@name 
@inputs 
@outputs 
@persist 
@trigger 

holoCreate(1)
holoModel(1,"cube")
holoColor(1,vec(255,255,255))

holoCreate(2)
holoModel(2,"models/weapons/w_irifle.mdl")
holoColor(2,vec(255,255,255))
holoPos(2,entity():pos() + vec(0,100,0))
holoAng(2,ang(0,135,0))


holoCreate(3)
holoModel(3,"models/Combine_Soldier_PrisonGuard.mdl")
holoColor(3,vec(255,255,255))
holoPos(3,entity():pos() + vec(0,0,30))
holoScale(3,vec(1,1,1))
holoAng(3,ang(0,135,0))
holoAlpha(3,255)
holoAnim(3,4)
