@name holo offset test
@inputs
@outputs [Size Center Max Min]:vector
@persist 
@trigger 
runOnTick(1)
if(first()){holoCreate(1,entity():pos()+vec(0,0,10))}
O=owner()
Aim=O:aimEntity()
Size=Aim:boxSize()
Center=Aim:boxCenter()
Max=Aim:boxMax()
Min=Aim:boxMin()
if(Aim){
    holoScale(1,Aim:boxSize()/12)
    holoPos(1,Aim:pos()+Center)   
    holoAng(1,Aim:angles())
}
