@name 
@inputs 
@outputs 
@persist 
@trigger 
runOnTick(1)
AIM=owner():shootPos()

if(first()){
 holoCreate(1)
holoCreate(2)
    holoPos(2,holoEntity(1):pos()+vec(300,0,0))
    holoParent(2,holoEntity(1))

}
Z = holoEntity(2):pos():z()
holoPos(1,owner():pos()+vec(0,0,68))
holoAng(1,owner():eyeAngles())
if(Z == 0 ){
    holoPos(2,holoEntity(1):pos()+vec(300,0,-Z))
    print("SUB")
}
