@name Battle For Berlin Cap Point
@inputs 
@outputs GG:string
@persist TT Array:array
@trigger 
@model
if(first()){
    TT = 60
    E=entity()
    F = propSpawn("models/hunter/blocks/cube1x1x025.mdl",E:pos()+vec(0,0,5),1)
    E:setPos(F:pos()+vec(0,0,9))
}
runOnTick(1)
timer("check",160)
GG = TT:toString()
Distance = 300
if (clk("check")) {
    findInSphere(entity():pos(), Distance)
    Array = findToArray()
    for(I=1,Array:count()) {
        if(Array[I,entity]:isPlayer()) {
            if(Array[I,entity]:isAlive()) {
                
TT = TT - 0.1
}}}}

                


print(_HUD_PRINTCENTER,GG)
