@name Turrets Love me
@inputs 
@outputs C Count
@persist E:array C
@trigger all
interval(100)
O=entity():owner()
findInSphere(entity():pos(),3000)
findIncludeClass("npc_turret")
E=findToArray()
Count=E:count()
C=1
while(C<=Count){
    #E[C,entity]:npcRelationship("player","like",99)
    E:entity(C):npcRelationship(O,"like",99)
   # print(O:npcDisp(E:entity(C)))
    C++
}

