@name Maze1Way
@inputs [E1 E2 E3 E4 E5 E6 E7 E8 E9 E10 E11 E12 E13]:entity 
@outputs 
@persist 
@trigger 

if (first() | dupefinished()) {
    holoCreate(1)
    holoModel(1,"plane")
    holoPos(1,E1:pos()+vec(0,0,-2))
    holoAng(1,E1:angles()+ang(0,0,180))
    holoScale(1,E1:boxSize()/12)
    
    holoCreate(2)
    holoModel(2,"plane")
    holoPos(2,E2:pos()+vec(0,0,-2))
    holoAng(2,E2:angles()+ang(0,0,180))
    holoScale(2,E2:boxSize()/12)
    
    holoCreate(3)
    holoModel(3,"plane")
    holoPos(3,E3:pos()+vec(0,0,-2))
    holoAng(3,E3:angles()+ang(0,0,180))
    holoScale(3,E3:boxSize()/12)
    
    holoCreate(4)
    holoModel(4,"plane")
    holoPos(4,E4:pos()+vec(0,0,-2))
    holoAng(4,E4:angles()+ang(0,0,180))
    holoScale(4,E4:boxSize()/12)
    
    holoCreate(5)
    holoModel(5,"plane")
    holoPos(5,E5:pos()+vec(0,0,-2))
    holoAng(5,E5:angles()+ang(0,0,180))
    holoScale(5,E5:boxSize()/12)
    
    holoCreate(6)
    holoModel(6,"plane")
    holoPos(6,E6:pos()+vec(0,0,-2))
    holoAng(6,E6:angles()+ang(0,0,180))
    holoScale(6,E6:boxSize()/12)
    
    holoCreate(7)
    holoModel(7,"plane")
    holoPos(7,E7:pos()+vec(0,0,-2))
    holoAng(7,E7:angles()+ang(0,0,180))
    holoScale(7,E7:boxSize()/12)
    
    holoCreate(8)
    holoModel(8,"plane")
    holoPos(8,E8:pos()+vec(0,0,-2))
    holoAng(8,E8:angles()+ang(0,0,180))
    holoScale(8,E8:boxSize()/12)
    
    holoCreate(9)
    holoModel(9,"plane")
    holoPos(9,E9:pos()+vec(0,0,-2))
    holoAng(9,E9:angles()+ang(0,0,180))
    holoScale(9,E9:boxSize()/12)
    
    holoCreate(10)
    holoModel(10,"plane")
    holoPos(10,E10:pos()+vec(0,0,-2))
    holoAng(10,E10:angles()+ang(0,0,180))
    holoScale(10,E10:boxSize()/12)
    
    holoCreate(11)
    holoModel(11,"plane")
    holoPos(11,E11:pos()+vec(0,0,-2))
    holoAng(11,E11:angles()+ang(0,0,180))
    holoScale(11,E11:boxSize()/12)
    
    holoCreate(12)
    holoModel(12,"plane")
    holoPos(12,E12:pos()+vec(0,0,-2))
    holoAng(12,E12:angles()+ang(0,0,180))
    holoScale(12,E12:boxSize()/12)
    
    holoCreate(13)
    holoModel(13,"plane")
    holoPos(13,E13:pos()+vec(0,0,-2))
    holoAng(13,E13:angles()+ang(0,0,180))
    holoScale(13,E13:boxSize()/12)
    
    
    for (I = 1,13) {
        holoMaterial(I,"phoenix_storms/dome")
        holoDisableShading(I,1)
    }
}

#[ Materials

models/props_combine/citadel_cable_b
models/props_wasteland/quarryobjects01
models/props_lab/security_screens
models/props_pipes/pipesystem01a_skin2
phoenix_storms/ps_grass
phoenix_storms/tiles2
phoenix_storms/top
phoenix_storms/trains/track_plateside
phoenix_storms/wood_side
phoenix_storms/window
phoenix_storms/white_fps
models/spawn_effect
models/shadertest/shader3
models/props_lab/door_klab01
models/props/cs_assault/fireescapefloor
models/XQM/PoleX1_diffuse
