@name Turret ammut
@inputs 
@outputs 
@persist 
@trigger 
interval(1)
if(first()){
    holoCreate(1)
    holoModel(1,"models/combine_turrets/floor_turret.mdl")
    Turret = holoEntity(1)
    Me = owner()

}

   Pos = Turret:toWorld(vec(0,0,30))
    Ang = -Turret:toLocal((Me:aimPos() - Pos):toAngle())
    
