),3000)
findIncludeClass("npc_")
E=findToArray()
Count=E:count()
C=1
while(C<=Count){
#E:entity(C):npcRelationship("player","fear",99)
E:entity(C):npcRelationship(O,"like",99)
print(O:npcDisp(E:entity(C)))
C++
}

