@name Contraption ID
@inputs Reset
@outputs Count Self ID:string
@persist Array:array Self ID:string Count 
if(first()){timer("Start",1000)}

if (clk("Start")) {
Array=entity():getConstraints() Self=entity():id()
Count=Array:count()}
if (Reset) {reset()}
if(Array:count()){interval(10)

gSetGroup(ID)
Self+=Array:popEntity():id()
ID = toString(Self)
}
if (!Array:count()) {
#Your chip here
if (clk("Start")) {hint(ID,7)}
}
