@name holo
@inputs Button
@outputs 
@persist E:entity
@trigger 
runOnTick(1)
if(first()){
    holoCreate(1)
    holoModel(1,"models/Combine_Helicopter/helicopter_bomb01.mdl")
    E = owner()
}
holoPos(1,E:shootPos() + vec(0,0,50))

if(E:keyReload()){
E = owner():aimEntity()}

