@name 
@inputs Money Gun
@outputs Drop Pistol Money Shottie
@persist 
@trigger 
if(first()){Drop=0
    Money = 0}

if(Money==750){
    if(Gun==1){
    Pistol=1
    timer("reset",100)
}
}
if(clk("reset")){
    Money=0
Pistol = 0}


if(Money==800){
    if(Gun==2){
    Shottie=1
    timer("reset",100)
}
}
if(clk("reset")){
    Money=0
Shottie = 0}


