@name Kill Tracer
@inputs
@outputs Target:entity
@persist [K D]:array
@trigger 
interval(100)
O=owner()
P=players()
if(changed(O:deaths())){
    for(C=1,P:count()){
        if(K[C,number]!=P[C,entity]:frags()){
            Target=P[C,entity]
            print(P[C,entity]:name()+" killed you!")
            
        }
    }
}
for(C=1,P:count()){
    K:pushNumber(P[C,entity]:frags())
    D:pushNumber(P[C,entity]:deaths())
}

