@name Physgun Beam
@inputs 
@outputs 
@model models/hunter/plates/plate.mdl
@persist A:string Q
@trigger 
interval(10)

if(first())
{
    Q = 0
}

Q++

if(Q == 1) {A = "sprites/physbeam"}




if(Q > 2)
{
    Q = 1
}

entity():setMaterial(A)

entity():setColor(255,255,0,255)


