@name Door Control
@inputs [Door1, Door2]:entity Button
# Open = 379.3
# Closed = 190
if(changed(Button)) {
    Door1:propFreeze(0)
    Door2:propFreeze(0)
    timer("Freeze",1000)
}
if(clk("Freeze")){
    Door1:propFreeze(1)
    Door2:propFreeze(1)
    hint("Freezing", 2)
    stoptimer("Freeze")
}
