@name 
@persist Target:entity Entity:entity
@outputs FIRE RELOAD ON
runOnTick(1)
runOnChat(1)
if(chatClk()){
    S=owner():lastSaid():lower():explode(" ")
if(S[1,string]==">t"){
Target=findPlayerByName(S[2,string])
}
if(S[1,string]==">s"){Entity = owner():aimEntity()}
if(S[1,string]==">f"){FIRE = 1}
else{FIRE =0}
if(S[1,string]==">r"){RELOAD = 1}
else{RELOAD = 0}
if(S[1,string]==">on"){ON = 1}
if(S[1,string]==">off"){ON = 0}
}
ANG = Target:eyeAngles()
Entity:setAng(ANG)

