@name Personal Box
@persist [Ent Ent1 Ent2 Ent3 Ent4 Ent5 Ent6 Ent7 Ent8 Ent9 Ent10 Ent11 Ent12 Ent13 Ent14 Ent15 Ent16 Ent17 Ent18 Ent19]:entity
if(first()){
    
Ent = propSpawn("models/hunter/plates/plate5x5.mdl",entity():pos() + vec(0,0,0),1)
Ent:propFreeze(1)
Ent:setMaterial("debug/env_cubemap_model")

Ent2 = propSpawn("models/hunter/plates/plate5x5.mdl",entity():pos() + vec(119,0,120),1)
Ent2:propFreeze(1)
Ent2:setAng(ang(90,0,0))
Ent2:setMaterial("debug/env_cubemap_model")

Ent3 = propSpawn("models/hunter/plates/plate5x5.mdl",entity():pos() + vec(-119,0,120),1)
Ent3:propFreeze(1)
Ent3:setAng(ang(90,0,0))
Ent3:setMaterial("debug/env_cubemap_model")

Ent4 = propSpawn("models/hunter/plates/plate5x5.mdl",entity():pos() + vec(0,-119,120),1)
Ent4:propFreeze(1)
Ent4:setAng(ang(90,90,0))
Ent4:setMaterial("debug/env_cubemap_model")

Ent5 = propSpawn("models/hunter/plates/plate5x5.mdl",entity():pos() + vec(0,0,240),1)
Ent5:propFreeze(1)
Ent5:setMaterial("debug/env_cubemap_model")

Ent6 = propSpawn("models/hunter/plates/plate5x5.mdl",entity():pos() + vec(0,119,120),1)
Ent6:propFreeze(1)
Ent6:setAng(ang(90,90,0))
Ent6:setMaterial("debug/env_cubemap_model")

Ent7 = propSpawn("models/hunter/plates/plate6x6.mdl",entity():pos() + vec(0,0,0),1)
Ent7:propFreeze(1)
Ent7:setMaterial("debug/env_cubemap_model")

Ent8 = propSpawn("models/hunter/plates/plate6x6.mdl",entity():pos() + vec(130,0,131),1)
Ent8:propFreeze(1)
Ent8:setAng(ang(90,0,0))
Ent8:setMaterial("debug/env_cubemap_model")

Ent9 = propSpawn("models/hunter/plates/plate6x6.mdl",entity():pos() + vec(-130,0,131),1)
Ent9:propFreeze(1)
Ent9:setAng(ang(90,0,0))
Ent9:setMaterial("debug/env_cubemap_model")

Ent10 = propSpawn("models/hunter/plates/plate6x6.mdl",entity():pos() + vec(0,-130,131),1)
Ent10:propFreeze(1)
Ent10:setAng(ang(90,90,0))
Ent10:setMaterial("debug/env_cubemap_model")

Ent11 = propSpawn("models/hunter/plates/plate6x6.mdl",entity():pos() + vec(0,0,245),1)
Ent11:propFreeze(1)
Ent11:setMaterial("debug/env_cubemap_model")

Ent12 = propSpawn("models/hunter/plates/plate6x6.mdl",entity():pos() + vec(0,130,131),1)
Ent12:propFreeze(1)
Ent12:setAng(ang(90,90,0))
Ent12:setMaterial("debug/env_cubemap_model")

Ent7:setMass(50000)
Ent8:setMass(50000)
Ent9:setMass(50000)
Ent10:setMass(50000)
Ent11:setMass(50000)
Ent12:setMass(50000)

Ent13 = propSpawn("models/hunter/plates/plate7x7.mdl",entity():pos() + vec(0,0,0),1)
Ent13:propFreeze(1)
Ent13:setMaterial("debug/env_cubemap_model")

Ent14 = propSpawn("models/hunter/plates/plate7x7.mdl",entity():pos() + vec(140,0,141),1)
Ent14:propFreeze(1)
Ent14:setAng(ang(90,0,0))
Ent14:setMaterial("debug/env_cubemap_model")

Ent15 = propSpawn("models/hunter/plates/plate7x7.mdl",entity():pos() + vec(-140,0,141),1)
Ent15:propFreeze(1)
Ent15:setAng(ang(90,0,0))
Ent15:setMaterial("debug/env_cubemap_model")

Ent16 = propSpawn("models/hunter/plates/plate7x7.mdl",entity():pos() + vec(0,-140,141),1)
Ent16:propFreeze(1)
Ent16:setAng(ang(90,90,0))
Ent16:setMaterial("debug/env_cubemap_model")

Ent17 = propSpawn("models/hunter/plates/plate7x7.mdl",entity():pos() + vec(0,0,250),1)
Ent17:propFreeze(1)
Ent17:setMaterial("debug/env_cubemap_model")

Ent18 = propSpawn("models/hunter/plates/plate7x7.mdl",entity():pos() + vec(0,140,141),1)
Ent18:propFreeze(1)
Ent18:setAng(ang(90,90,0))
Ent18:setMaterial("debug/env_cubemap_model")

Ent13:setMass(50000)
Ent14:setMass(50000)
Ent15:setMass(50000)
Ent16:setMass(50000)
Ent17:setMass(50000)
Ent18:setMass(50000)


Ent19 = propSpawn("models/hunter/plates/plate7x7.mdl",entity():pos() + vec(0,0,-1),1)
Ent19:propFreeze(1)
Ent19:setAng(ang(90,90,0))
Ent19:setMaterial("debug/env_cubemap_model")

#[Ent:weldTo(entity(),1)
Ent2:weldTo(entity(),1)
Ent3:weldTo(entity(),1)
Ent4:weldTo(entity(),1)
Ent5:weldTo(entity(),1)
Ent6:weldTo(entity(),1)
Ent7:weldTo(entity(),1)
Ent8:weldTo(entity(),1)
Ent9:weldTo(entity(),1)
Ent10:weldTo(entity(),1)
Ent11:weldTo(entity(),1)
Ent12:weldTo(entity(),1)
Ent13:weldTo(entity(),1)
Ent14:weldTo(entity(),1)
Ent15:weldTo(entity(),1)
Ent16:weldTo(entity(),1)
Ent17:weldTo(entity(),1)
Ent18:weldTo(entity(),1)
]#



}


