@name Arialstrike
@inputs 
@outputs 
@persist 
@trigger 
if (first()) {
    holoCreate(2)
    holoModel(2,"models/sprops/misc/alphanum/alphanum_arrow_a.mdl")
    holoMaterial(2,"models/debug/debugwhite")
    holoAng(2,ang(180,0,0))
    holoParent(2,1)
} 

runOnTick(1)

holoAng(2,holoEntity(2):angles()+ang(0,1,0))

if (owner():keyWalk() & !owner():aimEntity():isPlayer()) {
    holoPos(2,owner():aimPos()+vec(0,0,10))
} elseif (owner():keyWalk() & owner():aimEntity():isPlayer()) {
    holoPos(2,owner():aimEntity():pos() + vec(0,0,80))
}
