@name RING OF FAILCAKE TEST HOLO   
@inputs 
@outputs Timer
@persist T
@trigger all

Timer=Timer+0.5*0.3
T=Timer

R = random(255)
G = random(255)
B = random(255)


if(first()) {holoCreate(1) holoCreate(2) Player = entity()
    #findPlayerByName("FailCake")
}
    

holoModel(1,"torus3")
holoAng(1,ang(T,T,0))
holoColor(1,vec(255,215,0))
holoAlpha(1, 100)
holoScale(1, vec(-1.5,-1.5,-1.5))
holoModel(2,"torus3")
holoPos(2,Player:pos())
holoPos(1,Player:pos())
holoAng(2,ang(T,T,0))
holoColor(2,vec(255,215,0))
holoScale(2, vec(1.5,1.5,1.5))
holoParent(1, Player)
holoParent(2, Player)
