@name 
@inputs 
@outputs G2P
@persist 
@trigger 

E = entity()

if(first())
{
runOnTick(1)

E = entity()
O = owner()

Model = array(
"models/Kleiner.mdl",
"models/Barney.mdl",
"models/player/hostage/hostage_04.mdl",
"models/player/hostage/hostage_02.mdl",
"models/Combine_Super_Soldier.mdl",
"models/alyx.mdl",
"models/breen.mdlq",
"models/Eli.mdl",
"models/dog.mdl",
"models/Humans/Group03/male_07.mdl",
"models/Police.mdl",
"models/Combine_Scanner.mdl",
"models/Zombie/Classic.mdl",
"models/Combine_Strider.mdl",
"models/headcrabclassic.mdl",
"models/vortigaunt.mdl",
"models/monk.mdl")
#models/player/t_phoenix.mdl
}

if(first()){
    holoCreate(1)
  #  holoPos(1002,vec(owner():aimPos():x(),owner():aimPos():y(),G2P))
    #E:pos()+vec(0,0,6)
    holoModel(1,"models/sprops/misc/alphanum/alphanum_qmark.mdl")
 
    holoScale(1, vec(3,3,3))
}
