@name Jeff
@inputs 
@outputs 
@persist 
@trigger 
runOnTick(1)
#creating the holo on first 
if(first()){
    holoCreate(1)
    holoPos(1, entity():pos()+vec(0,0,60))
    holoModel(1, "hqsphere")
    holoColor(1, vec(120,244,0))
}
#angle shit
Pitch = entity():elevation(owner():pos() + owner():boxCenter())
Yaw = entity():bearing(owner():pos()+owner():boxCenter())
Roll = entity():angles():roll()
Ang = -ang(Pitch, Yaw, Roll)
holoAng(1, Ang)

