@name 
@inputs 
@outputs T Distance
@persist 
@trigger

timer("check",1)
Distance = 40
if(first()){
holoCreate(1)
T = 1
holoModel(1,"models/props_halloween/halloween_gift.mdl")}
T++
holoAng(1,ang(0,T,0))
if (clk("check")) {
    findInSphere(entity():pos(), Distance)
    Array = findToArray()
    for(I=1,Array:count()) {
        if(Array[I,entity]:isPlayer()) {
            if(Array[I,entity]:isAlive()) {
             
         selfDestructAll() 
}}}}
