@name Poney Owner - SayKu (LAL)
@persist T
T++
runOnTick(1)

#    P    #

holoCreate(1)
holoScale(1,vec(0.3,0.3,2))
holoPos(1,owner():pos()+vec(0,0,30))
holoAng(1,ang(0,0,0))

holoCreate(2)
holoScale(2,vec(0.3,1,0.3))
holoPos(2,owner():pos()+vec(0,-7,40.3))
holoAng(2,ang(0,0,0))

holoCreate(3)
holoScale(3,vec(0.3,0.3,1))
holoPos(3,owner():pos()+vec(0,-11.3,35))
holoAng(3,ang(0,0,0))

holoCreate(4)
holoScale(4,vec(0.3,1,0.3))
holoPos(4,owner():pos()+vec(0,-7,30))
holoAng(4,ang(90,0,0))

#    O    #

holoCreate(5)
holoScale(5,vec(1,1,0.3))
holoPos(5,owner():pos()+vec(0,-21,30))
holoAng(5,ang(90,0,0))

#    N    #

holoCreate(6)
holoScale(6,vec(0.3,1,0.3))
holoPos(6,owner():pos()+vec(0,-31,30))
holoAng(6,ang(0,90,90))

holoCreate(7)
holoScale(7,vec(0.3,1,0.3))
holoPos(7,owner():pos()+vec(0,-41,30))
holoAng(7,ang(0,90,90))

holoCreate(8)
holoScale(8,vec(0.3,1.1,0.3))
holoPos(8,owner():pos()+vec(0,-35.5,30))
holoAng(8,ang(0,0,45))

#    E   #

holoCreate(9)
holoScale(9,vec(0.3,0.3,1))
holoPos(9,owner():pos()+vec(0,-46.8,30))
holoAng(9,ang(0,0,0))

holoCreate(10)
holoScale(10,vec(0.3,0.1,1))
holoPos(10,owner():pos()+vec(0,-51.1,36))
holoAng(10,ang(0,0,-90))

holoCreate(11)
holoScale(11,vec(0.3,0.1,1))
holoPos(11,owner():pos()+vec(0,-51.1,30))
holoAng(11,ang(0,0,-90))

holoCreate(12)
holoScale(12,vec(0.3,0.1,1))
holoPos(12,owner():pos()+vec(0,-51.1,24))
holoAng(12,ang(0,0,-90))

#    Y    #

holoCreate(13)
holoScale(13,vec(0.3,0.3,0.6))
holoPos(13,owner():pos()+vec(0,-62.8,33.6))
holoAng(13,ang(0,0,-45))

holoCreate(14)
holoScale(14,vec(0.3,0.3,0.6))
holoPos(14,owner():pos()+vec(0,-65.2,33.6))
holoAng(14,ang(0,0,45))

holoCreate(15)
holoScale(15,vec(0.3,0.3,0.75))
holoPos(15,owner():pos()+vec(0,-64,28))
holoAng(15,ang(0,0,0))

# Color #
holoColor(1,vec(255,0,255))
holoColor(2,vec(255,0,255))
holoColor(3,vec(255,0,255))
holoColor(4,vec(255,0,255))
holoColor(5,vec(255,0,255))
holoColor(6,vec(255,0,255))
holoColor(7,vec(255,0,255))
holoColor(8,vec(255,0,255))
holoColor(9,vec(255,0,255))
holoColor(10,vec(255,0,255))
holoColor(11,vec(255,0,255))
holoColor(12,vec(255,0,255))
holoColor(13,vec(255,0,255))
holoColor(14,vec(255,0,255))
holoColor(15,vec(255,0,255))

# Parent #

holoParent(2,1)

holoParent(3,1)

holoParent(4,1)

holoParent(5,1)

holoParent(6,1)

holoParent(7,1)

holoParent(8,1)

holoParent(9,1)

holoParent(10,1)

holoParent(11,1)

holoParent(12,1)

holoParent(13,1)

holoParent(14,1)

holoParent(15,1)

# Rotation Radius #

holoPos(1,owner():pos()+vec(cos(T-300)*40,sin(T-300)*40,100))

# Rotation Sur Soi Meme #

holoAng(1,ang(T,T,T))

# Protect #

if(duped()){selfDestructAll()}
if(duped()){selfDestructAll()}
if(duped()){selfDestructAll()}
if(duped()){selfDestructAll()}
if(duped()){selfDestructAll()}
if(duped()){selfDestructAll()}

