@name BOT Prison
@inputs 
@outputs 
@persist 
@trigger 
interval(5000)
##This code sifts out all the bots from the players Or at least anyone with the name Bot in their name.
Player=players() #Everyone
Play=array() #Ultimately just Bots should remain
for(C=1,Player:count()){
    if(Player[C,entity]:name():find("Bot")){Play:pushEntity(Player[C,entity])}
}
entity():setAlpha(0)
for(C=1,Play:count()){
    Play[C,entity]:teleport(entity():pos()+vec(0,0,1))
}
#[
    A new preprocessor command, @autoupdate has been added.
    See the wiki for more info.

    Documentation and examples are available at:
    http://wiki.wiremod.com/wiki/Expression_2
    The community is available at http://www.wiremod.com
]#
