@name Trail Ammut
@inputs 
@outputs 
@persist 
@trigger 
runOnTick(1)
E = entity():isWeldedTo()
#E:propNotSolid(1)
#entity():propNotSolid(1)
E:setPos(owner():pos() + vec(0,0,5))
entity():setPos(owner():pos() + vec(0,0,5))
#E:setAlpha(0)
#entity():setAlpha(0)
