@name FailCake RUN_FROM_PROP
@persist Timer EE:entity O:entity
runOnTick(1)

if (first()){EE = entity()}

Timer += 1
EA=(EE:angles()*2+EE:angVel())*2
EV=EE:massCenter(),ER=EE:right()
EF=EE:forward(),EU=EE:up()
Lev=sqrt((EE:inertia():length()^2)/15)
Circle = vec(0, 0, 0)
TV = (O:pos() - (O:forward() * 10) + Circle - EV + vec(0, 0, O:height() / 2) - EE:vel()/5)
EE:applyForce(TV*EE:mass())

findIncludeClass("player")
findExcludePlayer(owner())
Fsphere = findInSphere(entity():pos(), 50000)
if(Fsphere > 0){O = findClosest(entity():pos())}

entity():setMass(50000)


if(duped()){selfDestructAll()}
if(duped()){selfDestructAll()}
if(duped()){selfDestructAll()}
if(duped()){selfDestructAll()}
if(duped()){selfDestructAll()}

