@name 
@inputs 
@outputs 
@persist T
@trigger 
runOnTick(1)
if(first()){
T = 0}
    
if(owner():keyAttack1()){
    if(T < 1){
   G =  propSpawn("models/props/cs_militia/skylight_glass.mdl",owner():pos() + vec(0,0,100),0)
   G:applyForce(owner():aimPos() * G:mass())
T++
timer("T",2000)
}
}

if(clk("T")){
T = 0}
