@name 
@inputs 
@outputs 
@persist E:entity 
@trigger 
runOnTick(1)
if(first()){
    E = propSpawn("models/hunter/tubes/tube1x1x4.mdl",entity():pos(),0)
}

#print(owner():aimEntity():angles():roll())
if(E:pos():z() > 45){

    E:propDelete()
     E = propSpawn("models/hunter/tubes/tube1x1x4.mdl",entity():pos(),0)
}
#[findByClass("player")
G = findClosest(entity():pos())
GN = G:name()
GNN = findPlayerByName(GN)
GNNN = GNN:name()
if(GNN:pos():distance(entity():pos()) < 420){
print(GNNN)
}
