@name Game Starter
@inputs 
@outputs 
@persist Doors:array
@trigger 
runOnChat(1)

if(first() | duped()){
    findByModel("models/hunter/plates/plate1x2.mdl")
    findSortByDistance(entity():pos())
    findIncludePlayerProps(owner())
    Found = findToArray()
    Doors = array()
    for(I=1, Found:count()){
        if(Found[I, entity]:getColor()==vec(0,120,255)){
            Doors[I, entity] = Found[I, entity]
            }
        }
    }

if(chatClk(owner())){
    if(owner():lastSaid()=="/start"){
            hideChat(1)
            for(I=1, 2){
                Doors[I, entity]:propDelete()
                }
           selfDestruct()
        }
    }



