@name Shrek is drek
@persist FA:angle PA R
if(first())
{
    runOnTick(1)
    holoCreate(1, entity():toWorld(vec(0,0,25))) #Normal view angle
    holoCreate(2, entity():toWorld(vec(0,0,50))) #New view angle
}

holoAng(1,owner():eyeAngles())

PA = angnorm(owner():eyeAngles():yaw())
R -= angnorm($PA) * 0.6
R *= 0.8 #Will make it kind of ease down
FA = angnorm(owner():eyeAngles())+ang(0,0,R)
holoAng(2,FA)
