#[
index 2, change from number to vector4

X:
self ID

Command to change type: "NG type <number>" to set type of node you are looking at

Command: "NG type" to list node types 

Y:
Node Types
0-No modifier
1-walk   (human sized things only)
2-crouch (human or small things only)
3-jump   (human or flying things only)
4-button  (linked to something, node follows entity ID, if no entity is connected it's a press to continue)
5-elevator (node follows entity, linked to a button or used directly)
6-hide    (a place to hide)
7-snipe   (a place to snipe form)
8-door    (linked to a button or opened directly)
9-narrow  (nothing wider than a person should travel this way.)
10-ladder (human or flying things)
11-breakable (for secret walls and things.)
12-jump+crouch
13-Car track (where can cars go)
Z:
Linked to node ID

W:
Map entity ID's to bind nodes to

Node type format: 
String: "SelfID<type<entity link

