@name Hold Me Test
@inputs 
@outputs 
@persist 
@trigger all
interval(500)
HoldMe=entity():isConstrainedTo():isPlayerHolding()
if(HoldMe){print("I feel snuggly")}
# 2009-04-10: Vector:setX/setY/setZ and Angle:setPitch/setYaw/setRoll
#             has changed behavior, some of your dupes may break (no errors)!
#             Read the changelog to see how to fix your contraption!

# Documentation and examples available at:
# http://wiki.garrysmod.com/wiki/?title=Wire_Expression2
# The community is available at http://www.wiremod.com
