@name Hover_Car
@inputs Act
@outputs L
@persist R:ranger D E:entity
@trigger all
interval(10)
rangerHitWater(1)
R=ranger(10000)
D = 60 - R:distance() 
#Hover Mech
E=entity():isWeldedTo()
L=vec(0,0,$D*5+D):length()
applyForce(vec(0,0,$D*5+D)*E:mass())
E:applyForce(-E:vel())
E:applyAngForce(-(E:angVel())*100)

