@name Server stats Werefox
@inputs D:wirelink
@outputs 
@persist TT ARRAY:array
@model models/props_phx/construct/metal_plate1.mdl
@trigger 
if(first()){
    D:egpClear()
D:egpBox(6,vec2(95,185),vec2(300,200))
D:egpColor(6,vec4(255,0,0,100))

D:egpBox(15,vec2(380,185),vec2(270,100))
D:egpColor(15,vec4(0,0,255,100))

D:egpBox(2,vec2(280,10),vec2(800,150))
D:egpColor(2,vec4(0,255,0,100))
GG = 1}

MESSAGE = (playerDamage() ? "Yes" : "No")
G =lastSpoke()
interval(100)
TT = numPlayers()
#PTeam[A,string]=players()[A,entity]:team()
D:egpText(3,"Current Map : "+ map(),vec2(170,40))
D:egpText(1,"Players online: " + numPlayers() + "/" + maxPlayers(),vec2(170,20))
D:egpText(4,"You are playing on: " + hostname() ,vec2(0,0))
D:egpSize(4,13)
D:egpText(5,"Gamemode: " + gamemode() ,vec2(20,100))
D:egpText(7,"Gravity (players): " + gravity() ,vec2(20,120))
D:egpText(8,"Gravity (props): " + propGravity() ,vec2(10,140))
D:egpText(9,"Air Density: " + airDensity() ,vec2(20,160))
D:egpText(10,"Speed limit: " + speedLimit() ,vec2(20,180))
D:egpText(11,"Angular Speed limit: " + round(angSpeedLimit()) ,vec2(10,200))
D:egpText(12,"Last message's Ping: " + G:ping() ,vec2(20,220))
D:egpText(13,"PVP : " + MESSAGE ,vec2(20,240))
Ply=players()
D:egpText(14,"Player: "+Ply[1,entity]:name(),vec2(280,100))

for(I=2,players():count()){
D:egpText(14+I,"Player: "+Ply[I,entity]:name(),D:egpPos(12+I)-vec2(10,-15))
}

