@name 
@inputs 
@outputs 
@persist 
@trigger 

holoCreate(1)
holoScale(1,vec(2,3,6))
holoCreate(2)
holoAng(2,ang(90,0,0))
holoModel(2,"hq_cylinder")
holoScale(2,vec(2,2,2))
holoPos(2,entity():pos() + vec(-1,0,8))
holoMaterial(1,"brick/brick_model")
holoColor(2,vec(0,0,0))
