@name R2-D2

runOnTick(1)
holoCreate(1)
holoModel(1,"hq_rcylinder")
holoColor(1, vec(255,255,255))
holoPos(1, entity():pos() +vec(0,0,30))
holoAng(1, ang(30,0,0))
holoScale(1, vec(2,2,3))

holoCreate(2)
holoModel(2,"hq_dome")
holoColor(2, vec(0,0,255))
holoPos(2, entity():pos() +vec(7,0,42))
holoAng(2, ang(30,0,0))
holoScale(2, vec(2,2,2))

holoCreate(3)
holoColor(3, vec(255,255,255))
holoPos(3, entity():pos() +vec(3,12,20))
holoScale(3, vec(0.5,0.3,3))

holoCreate(4)
holoColor(4, vec(255,255,255))
holoPos(4, entity():pos() +vec(3,-12,20))
holoScale(4, vec(0.5,0.3,3))

holoCreate(5)
holoModel(5,"pyramid")
holoPos(5, entity():pos() +vec(3,12.2,8))
holoScale(5, vec(1.2,0.7,1.2))
holoCreate(6)
holoModel(6,"pyramid")
holoPos(6, entity():pos() +vec(3,-12.2,8))
holoScale(6, vec(1.2,0.7,1.2))

holoCreate(7)
holoPos(7, entity():pos() +vec(0.5,-4,50))
holoColor(7, vec(0,0,0))
holoScale(7, vec(0.3,0.3,0.3))
holoAng(7, ang(45,20,13))

holoCreate(8)
holoModel(8,"hq_cylinder")
holoPos(8, entity():pos() +vec(-0.2,0,30))
holoColor(8, vec(70,70,70))
holoAng(8, ang(30,0,0))
holoScale(8, vec(2,1.9,1))

holoCreate(9)
holoModel(9,"hq_dome")
holoPos(9, entity():pos() +vec(3,12,34))
holoScale(9, vec(0.8,0.4,1.2))

holoCreate(10)
holoModel(10,"hq_dome")
holoPos(10, entity():pos() +vec(3,-12,34))
holoScale(10, vec(0.8,0.4,1.2))

holoCreate(11)
holoModel(11,"hq_dome")
holoPos(11, entity():pos() +vec(8.8,0,44.8))
holoScale(11, vec(1.9,1.9,1.6))
holoAng(11, ang(30,0,0))

holoCreate(12)
holoPos(12, entity():pos() +vec(3,12.1,20.5))
holoColor(12, vec(0,0,255))
holoScale(12, vec(0.3,0.3,2.5))

holoCreate(13)
holoPos(13, entity():pos() +vec(3,-12.1,20.5))
holoColor(13, vec(0,0,255))
holoScale(13, vec(0.3,0.3,2.5))
