@name 
@inputs 
@outputs 
@persist I
@trigger 
interval(1)

I = I+1

timer("test",100)

if(first())
{
    holoCreate(1)
    holoColor(1, vec(255,0,0))
    holoModel(1, "cone")
}

if(clk("test"))
{
    holoPos(1, entity():pos() + entity():up()*I)
}
