@name Hoverchair
@inputs W A S D Mouse1 Mouse2 Shift
@outputs
@persist Setup Ent:entity Mass
interval(10)
if(first()) {
Ent=rangerAngle(10,0,180):entity() #maybe do ranger(-10)?
Mass=Ent:mass()+22
}

Ent:applyForce(((Ent:forward()*(W-S)+Ent:up()*(Mouse1-Mouse2))*(Shift ? 900 : 200)-Ent:vel())*Mass) #may want to add in vec(0,0,9.015) after Ent:vel() so it defys gravity
Ent:applyAngForce((ang(0,D-A,0)*90+Ent:angVel())*sqrt((Ent:inertia()^2)/3))

