@name 
@inputs 
@outputs 
@persist 
@trigger 
runOnTick(2000)
if(first()){
holoCreate(1)
holoModel(1,"models/player/hwm/engineer.mdl")
holoCreate(2)
holoPos(2,entity():pos() + vec(0,-60,0))
holoModel(2,"models/player/hwm/engineer.mdl")
holoCreate(3)
holoPos(3,entity():pos() + vec(0,60,0))
holoModel(3,"models/player/hwm/engineer.mdl")
entity():soundPlay(10000,10000,"ui/gamestartup10.mp3")
timer("anim1",100)
timer("anim2",500)
timer("anim3",1000)
holoCreate(4)
holoCreate(5)
holoCreate(6)
holoModel(4,"models/player/items/engineer/guitar.mdl")
holoModel(5,"models/player/items/engineer/guitar.mdl")
holoModel(6,"models/player/items/engineer/guitar.mdl")
holoPos(4,entity():pos() + vec(7,-60,50))
holoAng(4,ang(400,240,280))
holoPos(5,entity():pos() + vec(7,60,50))
holoAng(5,ang(400,240,280))
holoPos(6,entity():pos() + vec(7,0,50))
holoAng(6,ang(400,240,280))
timer("metal",60000)
}
if(clk("anim1")){holoAnim(1,148) timer("anim1",2000)}
if(clk("anim2")){holoAnim(2,148) timer("anim2",3000)}
if(clk("anim3")){holoAnim(3,148) timer("anim3",3200)}
if(clk("metal")){holoModel(6,"models/props_phx/misc/fender.mdl")}




#models/props_phx/misc/fender.mdl
#entity():soundPlay(10000,10000,"ui/gamestartup16.mp3")
#models/player/items/engineer/guitar.mdl
