@name Holo Pos To World
   if(first()){
    holoCreate(1)
    runOnTick(1)
holoPos(1,holoEntity(1):toWorld(vec(0,0,1)))
    holoModel(1, "icosphere3" )
    holoPos(1,entity():pos() + vec(0,0,50))
    holoScale(1, vec(11,0,11))

   # holoAng(1, ang(90,0,45) )
  
}

#holoCreate(1)

#holoScale(1, vec(11,0,11))

#holoColor(1, vec(100,100,100))

#holoPos(1,entity():pos() + vec(0,0,50)) 

#

#holoMaterial(1, "phoenix_storms/Metalfloor_2-3")

#holoPos(1,entity():toWorld(vec(0,0,50)))
#holoPos(1,entity():toWorld(entity():toLocal(HoloPos)+vec(0,I,70))
##

###STARGATE V7 V2 IRIS BELOW
#if (first()) {
    

#holoCreate(1)

#holoScale(1, vec(11,0,11))

#holoColor(1, vec(100,100,100))

#holoPos(1,entity():pos() + vec(0,0,50)) 

#holoModel(1, "icosphere3" )

#holoMaterial(1, "phoenix_storms/Metalfloor_2-3")

#holoPos(1,entity():toWorld(vec(0,0,50)))
#holoPos(1,entity():toWorld(entity():toLocal(HoloPos)+vec(0,I,70))

#}







