@name HoloandAngle
@inputs Prop:entity
@outputs 
@persist Angle:angle Vector:vector Height

runOnTick(1)


Vector = entity():pos() - Prop:pos() + vec(0,0,50)
Prop:applyForce((Vector + $Vector*5)*Prop:mass()*10)
Pitch = Prop:elevation(owner():aimPos())
Yaw = Prop:bearing(owner():aimPos())
Roll = Prop:angles():roll()

Angles = -ang(Pitch,Yaw,Roll)

Prop:applyAngForce(Angles)
