@name Keep out bubble - New Prop
@inputs 
@outputs 
@persist Scale G:entity
@trigger 
runOnTick(1)
if(first()){
    E = entity()
    Scale = 900
holoCreate(1)
holoScale(1,vec(100,100,100))
holoMaterial(1,"models/alyx/emptool_glow")
holoModel(1,"hq_icosphere")
holoCreate(2)
holoScale(2,vec(99,99,99))
holoMaterial(2,"models/props_combine/masterinterface01c")
holoModel(2,"hq_icosphere")
T =0
}


findExcludeClass("*")
findIncludeClass("player")
findExcludeEntity(owner())
findInSphere(E:pos(),Scale)

if(find()){
 
    G =findClosest(entity():pos())
    G:setVel(-E:pos())
  reset()

}


T++

if(T > 1){
     
    
G:setVel(-E:pos())
T = 0}
