@name MechyHead
@inputs 
@outputs 
@persist 
@trigger 

#Back
holoCreate(12)
holoModel(12,"models/hunter/tubes/tubebendoutsidesquare2.mdl")
holoParent(12,entity())

holoCreate(13)
holoModel(13,"models/hunter/misc/shell2x2d.mdl")
holoAng(13,ang(180,-45,0))
holoParent(13,entity())

#Door
holoCreate(14)
holoModel(14,"models/hunter/misc/shell2x2x45.mdl")
holoAng(14,ang(0,90,0))
holoParent(14,entity())

holoCreate(15)
holoModel(15,"models/hunter/misc/shell2x2x45.mdl")
holoAng(15,ang(0,-45,0))
holoParent(15,entity())

holoCreate(16)
holoModel(16,"models/hunter/misc/shell2x2x45.mdl")
holoAng(16,ang(0,135,0))
holoParent(16,entity())

holoCreate(17)
holoModel(17,"models/hunter/misc/shell2x2x45.mdl")
holoAng(17,ang(0,270,0))
holoParent(17,entity())

holoCreate(18)
holoModel(18,"models/hunter/misc/shell2x2d.mdl")
holoAng(18,ang(180,-225,0))
holoClipEnabled(18,1)
holoClip(18,vec(0,0,11),vec(0,0,1),0)
holoParent(18,entity())

holoCreate(19)
holoModel(19,"models/hunter/misc/shell2x2d.mdl")
holoAng(19,ang(0,-135,0))
holoClipEnabled(19,1)
holoClip(19,vec(0,0,11),vec(0,0,1),0)
holoParent(19,entity())

#Eye
holoCreate(20)
holoModel(20,"models/hunter/misc/shell2x2x45.mdl")
holoMaterial(20,"models/debug/debugwhite")
holoColor(20,vec(255,0,0))
holoPos(20,entity():toWorld(vec(0,-3,0)))
holoAng(20,ang(-112.5,90,90))
holoParent(20,entity())
