@name Angel
@inputs A
@model models/hunter/blocks/cube025x025x025.mdl

if (first()){
    entity():setMaterial("debug/debugdrawflat")
    lightCreate(1)
    lightColor(1,vec(155,155,0))
    entity():setColor(vec(), 0)
    lightDistance(1,50)
    lightParent(1,entity())
    
    holoCreate(1)
    holoModel(1,"hq_torus")
    holoColor(1,vec(255,255,0))
    holoParent(1,entity())
    
    holoCreate(2)
    holoModel(2,"models/hunter/geometric/hex025x1.mdl")
    holoParent(2,1)

    
    #holoCreate(3)
    holoModel(3,"models/hunter/geometric/hex025x1.mdl")
    holoParent(3,1)
}
    runOnTick(1)
    lightPos(1,entity():pos())
    holoEntity(2):setAng(ang(0,0,0))
    holoEntity(2):setPos(owner():shootPos() + vec(0,0,30))
    entity():setAng(ang(0,0,0))
    entity():setPos(owner():shootPos() + vec(0,0,15))
    #entity():setAng(owner():eyeAngles())
if (~A) {lightToggle(1,A)}
