@name Deathblade
@inputs W A S D Mouse1 Mouse2 Shift Bearing
@outputs RotatedRel:vector
@persist Setup
@model models/Gibs/HGIBS_rib.mdl
K = 200
interval(10)
RelativeXYZ= entity():owner():aimPos() - entity():pos() + vec(0,0,70)
EntVel=entity():isConstrainedTo():vel() 
Mass=entity():isConstrainedTo():mass()+1
Var1 = K*RelativeXYZ-EntVel*Mass/1
applyForce(Var1)
entity():setAlpha(0)
if(!entity():isConstrainedTo()){selfDestruct()}
