@name Propclimber 1
@inputs 
@outputs 
@persist Ents:array E:entity Y
@trigger 
interval(100)
if(first()){Y = 1 Limit = 2}

if(owner():keyAttack1()){
E = propSpawn("models/props_c17/FurnitureDrawer001a_Chunk03.mdl",owner():shootPos() + vec(0,0,-100),1)
E:propFreeze(0)
E:applyForce(vec(0,0,99999999))
E:setMass(5)
Y++
}

Ents[Y,entity] = E

if (owner():keyAttack2()) {
Ents:propDelete()
Y = 1
}
