@name Weapon Entity Spawner
@inputs 
@outputs 
@persist 
@trigger 
interval(1000)
Ball="prop_combine_ball"
Frag="npc_grenade_frag"
RPG="rpg_missile"
AR2="grenade_ar2"
Bolt="crossbow_bolt"
Spit="grenade_spit"
entitySpawn(RPG,entity():pos()+vec(0,0,100),ang(),1)
runOnChat(1)
if(chatClk()&lastSaid()=="no gren"){selfDestruct() print("CEASE FIRE!")}
