@inputs Ent:entity
@persist AngInertia:angle

interval(10)

if (first()) { AngInertia = ang(Ent:inertia():y(), Ent:inertia():z(), Ent:inertia():x()) }
Ent:applyAngForce( AngInertia * -Ent:angVel() * 15 )




#To show that all of this stuff is genuinely extremely useful, here's a 
#very simple E2 example that applies a torque to prevent any prop from spinning, 
#and will work equally well with props of any size, mass, or shape:
