@name E2 protection
@persist A:entity 
interval(100)
holoEntity(1):setAlpha(owner():keyWalk() ? 0 : 210)
entity():setPos(owner():keyWalk() ? holoEntity(1):pos() : vec(10000,10000,10000))
if (first()) {
    A = entity():isWeldedTo(), holoCreate(1), holoModel(1,entity():model()), holoParent(1,A)
}

if (owner():keyWalk()) {
    entity():setAng(holoEntity(1):angles())
    weld(entity(),A)
}else{
    entity():constraintBreak(A)
}


