@name Shotgun Shells
@inputs 
@outputs Y Limit
@persist Ents:array
@trigger 

if (first()) {Y = 1 Limit = 5}
interval(2000)
if(Y < Limit){
    Y++
Ent = propSpawn("models/weapons/shells/shell_shotgun.mdl",0)
}
Ents[Y,entity] = Ent
if(Y>=Limit){Ents:propDelete()
Y = 1
}
