@name Croco's Demoman e2
@inputs 
@outputs 
@persist X Y Ent:entity Ents:array Limit

@persist Head:string 


interval(200)
if (first()) {Y = 1 Limit = 1}

if (owner():keyAttack1()) {
if (Y <= Limit) {
Ent = propSpawn("models/weapons/w_models/w_grenade_grenadelauncher.mdl",1)



Y++
}
Ent:setMass(50)
Ents[Y,entity] = Ent


Ent:propFreeze(0)
Ent:applyForce(vec(0,100000,100000)*1000000000)

#Ent:parentTo(owner())

}


if (owner():keyAttack2()) {
Ents:propDelete()
Y = 1
}
