@name Chip Buddy
@persist V:vector
@model models/props_junk/sawblade001a.mdl

Chip = entity():pos()
Me = owner():shootPos() + vec(0,0,50)
Speed = entity():vel()
Weight = entity():mass()

interval(10)

V = Me - Chip
applyForce((V * 50 - Speed) * Weight)    
