@name Waterfall
@inputs [E1 E2 E3 E4 E5 E6]:entity 
@outputs 
@persist 
@trigger 

if (first() | dupefinished()) {
    E1:setMaterial("models/shadertest/shader3")
    E2:setMaterial("models/shadertest/shader3")
    E3:setMaterial("models/shadertest/shader3")
    E4:setMaterial("models/shadertest/shader3")
    E5:setMaterial("models/shadertest/shader3")
    E6:setMaterial("models/shadertest/shader3")
}

#[ Materials

models/props_combine/citadel_cable_b
models/props_wasteland/quarryobjects01
models/props_lab/security_screens
models/props_pipes/pipesystem01a_skin2
phoenix_storms/ps_grass
phoenix_storms/tiles2
phoenix_storms/top
phoenix_storms/trains/track_plateside
phoenix_storms/wood_side
phoenix_storms/window
phoenix_storms/white_fps
models/spawn_effect
models/shadertest/shader3
models/props_lab/door_klab01
models/props/cs_assault/fireescapefloor
models/XQM/PoleX1_diffuse
