@name Be a Pyro - By Croco
@inputs 
@outputs 
@persist 
@trigger 

runOnTick(0.1)
if(first()){
    holoCreate(1)
    holoModel(1,"models/player/pyro.mdl")
    
}


#holoParent(1,owner())
holoPos(1,owner():pos() + vec(0,0,-2))
holoAng(1,owner():angles())

owner():setColor(0,0,0)
if(changed(owner():pos())){holoAnim(1,2)}
else{holoAnim(1,161)}

SSpeed=owner():vel():length()

if(SSpeed > 5){timer("walk",1500)}
else{holoAnim(1,2)}
if(clk("walk")){
    #132
holoAnim(1,155)}

if(owner():isCrouch()){
holoAnim(1,95)}
