foreach(I, TE:entity = players())
{
    if(TE!=owner())
    {
        holoCreate(I,TE:pos())
        holoAlpha(I,0)
        holoParent(I,TE)
        #holoEntity(I):soundPlay(I,0,"synth/square_1760.wav")
        holoEntity(I):soundPlay(I,0,"npc/stalker/go_alert2a.wav")
    }
}
