@name Eye angle gun
@inputs 
@outputs 
@persist 
@trigger 

runOnTick(1)

entity():isWeldedTo():applyAngForce(owner():eyeAngles()-entity():angles())
if(first())
{
    holoCreate(1)
    holoPos(1, entity():isWeldedTo():pos())
    holoParent(1, entity():isWeldedTo())
}
holoAng(1, entity():isWeldedTo():angles() + owner():eyeAngles())
