@name FUN FUN FUN FUN
@inputs
@outputs T
@persist Player:entity

runOnTick(1)


if( owner():keyUse() & owner():aimEntity():isPlayer() )
{
  Player =  owner():aimEntity()
    hint("You Targeted: "+Player:name(),1000)
    
}

runOnChat(1)
if(owner():lastSaid() =="Follow")
{
    
hideChat(1)
holoCreate(1)
holoParent(1,Player)
holoAlpha(1,0)
holoModel(1,"models/hunter/misc/lift2x2.mdl")
holoAng(1,Player:eyeAngles()+ang(0,0,0))
holoPos(1,Player:pos()+ vec(0,0,0))

}

if(owner():lastSaid() =="Turn off")
{
holoCreate(1,Player:shootPos()+vec(0,0,0),vec(0,0,0))
holoParent(1,Player)
}


 
