@name Finding all players
@inputs 
@outputs Plys:array 
@persist I 
@trigger 
runOnTick(1)

findByClass("player")
Plys = findToArray()

for(I = 1,Plys:count()){
    holoCreate(I,Plys[I,entity]:pos()+vec(0,0,100))
    holoVisible(I,players(),1)
    holoVisible(I,owner(),1)
}
