@name BaseBall e2
@model models/props_c17/pottery07a.mdl
@persist  Ents:array  Limit Ent:entity Y
entity():setMaterial("models/shadertest/shader4")
if (first()) {Y = 0 Limit = 1}
interval(1500)
if (Y <= Limit) {
  Ent = propSpawn("models/props_junk/PopCan01a.mdl",1)   
    Ent:propFreeze(0)
    propSpawnEffect(0)
Ents[Y,entity] = Ent
Y++
}
if(Y == 2){
Ents:propDelete()
Y = 0
}
