@name Force Others to Behold
@inputs 
@outputs 
@persist Self:entity On
@trigger all
runOnTick(1)

Own=entity():owner()
if(first()){Self=Own On=0}
Player=Own:aimEntity():isPlayer()
Crouch=Own:isCrouch()
Use=Own:keyUse()
if(Crouch){
    if(Player&Use){Self=Own:aimEntity() On=1}
    if(!Player&Use){On=0}
}

Target=Own:aimPos()
Offset=vec(0,0,0)
Ang=(Target-Self:shootPos()+Offset):toAngle()



if(On){Self:setEyeAngle(Ang)}
