@name Holographic Flag
@persist Timer Button
interval(10)
Chip=entity()
Me=owner()
Timer = Timer+1*1
T=Timer
    Player = owner()
    E = entity()
    holoCreate(1, E:pos())
    holoModel(1, "models/props_junk/Shovel01a.mdl")
    holoScale(1, vec(12,12,12) / 12)
    holoPos(1,Chip:pos()+vec(0,0,50))
    holoAng(1,ang(0,T,0))
    holoColor(1, vec(255,0,0))
    ##############################
     E:propNotSolid(0)  

