@name anim/projects/data
@persist [HN CN] [HT CT]:table


#----------------------
#-- GTable Setup
local ID = "Base_V1"

XGT = gTable("_holocore", 0)

XGT[ID, table] = table(
    "Clips" = table(),
    "Holos" = table()
)

HT = XGT[ID, table]["Holos", table]
CT = XGT[ID, table]["Clips", table]


#----------------------
#-- Bones
local Skeleton = 1

local Scale = vec(12,12,12)/2
local Color = vec4(255,255,255,Skeleton*255)
local Material = ""
local Model = ""

local Vec = vec()
local Ang = ang()


selfDestruct()

