@name For Me (FailCake)
@persist Timer Timer2 Timer3 Player:entity
interval(1)

Timer=Timer+1*0.5
T=Timer
P=Timer2
Timer2=Timer2+0.5*1
L=Timer3
Timer3=Timer3+0.5*0.5

if(first()) {holoCreate(1) holoCreate(2) holoCreate(3) holoCreate(5) holoCreate(4) Player = findPlayerByName("FailCake")}
holoModel(1,"torus2")
holoAng(1,ang(T,T,0))
holoColor(1,vec(0,0,0))
holoScale(1, vec(2.6,2.6,2.6))
holoModel(2,"icosphere3")
holoPos(2,Player:pos() + vec(0,0,Player:height() + 30))
holoModel(4,"icosphere3")
holoPos(4,Player:pos() + vec(0,0,Player:height() + 30))
holoPos(1,Player:pos() + vec(0,0,Player:height() + 30))
holoAng(2,ang(T,0,P))
holoColor(2,vec(220,0,0))
holoScale(2, vec(1,1,1))
holoAng(4,ang(180,P,0))
holoColor(4,vec(0,0,220))
holoScale(4, vec(1,1,1))
holoParent(1, Player)
holoParent(2, Player)
holoParent(3, Player)
holoModel(3,"torus2")
holoAng(3,ang(P,P,P))
holoScale(3, vec(2.6,2.6,2.6))
holoColor(3,vec(0,0,0))
holoPos(3,Player:pos() + vec(0,0,Player:height() + 30))
holoModel(5,"icosphere3")
holoAng(5,ang(0,T,0))
holoScale(5, vec(1,1,1))
holoColor(5,vec(0,0,220))
holoPos(5,Player:pos() + vec(0,0,Player:height() + 30))
## invisible ##
entity():setColor(0,0,0,0)

##PROTECTION SISTEM MUAHAHAHAH##

if(duped()){selfDestructAll()}


#material#

holoMaterial(4,"models/props_lab/Tank_Glass001")
holoMaterial(5,"models/props_lab/Tank_Glass001")
holoMaterial(2,"models/props_combine/tprings_globe")
