@outputs Timer HoloZ Active Main HoloX HoloY Lol Faderate
runOnTick(1)
Timer +=0.01
Active=1
#set faderate to whatever you want
Faderate=0
HoloX=sin(Main)*32*Lol
HoloY=cos(Main)*32*Lol
Main=Timer*16*32
Lol=sin(Timer*16)
HoloZ = (cos(Timer*16)*32)
