@name 0_0
@inputs 
@outputs 
@persist E:entity Grav:vector
@trigger 
@trigger 
runOnTick(1)
findUpdateRate()
findExcludeClass("player")
findExcludeClass("weapon")
S=findInSphere(entity():pos(),3000)
Array = findToArray()

for(I=1,Array:count()){E=Array[I,entity]
Grav = vec(0,0,9.0132)
E:applyForce((Grav-E:vel()/150)*E:mass())
}
entity():setMass(0.000001) 

holoCreate(1)
holoScale(1, vec(150,150,150))
holoModel(1, "hqsphere")
holoPos(1, entity():pos() + vec(0,0,1)) 
holoColor(1, vec(0,255,0)) 
holoAlpha(1,150)

holoCreate(2)
holoScale(2, vec(-150,-150,-150))
holoModel(2, "hqsphere")
holoPos(2, entity():pos() + vec(0,0,0)) 
holoColor(2, vec(0,255,0)) 
holoAlpha(2,150)





