@name Mah tah
@inputs On
@outputs Prop:entity Aim:entity Pressed
@persist Prop:entity
@trigger 
Prop = entity():isWeldedTo()
runOnChat(1)
runOnTick(1)
Aim = owner():aimEntity()
Pressed = owner():keyAttack1()
if(Pressed){On =1}else{On=0}

if(On){
    Prop:propNotSolid(1)
    }
    else{
        Prop:propNotSolid(0)
    }



















