@name 
@inputs Sc:wirelink 
@outputs Reset
@persist 
@trigger 
runOnTick(1)
timer("people",3000)

if(clk("people")){
NAME = players()[random(1,numPlayers()),entity]:name()}

Sc:writeString("Random People Who Are on the server : " + NAME,0,0 + 0,900)

timer("reset",4000)
if(clk("reset"))
{Reset = 1}
else{Reset = 0}




