@name FailCake Truster Effect
@inputs Active
@outputs T E:entity 
@trigger all
@model models/dav0r/thruster.mdl

runOnTick(1)

if(first()){
E = entity()

holoCreate(1)
holoModel(1,"models/Effects/muzzleflash/minigunmuzzle.mdl")
holoPos(1,E:toWorld(vec(0,0,7))) 
holoAng(1,ang(180,90,0))
holoParent(1,E) 
Active = 1  
}

if(Active == 0){
T+=18
holoAng(1,E:toWorld(ang(0,180,90)))
}
