@name 
@inputs 
@outputs T
@persist 
@trigger 
runOnTick(1)
if(first()){
holoCreate(1)
holoModel(1,"models/Combine_Helicopter/helicopter_bomb01.mdl")
holoPos(1,entity():pos() + vec(0,0,100))
T = 0
}
T = T + 1
holoAng(1,ang(T,T,T))
