@name SHIT

if(first()|duped()){
print("Ew there's a log!.. It looks like Nomad in the morning....")
    Player = owner()
    E = entity()
    holoCreate(1, E:pos())
    holoModel(1, "models/props/cs_militia/toilet.mdl")
    holoScale(1, vec(36,36,36) / 12)
    holoAng(1, E:toWorld(ang(0,0,0)))
    holoPos(1, holoEntity(1):toWorld(vec(0,0,0)))
    holoMaterial(1, "")
    
    holoCreate(2, E:pos())
    holoModel(2, "models/sprops/misc/alphanum/alphanum_l_l.mdl")
    holoScale(2, vec(12,12,12) / 12)
    holoAng(2, E:toWorld(ang(0,-90,0)))
    holoPos(2, holoEntity(2):toWorld(vec(50,0,90)))
    holoMaterial(2, "phoenix_storms/stripes")
    
    holoCreate(3, E:pos())
    holoModel(3, "models/sprops/misc/alphanum/alphanum_o.mdl")
    holoScale(3, vec(12,12,12) / 12)
    holoAng(3, E:toWorld(ang(0,-90,0)))
    holoPos(3, holoEntity(3):toWorld(vec(42,0,90)))
    holoMaterial(3, "phoenix_storms/stripes")
    
    holoCreate(4, E:pos())
    holoModel(4, "models/sprops/misc/alphanum/alphanum_o.mdl")
    holoScale(4, vec(12,12,12) / 12)
    holoAng(4, E:toWorld(ang(0,-90,0)))
    holoPos(4, holoEntity(4):toWorld(vec(33,0,90)))
    holoMaterial(4, "phoenix_storms/stripes")
    
    holoCreate(5, E:pos())
    holoModel(5, "models/sprops/misc/alphanum/alphanum_k.mdl")
    holoScale(5, vec(12,12,12) / 12)
    holoAng(5, E:toWorld(ang(0,-90,0)))
    holoPos(5, holoEntity(5):toWorld(vec(24,0,90)))
    holoMaterial(5, "phoenix_storms/stripes")
    
    holoCreate(6, E:pos())
    holoModel(6, "models/sprops/misc/alphanum/alphanum_s.mdl")
    holoScale(6, vec(12,12,12) / 12)
    holoAng(6, E:toWorld(ang(0,-90,0)))
    holoPos(6, holoEntity(6):toWorld(vec(16,0,90)))
    holoMaterial(6, "phoenix_storms/stripes")
    
    holoCreate(7, E:pos())
    holoModel(7, "models/sprops/misc/alphanum/alphanum_l.mdl")
    holoScale(7, vec(12,12,12) / 12)
    holoAng(7, E:toWorld(ang(0,-90,0)))
    holoPos(7, holoEntity(7):toWorld(vec(-10,0,90)))
    holoMaterial(7, "phoenix_storms/stripes")
    
    holoCreate(8, E:pos())
    holoModel(8, "models/sprops/misc/alphanum/alphanum_i.mdl")
    holoScale(8, vec(12,12,12) / 12)
    holoAng(8, E:toWorld(ang(0,-90,0)))
    holoPos(8, holoEntity(8):toWorld(vec(-18,0,90)))
    holoMaterial(8, "phoenix_storms/stripes")
    
    holoCreate(9, E:pos())
    holoModel(9, "models/sprops/misc/alphanum/alphanum_k.mdl")
    holoScale(9, vec(12,12,12) / 12)
    holoAng(9, E:toWorld(ang(0,-90,0)))
    holoPos(9, holoEntity(9):toWorld(vec(-28,0,90)))
    holoMaterial(9, "phoenix_storms/stripes")
    
    holoCreate(10, E:pos())
    holoModel(10, "models/sprops/misc/alphanum/alphanum_e.mdl")
    holoScale(10, vec(12,12,12) / 12)
    holoAng(10, E:toWorld(ang(0,-90,0)))
    holoPos(10, holoEntity(10):toWorld(vec(-38,0,90)))
    holoMaterial(10, "phoenix_storms/stripes")
    
    holoCreate(11, E:pos())
    holoModel(11, "models/sprops/misc/alphanum/alphanum_n.mdl")
    holoScale(11, vec(12,12,12) / 12)
    holoAng(11, E:toWorld(ang(0,-90,0)))
    holoPos(11, holoEntity(11):toWorld(vec(25,0,75)))
    holoMaterial(11, "phoenix_storms/stripes")
    
    holoCreate(12, E:pos())
    holoModel(12, "models/sprops/misc/alphanum/alphanum_o.mdl")
    holoScale(12, vec(12,12,12) / 12)
    holoAng(12, E:toWorld(ang(0,-90,0)))
    holoPos(12, holoEntity(12):toWorld(vec(13,0,75)))
    holoMaterial(12, "phoenix_storms/stripes")
    
    holoCreate(13, E:pos())
    holoModel(13, "models/sprops/misc/alphanum/alphanum_m.mdl")
    holoScale(13, vec(12,12,12) / 12)
    holoAng(13, E:toWorld(ang(0,-90,0)))
    holoPos(13, holoEntity(13):toWorld(vec(0,0,75)))
    holoMaterial(13, "phoenix_storms/stripes")
    
    holoCreate(14, E:pos())
    holoModel(14, "models/sprops/misc/alphanum/alphanum_a.mdl")
    holoScale(14, vec(12,12,12) / 12)
    holoAng(14, E:toWorld(ang(0,-90,0)))
    holoPos(14, holoEntity(14):toWorld(vec(-12,0,75)))
    holoMaterial(14, "phoenix_storms/stripes")
    
    holoCreate(15, E:pos())
    holoModel(15, "models/sprops/misc/alphanum/alphanum_d.mdl")
    holoScale(15, vec(12,12,12) / 12)
    holoAng(15, E:toWorld(ang(0,-90,0)))
    holoPos(15, holoEntity(15):toWorld(vec(-25,0,75)))
    holoMaterial(15, "phoenix_storms/stripes")
}

