@name 
@inputs 
@outputs 
@persist 
@trigger 

    holoCreate(3)
    holoModel(3,"models/player/soldier.mdl")
    holoSkin(3,1)
    holoAnim(3,2)
    holoPos(3,entity():toWorld(vec(100,0,5)))
    holoAng(3,ang(0,180,0))
