@name Cenn's HoloGram Creator
@inputs 
@outputs 
@persist O:entity TT
@trigger 
runOnTick(1)
if(first()){
    holoCreate(1)
   holoAng(1,ang(0,90,0))
   holoCreate(2)
  holoParentAttachment(2,owner(),"head")
holoPos(2,holoEntity(1):forward() + owner():toWorld(owner():eyeAngles():forward() + (vec(200,0,65))))
    O = owner()
 TT = 3
}
#holoAng(1,(O:eyeTrace():hitNormal():toAngle()):setYaw((O:aimPos() - O:pos() ):toAngle():yaw()))
holoAng(1,owner():eyeAngles()) 
holoPos(1,owner():pos() + vec(0,0,50))


if(owner():keyPressed("i")){
    owner():applyPlayerForce(holoEntity(2):pos() - owner():pos() * -180)
}
