@name Its like Aarons SLAY BUBBLE_V10
@inputs 
@outputs 
@persist Players:array E2:array
@trigger 
if(first())
{
Chip=entity()
holoCreate(0)
holoModel(0,"hqicosphere2")
holoScale(0,vec(-157,-157,-157))
holoColor(0,vec(100,86,0))
holoAlpha(0,100)
holoPos(0,Chip:pos()+vec(0,0,100))
holoParent(0,Chip)

holoCreate(1)
holoModel(1,"hqicosphere2")
holoScale(1,vec(159,159,159))
holoColor(1,vec(255,255,255))
holoPos(1,Chip:pos()+vec(0,0,100))
holoParent(1,Chip)
holoMaterial(1,"models/props_lab/tank_glass001")


holoCreate(2)
holoModel(2,"hqicosphere2")
holoScale(2,vec(160,160,160))
holoColor(2,vec(255,255,255))
holoPos(2,Chip:pos()+vec(0,0,100))
holoParent(2,Chip)
holoMaterial(2,"models/props_combine/portalball001_sheet")

holoCreate(3)
holoModel(3,"hqicosphere2")
holoScale(3,vec(158,158,158))
holoColor(3,vec(255,255,255))
holoPos(3,Chip:pos()+vec(0,0,100))
holoParent(3,Chip)
holoMaterial(3,"models/props_lab/warp_sheet")

} 

runOnTick(1)
Chip=entity()
findExcludePlayer(owner())
findExcludePlayer("avatar")
findExcludePlayer("Mr. Croc")
findExcludePlayer("dead")
findExcludePlayer("rat")
findExcludePlayer("rock")
findByClass("player")
Players = findToArray()

for(I=1,Players:count()){
    if(Players[I,entity]:isAlive() & Players[I,entity]:pos():distance(Chip:pos()) < 1010 & Players[I,entity]:team() > owner():team()){
     concmd("ev slay \""+Players[I,entity]:name()+"\"")
    }
}


#"wire_expression2_concmd 1"


runOnTick(1)
findByModel("models/dav0r/camera.mdl")


E2=findToArray()

if (changed(E2:count())){
    for (I=4,E2:count()){
        holoCreate(I)
        holoPos(I,E2[I,entity]:pos()+vec(0,0,0))
        holoModel(I,"hqsphere2")
        holoParent(I,E2[I,entity])
        holoScale(I,vec(-4,-4,-4))
        soundPlay(randint(1,200),0, "npc/zombie_poison/pz_breathe_loop2.wa")
        holoColor(I,(hsv2rgb(random(0, 360), 1, 1)))
        holoAlpha(I,255)
    }

}
